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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »HOW EXCEED THE SIZE WITH OS_TOOL

Author Topic: HOW EXCEED THE SIZE WITH OS_TOOL (4 messages, Page 1 of 1)
Moderators: Dennis

Ghostgamer021
Joined: Apr 21, 2013

Noob


Posted: Jul 3, 2013 08:31 AM    Msg. 1 of 4       
I have a problem when using the compiler...

well I write this: os_tool build-cache-file-ex a10 true true levels\a10\mission_1

The problem is as follows:

Microsoft Windows [Versión 6.1.7601]
Copyright (c) 2009 Microsoft Corporation. Reservados todos los derechos.

D:\Program Files\Microsoft Games\Halo Custom Edition>os_tool build-cache-file-ex
a10 true true true levels\a10\mission_1
Engine Mod: cache will use mod-set 'a10'
copying bitmaps...
25%...
50%...
75%...
copying sounds...
25%...
50%...
75%...
copying loc...
25%...
50%...
done
EAX: 0x00000000
EBX: 0x07E70201
ECX: 0x006BA818
EDX: 0x00000001
EDI: 0x00129E88
ESI: 0x00000000
EBP: 0x00129D60
ESP: 0x00129D50
EIP: 0x772D7094, C3 8D A4 24 ?????
EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3142: offset>=0
&& offset+size<=data->size

D:\Program Files\Microsoft Games\Halo Custom Edition>

Good is all, I want to know is whether you can do something to exceed the weight limit on map... THANKS


Ghostgamer021
Joined: Apr 21, 2013

Noob


Posted: Jul 3, 2013 02:13 PM    Msg. 2 of 4       
Quote: --- Original message by: Mootjuh
Try this

os_tool build-cache-file-ex a10 0 0 1 levels\a10\mission_1


It will become a .yelo


Well I did what you told me, but I get this:

Microsoft Windows [Versión 6.1.7601]
Copyright (c) 2009 Microsoft Corporation. Reservados todos los derechos.

D:\Program Files\Microsoft Games\Halo Custom Edition>os_tool build-cache-file-ex
a10 0 0 1 levels\a10\mission_1
Engine Mod: cache will use mod-set 'a10'
Invalid format in data file data_files\a10-bitmaps
### FAILED TO OPEN DATA-CACHE FILE.

Invalid format in data file data_files\a10-sounds
### FAILED TO OPEN DATA-CACHE FILE.

Invalid format in data file data_files\a10-loc
### FAILED TO OPEN DATA-CACHE FILE.

EAX: 0x62797377
EBX: 0x07DB6F01
ECX: 0x006BA800
EDX: 0x015B0908
EDI: 0x00129E88
ESI: 0x00000000
EBP: 0x00129D60
ESP: 0x00129D50
EIP: 0x772D7094, C3 8D A4 24 ?????
EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3142: offset>=0
&& offset+size<=data->size

D:\Program Files\Microsoft Games\Halo Custom Edition>


Ghostgamer021
Joined: Apr 21, 2013

Noob


Posted: Jul 4, 2013 09:28 PM    Msg. 3 of 4       
Quote: --- Original message by: Mootjuh

go to your maps folder and create a new folder called data_files.

copy bitmaps.map, sounds.map and loc.map to that folder.

In that folder, rename bitmaps.map as a10-bitmaps.map, sounds.map into a10-sounds.map and loc.map into a10-loc.map


I think it would be wiser to replace a10 into default and having default-bitmaps etc.

This would result in changing the command into:

os_tool build-cache-file-ex default 0 0 1 levels\a10\mission_1
Edited by Mootjuh on Jul 3, 2013 at 02:26 PM


Thank you ... for the explanation and I do not get this ...

Invalid format in data file data_files\a10-bitmaps
# # # FAILED TO OPEN FILE DATA-CACHE.

Invalid format in data file data_files\a10-sounds
# # # FAILED TO OPEN FILE DATA-CACHE.

Invalid format in data file data_files\a10-loc
# # # FAILED TO OPEN FILE DATA-CACHE.


But now the only problem that I have is this ... every time I compile all started well but after a while I get this (when it finishes compiling) ...

EAX: 0x62797377
EBX: 0x07DB6F01
ECX: 0x006BA800
EDX: 0x015B0908
EDI: 0x00129E88
ESI: 0x00000000
EBP: 0x00129D60
ESP: 0x00129D50
EIP: 0x772D7094, 8DC324A4?????
EXCEPTION halt in\halopc\HaloCE\source\tag_files\tag_groups.c,#3142:offset>=0
&& Offset+size<=data->size


Anyway thanks for your help :)
Edited by Ghostgamer021 on Jul 4, 2013 at 09:29 PM


Storm
Joined: Dec 19, 2011

Send memes to www.loganpaul.com/cliffhanger


Posted: Jul 5, 2013 03:38 AM    Msg. 4 of 4       
Quote: --- Original message by: Ghostgamer021

Quote: --- Original message by: Mootjuh

go to your maps folder and create a new folder called data_files.

copy bitmaps.map, sounds.map and loc.map to that folder.

In that folder, rename bitmaps.map as a10-bitmaps.map, sounds.map into a10-sounds.map and loc.map into a10-loc.map


I think it would be wiser to replace a10 into default and having default-bitmaps etc.

This would result in changing the command into:

os_tool build-cache-file-ex default 0 0 1 levels\a10\mission_1
Edited by Mootjuh on Jul 3, 2013 at 02:26 PM


Thank you ... for the explanation and I do not get this ...

Invalid format in data file data_files\a10-bitmaps
# # # FAILED TO OPEN FILE DATA-CACHE.

Invalid format in data file data_files\a10-sounds
# # # FAILED TO OPEN FILE DATA-CACHE.

Invalid format in data file data_files\a10-loc
# # # FAILED TO OPEN FILE DATA-CACHE.


But now the only problem that I have is this ... every time I compile all started well but after a while I get this (when it finishes compiling) ...

EAX: 0x62797377
EBX: 0x07DB6F01
ECX: 0x006BA800
EDX: 0x015B0908
EDI: 0x00129E88
ESI: 0x00000000
EBP: 0x00129D60
ESP: 0x00129D50
EIP: 0x772D7094, 8DC324A4?????
EXCEPTION halt in\halopc\HaloCE\source\tag_files\tag_groups.c,#3142:offset>=0
&& Offset+size<=data->size


Anyway thanks for your help :)
Edited by Ghostgamer021 on Jul 4, 2013 at 09:29 PM


If your Halo CE is open, that's why the data cache isn't being opened.

 

 
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