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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »I broke this biped's arm

Author Topic: I broke this biped's arm (10 messages, Page 1 of 1)
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Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: May 29, 2013 11:33 PM    Msg. 1 of 10       
I followed the steps given by R93 in his thread to remove the finger bones from this biped.

I also broke it's arms.

See?



Normally, it's not really noticeable but if I look straight up or down, that sort of thing happens.

I don't know if I can fix this. Any sort of help would be great.

Edited by Dumb AI on May 29, 2013 at 11:34 PM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: May 29, 2013 11:43 PM    Msg. 2 of 10       
Quote: --- Original message by: Killer5000
lol looks cool/funny

its like hes gonna wack something
this is waht you wanna do its called rigging give it h1 bones and rig or download the one on halomaps XD

Look what happened to some of your stuff.

He's golfing with a shotgun.
(I don't know if you know what golf is so I'm just gonna tell ya what it basically is. It's a game where you use a club to smack a white ball into a hole in the ground.)

Edited by Dumb AI on May 29, 2013 at 11:46 PM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: May 29, 2013 11:57 PM    Msg. 3 of 10       
more likely than not its an issue with marker placement. Check the position of the #left hand and #right hand markers on the biped. If those check out properly then you should be good to go. Recompile the model if necessary


OrangeJuice
Joined: Jan 29, 2009

I hand-paint bumpmaps! ❤ desaturate is baad


Posted: May 29, 2013 11:58 PM    Msg. 4 of 10       
Here's some advice, jerk!

Don't go around breaking peoples' arms, meanie :D

And yeah yeah, there needs to be an HEK fails channel


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: May 30, 2013 12:12 AM    Msg. 5 of 10       
Quote: --- Original message by: R93_Sniper
more likely than not its an issue with marker placement. Check the position of the #left hand and #right hand markers on the biped. If those check out properly then you should be good to go. Recompile the model if necessary

Is it bad if I took the markers from the original EMF?
I used the markers from the .emf file.
I think it might a problem with how I rerigged the fingers to the hand.

Looking up

Looking down

Looking forward

Edited by Dumb AI on May 30, 2013 at 01:04 AM


olly12345
Joined: Jul 30, 2008


Posted: May 30, 2013 07:28 AM    Msg. 6 of 10       
Just call it a feature and make a derp-chief map.


ELVEVERX
Joined: Oct 5, 2012

For the great journey


Posted: May 30, 2013 07:34 AM    Msg. 7 of 10       
Quote: --- Original message by: olly12345
Just call it a feature and make a derp-chief map.

yeah could be good for machinma


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: May 30, 2013 10:34 AM    Msg. 8 of 10       
Quote: --- Original message by: ELVEVERX
Quote: --- Original message by: olly12345
Just call it a feature and make a derp-chief map.

yeah could be good for machinma

I have other things in mind. Making a derp-chief map isn't one of them.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: May 30, 2013 04:22 PM    Msg. 9 of 10       
try using the markers from the traditional mastercheif using the gbxmodel importer. Align them to their proper zones and you should have a working biped.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: May 30, 2013 10:01 PM    Msg. 10 of 10       
Apparently, some of the bones had typos in their names. Got some help from XlzQwerty aaaand it works now.
Thank you guy for your help!

[case solved]

 

 
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