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Author Topic: How do you make the dude get in the vehicle? (3 messages, Page 1 of 1)
Moderators: Dennis

OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Jun 2, 2013 07:19 PM    Msg. 1 of 3       
ai_follow_distance <ai> <real>

maybe ai_free <ai>


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Jun 2, 2013 07:26 PM    Msg. 2 of 3       
(ai_vehicle_enterable_distance <unit> <real>)
sets a vehicle as being impulsively enterable for actors within a certain distance


(ai_vehicle_enterable_team <unit> <team>)
sets a vehicle as being impulsively enterable for actors on a certain team


(ai_vehicle_enterable_actor_type <unit> <actor_type>)
sets a vehicle as being impulsively enterable for actors of a certain type (grunt, elite, marine etc)


(ai_vehicle_enterable_actors <unit> <ai>)
sets a vehicle as being impulsively enterable for a certain encounter/squad of actors

There is also command lists, directly loading them in vehicle_load_magic, unit_enter_vehicle, etc. Plenty of ways to do it, but im assuming this is what you want, where they can enter any vehicles they feel like that are nearby, right?


sargejohnson
Joined: Apr 20, 2009

Shall we play a game?


Posted: Jun 3, 2013 04:50 AM    Msg. 3 of 3       
Apart from the solutions posted above, you also need to check if the AI bipeds have the necessary animations to enter the vehicles. EG. W-driver can be entered by Spartans but not by the default Halo 1 marines (basically whatever that the seat label for each particular seat is named).

 

 
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