A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »what ever happened to the bones upon export... D:

Author Topic: what ever happened to the bones upon export... D: (1 messages, Page 1 of 1)
Moderators: Dennis

Hobbet360
Joined: Jan 10, 2012

ProTools > ToolPro


Posted: Jul 7, 2013 08:06 PM    Msg. 1 of 1       
Hello, Howdy, HI!

Well, I was making 3P animations for some cinematic scenes, made one using marine bones (working perfectly), went on to animating an Elite (swish swish stab stab throw victim) and upon export, only 4 bones exported, and another 4 bones that weren't exported were renamed to...
1. 3bip01 r forearm
2. 3bip01 l forearm
3. 2bip01 r upperarm
4. 2bip01 l upperarm

NOTE...
-Animation program = Gmax.
-Animation exporter = HAX (Halo Animation eXporter).
-I have made animations with these before (mentioned above) but they were fine in-game.

-Hobbet360 from teh 60's.

EDIT 01 -...
This happens with EVERY elite animation I make. D:

EDIT 02 - FIXED!!!
Edited by hobbet360 on Jul 7, 2013 at 09:08 PM
Edited by hobbet360 on Jul 8, 2013 at 01:32 AM

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 7:12 PM 110 ms.
A Halo Maps Website