
Glenn Z
Joined: Nov 13, 2009
Evolve: modglenn
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Posted: Jun 30, 2013 09:25 PM
Msg. 36 of 67
I haven't meddled around with the warthog too much yet, although I will decrease the friction.
Also have 1 bridge almost complete.
Glenn
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sshers4
Joined: Apr 28, 2013
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Posted: Jul 1, 2013 11:12 AM
Msg. 37 of 67
Quote: --- Original message by: tode You will need to build biggership. I think he should include Dracoship.
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Glenn Z
Joined: Nov 13, 2009
Evolve: modglenn
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Posted: Jul 2, 2013 02:20 AM
Msg. 38 of 67
Another bridge I am working on. I found out that the collision model can be only x long or it won't work... still working on these though. I have not started textures yet. 
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Jul 2, 2013 02:37 AM
Msg. 39 of 67
Are you sure you don't just need to modify your bounding radii and offsets?  Well... oops I guess the bridges may be too big. But what about making them small enough in the editor, and then setting their scale through scripts? Edited by OrangeJuice on Jul 2, 2013 at 02:38 AM
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Glenn Z
Joined: Nov 13, 2009
Evolve: modglenn
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Posted: Jul 2, 2013 03:08 AM
Msg. 40 of 67
The ground is slowly becoming more smooth.
I'm thinking about reinstating the music menu for this map.
Edited by Glenn Z on Jul 5, 2013 at 02:35 PM Edited by Glenn Z on Jul 5, 2013 at 02:47 PM
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Nickster5000
Joined: Dec 11, 2010
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Posted: Jul 7, 2013 03:58 PM
Msg. 41 of 67
Updates?
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Glenn Z
Joined: Nov 13, 2009
Evolve: modglenn
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Posted: Jul 7, 2013 04:01 PM
Msg. 42 of 67
I have my tessellation to where it needs to be finally, (with room to add my other stuff). Thought I'd show a picture Edited by Glenn Z on Jul 7, 2013 at 04:04 PM
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Glenn Z
Joined: Nov 13, 2009
Evolve: modglenn
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Posted: Jul 10, 2013 08:28 PM
Msg. 43 of 67
Something has happened with my hce... when i try to start it it gets exception data, not sure why this is.
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Glenn Z
Joined: Nov 13, 2009
Evolve: modglenn
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Posted: Jul 11, 2013 09:46 PM
Msg. 44 of 67
I have not, I will reinstall hce after i make a few more things.
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Jul 11, 2013 09:48 PM
Msg. 45 of 67
That is.... A purdy bridge.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Jul 11, 2013 10:02 PM
Msg. 46 of 67
Are you sure you don't have sv_ commands in yoour init.txt while trying to launch in devmode?
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Jul 12, 2013 02:30 PM
Msg. 47 of 67
Quote: --- Original message by: Glenn Z If anyone has some new aircraft (realistic or not) vehicles or scenery (especially bridges and buildings) and would like them to be in this map feel free to pm me... I'm trying to makwe this map as realistic and fun as I can.
(I will also put in a secret snow speeder someplace inside of this map never been released before, at least with my permission)
MoDGlenn there are some realistic-looking trees on the latest release of lumoria and also in Slappy's map Valhalla these maps are unprotected so you can extract the tags
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Glenn Z
Joined: Nov 13, 2009
Evolve: modglenn
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Posted: Jul 14, 2013 02:01 PM
Msg. 48 of 67
Yeah I got nice looking trees, also i don't run hce in devmode so still not sure whats up with it...working on a few things then I will texture stuff.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Jul 23, 2013 11:44 AM
Msg. 49 of 67
bump...
