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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Updated GBXModel Importer

Author Topic: Updated GBXModel Importer (3 messages, Page 1 of 1)
Moderators: Dennis

Banshee64
Joined: Dec 4, 2012

oify


Posted: Jun 11, 2013 03:46 AM    Msg. 1 of 3       
I fixed some problems I was having with the GBXModel Importer by The Ghost and thought someone else would find this useful.
https://dl.dropboxusercontent.com/u/43157158/GBXModel_Importer_v2-05.rar

It imports material ID's properly now, and has 'support' for 64 bit file paths now.

If anyone wants me to fix something in particular on the GBXModel importer, post what you want me to fix here.

The script doesn't apply the multi-material to the mesh now (that was part of the problem) but it's not hard to select everything and click apply to mesh.
Edited by Banshee64 on Jun 11, 2013 at 03:48 AM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jun 11, 2013 04:39 AM    Msg. 2 of 3       
Dude, thanks so much! I've always been annoyed at how the importer only brought in two shaders. I know there is some way to get them all, but damn.

I know this might be a stretch, but is there any way you can make this import collision and/or BSP models?
Edited by Jesse on Jun 11, 2013 at 04:40 AM


Banshee64
Joined: Dec 4, 2012

oify


Posted: Jun 11, 2013 02:14 PM    Msg. 3 of 3       
I've actually got a way to import collision models through maxscript, but I haven't made a rollout for it and it doesn't read blocks properly (collision models with regions, bones, etc) I'll work on it today and try to release what I have.

 

 
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