Alright so I'm working on a map from Zelda: Windwaker.
and... after baking lightmaps and everything... I run the OS Tool command to fix the lightmap UVs that were moved when flattened (right before before the lightmaps were baked).
This is what I get.
I tried doing the entire process without the 3ds UV flatten modifier, and the lighmaps come out fine, but with Halo's default crappy flattening.
the problem seems to be specific to certain areas (not textures) because I've tried several ways of going about the whole process and the same areas are always messed up.
Anybody know why this happens?
P.S. the shadow behind the lighthouse didn't get messed up like the ones on the rooftops did (and other shadows also came out fine)
Edited by cellista92 on Jul 10, 2013 at 10:46 PM