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Glenn Z
Joined: Nov 13, 2009
Evolve: modglenn
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Posted: Jul 26, 2013 01:51 AM
Msg. 50 of 67
Almost done with the expansion bridge collision model, I do have some topics I would like some advice on. 1. Having a music menu (would have an option for none) 2. have a third bridge in the middle of the map 3. vehicles you would like to see 4. Secret spots / exploratory items 5. having a map separate for non large map game varients within the same map (i think i know how to do this one) 6. have 1 or more types of vehicles that can float on water. (If i could get the boats and jets off the map naval that would be awesome) 7. If you have tags you made that are unique/ new and would like to see them in this map please reply or pm me. Edited by Glenn Z on Jul 26, 2013 at 02:22 AMEdited by Glenn Z on Jul 26, 2013 at 02:22 AMEdited by Glenn Z on Jul 26, 2013 at 02:25 AMEdited by Glenn Z on Jul 26, 2013 at 12:10 PM
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Glenn Z
Joined: Nov 13, 2009
Evolve: modglenn
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Posted: Jul 29, 2013 12:16 AM
Msg. 51 of 67
Just about finished my 2nd collision model. Would be helpful if you fill out my questionnaire thing in my previous reply.
I will have the truck Altis is making. Still need other vehicles that can fit my map though.
Glenn
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Jul 29, 2013 12:49 AM
Msg. 52 of 67
1. Having a music menu (would have an option for none)I agree with Mootjuh. No music menu, please. 2. have a third bridge in the middle of the mapThis would depend... Any chance we can take a look at an overhead view of your map? I think I got the general idea of your layout, but I'd like to see where things are placed so far, exactly. 3. vehicles you would like to seeFalcon VTOLs and, if you can find a cleaned-up and properly working Hornet, definitely. (if you can mod it so that you can tilt the rotors more forward to fly faster and/or fly sideways, even better) Besides that and Warthogs (or even those tractor-things that Altis has on Bigass), the other ideas I have would involve you making tags from scratch.. I'm willing to elaborate, but would you still wanna do that? 4. Secret spots / exploratory itemsExploring never hurts. Especially when you're surrounded by various different terrains (parkour-able rock faces to climb mountains, for example?) and eye candy :D 5. having a map separate for non large map game varients within the same map (i think i know how to do this one)Take a look at the Extinction reimagining project by... CAG Gonzo, was it? His map has a "mini-map" in the middle for those small-map gametypes. 6. have 1 or more types of vehicles that can float on water. (If i could get the boats and jets off the map naval that would be awesome)The jets and boat both didn't look that great on Naval, unfortunately... They're a start, but I think you'd be better off making something custom. (We don't really have good jets and waterborne ships in the entire series... yet...) There's a motorboat on the map Hydrolysis, but you might be better off using something more Halo-y and realistic. Again, you'd have to make your own tag for this, but what about this deleted motorboat from Halo Reach? 7. If you have tags you made that are unique/ new and would like to see them in this map please reply or pm me.I would volunteer, but I don't know how to make vehicle tags (yet)... sorry! But Bourrin, Altis and Kirby (for scripts, anyways) may be good people to ask for a start...?
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jul 29, 2013 12:57 AM
Msg. 53 of 67
nice sketch, can anyone say sea warfare? or... water warfare? agh gimme a minute, ill find a name
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Glenn Z
Joined: Nov 13, 2009
Evolve: modglenn
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Posted: Jul 29, 2013 01:04 AM
Msg. 54 of 67
The boat would be cool, the only things i can make are scenery and maps, i'm not the best modeler yet but working on getting better. I do hope to be working with Altis when he is done with his map. If anyone knows any large building type tags feel free to let me know if i haven't used it already. Also i have a tron disk i made into a weapon that has no fp animation or anything so you cant see it, if anyone can make one that would be great. Glenn Edited by Glenn Z on Jul 29, 2013 at 11:11 AMEdited by Glenn Z on Jul 29, 2013 at 11:12 AMEdited by Glenn Z on Jul 29, 2013 at 12:07 PM
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AllySuzumiya
Joined: Feb 27, 2013
"Kotae wa itsumo watashi no mune ni.."
