
Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 5, 2013 10:21 PM
Msg. 1 of 8
I can't get gradients to show up in-game.
When I compile the bitmaps and put them in-game, the gradients get blended into 1 solid color instead.
How do I setup my bitmaps so that gradients look the way they should be? Edited by Dumb AI on Jul 5, 2013 at 10:22 PM
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Gunelite
Joined: Jun 11, 2013
learning to make huds
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Posted: Jul 7, 2013 03:43 PM
Msg. 2 of 8
No one understands you
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Xiao
Joined: Nov 14, 2012
Keiichi-kun o mitsuketa.
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Posted: Jul 7, 2013 04:07 PM
Msg. 3 of 8
It would be more proper if you showed us the bitmap in guerilla (+ the alpha of bitmap) and what it looks like ingame.
Make sure you are compiling the bitmap with explicit or interpolated alpha (DTX3/DTX5)
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 7, 2013 11:24 PM
Msg. 4 of 8
Quote: --- Original message by: Gunelite No one understands you If you aren't helping, please keep those sort of posts of to yourself. I'm kind of busy, and I don't have time to take some screenshots right no, hopefuly these should help you all understand it better. Not solid What it looks like in Guerilla and image editor^ Solid What it looks like in-game^ "Like" is the keyword there. I use 32 bit for most (if not all) my HUD bitmaps. Besides it being inefficient, are there any problems with it that may affect how bitmaps look in-game? Edited by Dumb AI on Jul 7, 2013 at 11:32 PM
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Jul 7, 2013 11:27 PM
Msg. 5 of 8
Quote: --- Original message by: Gunelite No one understands you Eh, just you.
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Choclate Thunda
Joined: Aug 2, 2010
My BS meter agrees... -Hud Artist/Creator-
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Posted: Jul 9, 2013 02:38 AM
Msg. 6 of 8
Did you edit the alpha in Photoshop/gurella? Also what kind of gradient do you want, visible, partially faded, etc.? Tell me, show me more and i can help.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Jul 9, 2013 02:44 AM
Msg. 7 of 8
EDIT> Is it because your gradients end in solid blue even though you're working with shader_meters? Edited by OrangeJuice on Jul 9, 2013 at 02:49 AM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 9, 2013 11:27 AM
Msg. 8 of 8
Quote: --- Original message by: OrangeJuice
EDIT> Is it because your gradients end in solid blue even though you're working with shader_meters? Edited by OrangeJuice on Jul 9, 2013 at 02:49 AM Why would you use shaders for a HUD? I wanted my HUD to have 80% opacity. As for the gradients, I want it almost exactly like Jesse's H3 shield bar. Transparent but still clearly visible. I gave most of my bitmaps alpha (solid white). For my shield and health meter bitmaps, I gave them gradient alphas (black to white) Edited by Dumb AI on Jul 9, 2013 at 11:44 AM
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