
ALacKOfLife
Joined: Jul 10, 2013
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Posted: Jul 10, 2013 08:32 PM
Msg. 1 of 5
I was testing out the ZTeam Tag Pack since I was curious at how good some of these were. (Like in H3 Foundry) I was curious and just wanted to test them on some dummy ai on tutorial etc. But I seem to be unable to pickup certain weapons, and I've tried item_collection but some of them flat out don't spawn.
While I certainly have no experience with it, I'm sure it has to do with the weapon tags themselves. Edited by ALacKOfLife on Jul 10, 2013 at 08:36 PM
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ZX 707
Joined: Feb 15, 2012
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Posted: Jul 11, 2013 12:37 AM
Msg. 2 of 5
To be able to pick them up you need to change the weapon label. In the weapon tag go to $$$WEAPON$$$ and change "label" to something that is in you characters animation tag.
You can also use zteams spartan animations and not have to change the label, just swap out the animations in the biped tag.
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ALacKOfLife
Joined: Jul 10, 2013
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Posted: Jul 11, 2013 01:25 AM
Msg. 3 of 5
*update* Turns out I found a working set, thanks for the help.
Last question though, how do you get weapons to NOT despawn on multiplayer maps? Mine tend to despawn on the initial startup after some time Edited by ALacKOfLife on Jul 11, 2013 at 02:13 AM
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thellt
Joined: Feb 14, 2009
chiperdilly the great 1999-2017
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Posted: Jul 22, 2013 07:53 PM
Msg. 4 of 5
THANK YOU! this halped me make the reach energy sword tags a usable weapon! whomever figured this out deserves a medal!
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Kureha
Joined: Sep 1, 2012
SUBARUUU!~~~
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Posted: Jul 23, 2013 12:09 AM
Msg. 5 of 5
Quote: --- Original message by: ALacKOfLife
*update* Turns out I found a working set, thanks for the help.
Last question though, how do you get weapons to NOT despawn on multiplayer maps? Mine tend to despawn on the initial startup after some time Edited by ALacKOfLife on Jul 11, 2013 at 02:13 AM In sapien, use item collections instead of placing weapon tags for multiplayer maps. Item collections are for MP, weapon tags themselves are for SP. E: 11 day old post :/ Edited by Kureha on Jul 23, 2013 at 12:09 AM
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