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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Super Campaign Refined Release

Author Topic: Super Campaign Refined Release (28 messages, Page 1 of 1)
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porottaja
Joined: Aug 4, 2011


Posted: May 22, 2013 05:12 AM    Msg. 1 of 28       
So my campaign mod now got released.

I would much like feedback on it.

Maps are here:
A10 Super Campaign Refined
A30 Super Campaign Refined
A50 Super Campaign Refined
B30 Super Campaign Refined
B40 Super Campaign Refined
C10 Super Campaign Refined
C20 missing because reasons.
C40 Super Campaign Refined
D20 Super Campaign Refined
D40 Super Campaign Refined

For more information about the mod, go here.
Edited by porottaja on May 23, 2013 at 01:19 PM


StormUndBlackbird
Joined: Oct 27, 2011

https://youtube.com/StormUndBlackbird


Posted: May 22, 2013 05:23 AM    Msg. 2 of 28       
Well to start, what do we expect to see in such a mod? I know there are a ton of videos featuring SCR's weapon tags, but for the unaware, the description isn't really much due to the cover images being as "bland" as the normal campaign was.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: May 22, 2013 05:29 AM    Msg. 3 of 28       
0/10 - Would not download


porottaja
Joined: Aug 4, 2011


Posted: May 22, 2013 05:40 AM    Msg. 4 of 28       
Quote: --- Original message by: StormUndBlackbird
Well to start, what do we expect to see in such a mod? I know there are a ton of videos featuring SCR's weapon tags, but for the unaware, the description isn't really much due to the cover images being as "bland" as the normal campaign was.


Well, I wrote quite a bit about the mod here already, so I didn't feel like copy-pasting it here as well.


StormUndBlackbird
Joined: Oct 27, 2011

https://youtube.com/StormUndBlackbird


Posted: May 22, 2013 05:48 AM    Msg. 5 of 28       
Quote: --- Original message by: porottaja
Quote: --- Original message by: StormUndBlackbird
Well to start, what do we expect to see in such a mod? I know there are a ton of videos featuring SCR's weapon tags, but for the unaware, the description isn't really much due to the cover images being as "bland" as the normal campaign was.


Well, I wrote quite a bit about the mod here already, so I didn't feel like copy-pasting it here as well.
But for the unaware, they don't want to Google out info or such. They want to download it and play it, but the lack of description is really troublesome :/

EDIT: Not really hatin' on SCR though (going to download it all), I just think you'll achieve more downloads if the description would show a bit more stuff :P

Edited by StormUndBlackbird on May 22, 2013 at 05:52 AM


porottaja
Joined: Aug 4, 2011


Posted: May 22, 2013 06:08 AM    Msg. 6 of 28       
Quote: --- Original message by: StormUndBlackbird
But for the unaware, they don't want to Google out info or such. They want to download it and play it, but the lack of description is really troublesome :/

EDIT: Not really hatin' on SCR though (going to download it all), I just think you'll achieve more downloads if the description would show a bit more stuff :P


Well, I have noticed that many people won't bother reading a wall of text so I tried to keep it short and simple and let the player experience what is to come by themselves.


ZOBI3KING
Joined: Dec 25, 2012

Look at me, I'm the captain now.


Posted: May 22, 2013 06:21 PM    Msg. 7 of 28       
I'll tell you what I think when I'm done downloading.


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: May 22, 2013 10:17 PM    Msg. 8 of 28       
Got released where? I don't see a link.


Danger_zone_98
Joined: Nov 26, 2012


Posted: May 22, 2013 10:21 PM    Msg. 9 of 28       
Quote: --- Original message by: Invader Veex
Got released where? I don't see a link.

"All files": http://hce.halomaps.org/index.cfm?pg=1 They are in the first and second pages.


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: May 22, 2013 11:24 PM    Msg. 10 of 28       
I wrote a long elaborate review in the past 45 minutes. However after submitting it dissapeared because I took too long.

So basically to sum it all up, the marines are invincible spartans with different assault rifles with a seemingly weak pistol projectile, the skirmishers are glitchy as hell and not fun to fight, there are new weapons some boring some interesting, new hunter with new gun, sheilded grunt, elite ultras with golden fast plasma rifles. and ghosts, turrets and banshees. I died a lot around the corner on the warthog. I only made it past skirmishers because I had deathless on. I have pictures of most of this on my xfire (really dont feel like posting all those again).
4/10 on fun experience
It's a rough concept, definetly not a refined version of Bungie's campaign.

...To sum up the best review I ever made. :'(


porottaja
Joined: Aug 4, 2011


Posted: May 23, 2013 03:01 AM    Msg. 11 of 28       
Quote: --- Original message by: Invader Veex
I wrote a long elaborate review in the past 45 minutes. However after submitting it dissapeared because I took too long.

So basically to sum it all up, the marines are invincible spartans with different assault rifles with a seemingly weak pistol projectile, the skirmishers are glitchy as hell and not fun to fight, there are new weapons some boring some interesting, new hunter with new gun, sheilded grunt, elite ultras with golden fast plasma rifles. and ghosts, turrets and banshees. I died a lot around the corner on the warthog. I only made it past skirmishers because I had deathless on. I have pictures of most of this on my xfire (really dont feel like posting all those again).
4/10 on fun experience
It's a rough concept, definetly not a refined version of Bungie's campaign.

...To sum up the best review I ever made. :'(


Thanks for the review. Could you elaborate on how Skirmishers are glitchy? And what are the level(s) you played?

And what is your Xfire? I'd really like to check them out, even if you don't feel like posting them here again.
Edited by porottaja on May 23, 2013 at 03:08 AM


Storm
Joined: Dec 19, 2011

Send memes to www.loganpaul.com/cliffhanger


Posted: May 23, 2013 05:03 AM    Msg. 12 of 28       
I'll be honest... I am disappointed.

