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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »HUD problem

Author Topic: HUD problem (8 messages, Page 1 of 1)
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Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jul 5, 2013 10:21 PM    Msg. 1 of 8       
I can't get gradients to show up in-game.

When I compile the bitmaps and put them in-game, the gradients get blended into 1 solid color instead.

How do I setup my bitmaps so that gradients look the way they should be?
Edited by Dumb AI on Jul 5, 2013 at 10:22 PM


Gunelite
Joined: Jun 11, 2013

learning to make huds


Posted: Jul 7, 2013 03:43 PM    Msg. 2 of 8       
No one understands
you


Xiao
Joined: Nov 14, 2012

Keiichi-kun o mitsuketa.


Posted: Jul 7, 2013 04:07 PM    Msg. 3 of 8       
It would be more proper if you showed us the bitmap in guerilla (+ the alpha of bitmap) and what it looks like ingame.

Make sure you are compiling the bitmap with explicit or interpolated alpha (DTX3/DTX5)


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jul 7, 2013 11:24 PM    Msg. 4 of 8       
Quote: --- Original message by: Gunelite
No one understands
you

If you aren't helping, please keep those sort of posts of to yourself.

I'm kind of busy, and I don't have time to take some screenshots right no,
hopefuly these should help you all understand it better.

Not solid

What it looks like in Guerilla and image editor^

Solid

What it looks like in-game^

"Like" is the keyword there.

I use 32 bit for most (if not all) my HUD bitmaps. Besides it being inefficient, are there any problems with it that may affect how bitmaps look in-game?
Edited by Dumb AI on Jul 7, 2013 at 11:32 PM


Hobbet360
Joined: Jan 10, 2012

ProTools > ToolPro


Posted: Jul 7, 2013 11:27 PM    Msg. 5 of 8       
Quote: --- Original message by: Gunelite
No one understands
you


Eh, just you.


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Jul 9, 2013 02:38 AM    Msg. 6 of 8       
Quote: --- Original message by: Dumb AI

Quote: --- Original message by: Gunelite
No one understands
you

If you aren't helping, please keep those sort of posts of to yourself.

I'm kind of busy, and I don't have time to take some screenshots right no,
hopefuly these should help you all understand it better.

Not solid
http://www.elimfellowship.org/wp-content/uploads/2012/09/Middle_module_dark-blue-gradient.jpg
What it looks like in Guerilla and image editor^

Solid
http://upload.wikimedia.org/wikipedia/commons/e/e5/Solid_blue.png
What it looks like in-game^

"Like" is the keyword there.

I use 32 bit for most (if not all) my HUD bitmaps. Besides it being inefficient, are there any problems with it that may affect how bitmaps look in-game?
Edited by Dumb AI on Jul 7, 2013 at 11:32 PM


Did you edit the alpha in Photoshop/gurella? Also what kind of gradient do you want, visible, partially faded, etc.? Tell me, show me more and i can help.


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Jul 9, 2013 02:44 AM    Msg. 7 of 8       
EDIT> Is it because your gradients end in solid blue even though you're working with shader_meters?
Edited by OrangeJuice on Jul 9, 2013 at 02:49 AM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jul 9, 2013 11:27 AM    Msg. 8 of 8       
Quote: --- Original message by: OrangeJuice

EDIT> Is it because your gradients end in solid blue even though you're working with shader_meters?
Edited by OrangeJuice on Jul 9, 2013 at 02:49 AM

Why would you use shaders for a HUD?

I wanted my HUD to have 80% opacity. As for the gradients, I want it almost exactly like Jesse's H3 shield bar. Transparent but still clearly visible.


I gave most of my bitmaps alpha (solid white). For my shield and health meter bitmaps, I gave them gradient alphas (black to white)


Edited by Dumb AI on Jul 9, 2013 at 11:44 AM

 

 
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