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Posted: Jul 30, 2013 12:27 AM
Msg. 55 of 67
Quote: --- Original message by: JokerQuote: --- Original message by: Glenn ZThe boat would be cool, the only things i can make are scenery and maps, i'm not the best modeler yet but working on getting better. I do hope to be working with Altis when he is done with his map. http://i41.tinypic.com/293u6pv.jpg If anyone knows any large building type tags feel free to let me know if i haven't used it already. Also i have a tron disk i made into a weapon that has no fp animation or anything so you cant see it, if anyone can make one that would be great. Glenn Edited by Glenn Z on Jul 29, 2013 at 11:11 AMEdited by Glenn Z on Jul 29, 2013 at 11:12 AMEdited by Glenn Z on Jul 29, 2013 at 12:07 PM Include animals perhaps. Way ahead of you. 
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jul 30, 2013 12:58 AM
Msg. 56 of 67
Quote: --- Original message by: Glenn Z
Also i have a tron disk i made into a weapon that has no fp animation or anything so you cant see it, if anyone can make one that would be great. I was actually working on said animations a long time ago. Send me your model and ill animate it
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Glenn Z
Joined: Nov 13, 2009
Evolve: modglenn
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Posted: Jul 31, 2013 12:15 AM
Msg. 57 of 67
Finished my 2 bridge collision models, starting to look for buildings. If anyone has building tags or urban/ city tags feel please contact me. Ok have 1 building practically done, i just need to re-size it MoDGlenn Edited by Glenn Z on Jul 31, 2013 at 02:19 AM
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jul 31, 2013 06:45 AM
Msg. 58 of 67
Quote: --- Original message by: Glenn ZFinished my 2 bridge collision models, starting to look for buildings. If anyone has building tags or urban/ city tags feel please contact me. Ok have 1 building practically done, i just need to re-size it http://i41.tinypic.com/s49b3s.jpg MoDGlenn Edited by Glenn Z on Jul 31, 2013 at 02:19 AM If you want I could make some halo styled skyscrapers.
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Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
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Posted: Jul 31, 2013 07:35 AM
Msg. 59 of 67
Quote: --- Original message by: CheddarsQuote: --- Original message by: Glenn ZFinished my 2 bridge collision models, starting to look for buildings. If anyone has building tags or urban/ city tags feel please contact me. Ok have 1 building practically done, i just need to re-size it http://i41.tinypic.com/s49b3s.jpg MoDGlenn Edited by Glenn Z on Jul 31, 2013 at 02:19 AM If you want I could make some halo styled skyscrapers. *cough* 
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Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
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Posted: Jul 31, 2013 08:10 AM
Msg. 60 of 67
I've been working on modelling that. As soon as I have something passable I'll send it over for you.
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Glenn Z
Joined: Nov 13, 2009
Evolve: modglenn
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Posted: Jul 31, 2013 12:04 PM
Msg. 61 of 67
I would like some buildings you are able to walk into also.
As for the boat i hope you make it so it can't go on land, at least not far like ones i have seen before lol.
Also if anyone has any cargo ships or planes that would be very helpful or airport/ shipyard related stuff that would be helpful.
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Nickster5000
Joined: Dec 11, 2010
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Posted: Aug 11, 2013 11:49 PM
Msg. 62 of 67
Updates?
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Glenn Z
Joined: Nov 13, 2009
Evolve: modglenn
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Posted: Aug 12, 2013 09:21 PM
Msg. 63 of 67
Working on roads currently. Edited by Glenn Z on Aug 18, 2013 at 02:43 PM
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sshers4
Joined: Apr 28, 2013
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Posted: Aug 14, 2013 12:03 PM
Msg. 64 of 67
Exellent now I am going to test it out.
So I can give you more suggestions.
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Glenn Z
Joined: Nov 13, 2009
Evolve: modglenn
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Posted: Aug 15, 2013 09:31 PM
Msg. 65 of 67
Anyone interested in modeling some realistic buildings? Edited by Glenn Z on Aug 18, 2013 at 02:44 PM
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Aug 18, 2013 08:47 PM
Msg. 66 of 67
I'm interested... but I just don't have the time or experience in 3DS to make anything, sorry x.x
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Glenn Z
Joined: Nov 13, 2009
Evolve: modglenn
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Posted: Aug 19, 2013 12:08 AM
Msg. 67 of 67
Working on roads... 
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