When I saw "Super Campaign Refined", I expected to decent graphics and excellent gameplay. I only found standard CE graphics, and OP'd gameplay.

To start off:
- Allies (spartans) are invincibru
- "Skirmishers" have a bad animation. Their legs don't move fast enough to compensate for their speed.
- You have FRG grunts in the first battle? First?! And a bloody banshee?
- Shielded grunts? Elite Ultras with PRs firing faster than Darth Vader force choking an insubordinate?
- Extra turrets?
- Why do the AI get custom rifles and we don't? :c

All in all, I rate this a 3.5/10. Mainly as it seemed to be just chucked together over the course of a week or two.


porottaja
Joined: Aug 4, 2011


Posted: May 23, 2013 05:59 AM    Msg. 13 of 28       
Quote: --- Original message by: Storm
I'll be honest... I am disappointed.

When I saw "Super Campaign Refined", I expected to decent graphics and excellent gameplay. I only found standard CE graphics, and OP'd gameplay.

To start off:
- Allies (spartans) are invincibru
- "Skirmishers" have a bad animation. Their legs don't move fast enough to compensate for their speed.
- You have FRG grunts in the first battle? First?! And a bloody banshee?
- Shielded grunts? Elite Ultras with PRs firing faster than Darth Vader force choking an insubordinate?
- Extra turrets?
- Why do the AI get custom rifles and we don't? :c

All in all, I rate this a 3.5/10. Mainly as it seemed to be just chucked together over the course of a week or two.


First of all, thanks for the feedback. I assume you only played b30. As for the things you addressed:

This mod isn't supposed to touch the graphics at all. The description/readme says it expands and refines the gameplay.

The first battle doesn't have FRG grunts. The first battle of b30 does. Why would Covenant not have AA defence on island containing critical intel and that is most likely going to be attack via air because UNSC has no boats? Thus turrets, FRG and banshees.

Grunt Ultras and Commanders have shields indeed, they are super weak though.

As name implies, Plasma Storm unleashes a hail of plasma, but of course the bolts aren't as strong as the normal PR bolts.

In b30, there is actually two custom UNSC weapons. Plus it is the first level of with RL.
Edited by porottaja on May 23, 2013 at 06:01 AM


Rosanna Weyland
Joined: Apr 4, 2013

Up and down, and all around.


Posted: May 23, 2013 08:39 AM    Msg. 14 of 28       
Quote: --- Original message by: porottaja
UNSC has no boats?


But they do.


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: May 23, 2013 11:36 AM    Msg. 15 of 28       
yup, there's a Halo 3 DL map with a dock and a carrier in the background


GLaDOS
Joined: Dec 6, 2011

Testing you.


Posted: May 23, 2013 11:59 AM    Msg. 16 of 28       
Well.. I think someone needs a tutorial about how to create "Release Threads"..


StormUndBlackbird
Joined: Oct 27, 2011

https://youtube.com/StormUndBlackbird


Posted: May 23, 2013 12:49 PM    Msg. 17 of 28       


porottaja
Joined: Aug 4, 2011


Posted: May 23, 2013 01:17 PM    Msg. 18 of 28       
Quote: --- Original message by: Rosanna Weyland
Quote: --- Original message by: porottaja
UNSC has no boats?


But they do.

Quote: --- Original message by: OrangeJuice
yup, there's a Halo 3 DL map with a dock and a carrier in the background


Let me elaborate then: UNSC Marine Corps that were on Installation 04 had no boats.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: May 25, 2013 03:32 PM    Msg. 19 of 28       
I think the stuff was pretty good, more than the regular 8 kinds of enemies in standard, Spartans are pretty good for company, some weapons are kinda pointless, I like the silenced ar, why not add more variety of vehicles and don't skip some of the cutscenes. and try to do something like add some areas to the original, might be nice to see some new areas in old places

all in all, good mix up from the standard
7/10


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: May 25, 2013 03:48 PM    Msg. 20 of 28       
I tried the A10 remake, but I felt there wasn't enough to set it apart from other A10 remakes. Perhaps if you came up with a weapon set that was more creative (while still being somewhat believable), it would have been more interesting. I had trouble telling the difference between the Killer and the standard pistol when they were laying on the ground, and I wasn't entirely sure what purpose the yellow Plasma Rifle was supposed to fulfill. Every weapon should have a specific role, and every weapon should be easily identifiable at a glance.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jun 19, 2013 12:11 AM    Msg. 21 of 28       
I just realized that all the weapons are from the Lacedaemon single player map from a couple years ago.... well ok a lot of stuff is from it
Edited by rcghalohell on Jun 19, 2013 at 12:14 AM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jun 19, 2013 01:02 AM    Msg. 22 of 28       
Quote: --- Original message by: rcghalohell

I just realized that all the weapons are from the Lacedaemon single player map from a couple years ago.... well ok a lot of stuff is from it
Edited by rcghalohell on Jun 19, 2013 at 12:14 AM

I think he made that map.

Source: http://www.modhalo.net/index.php?/topic/31168-super-campaign-ce/
Edited by Dumb AI on Jun 19, 2013 at 01:05 AM


klasher1000
Joined: Nov 1, 2012


Posted: Jun 19, 2013 09:13 AM    Msg. 23 of 28       
He did make Lacedaemon back in 2011. It's been 2 years and no news about what happened to the project


Source: http://hce.halomaps.org/index.cfm?fid=6027


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jun 19, 2013 12:48 PM    Msg. 24 of 28       
between this unfinished project and takedown unfinished... my life feels incomplete!


RazorHog
Joined: Jun 26, 2013

@TheGrubbWorm Woo Pig Sooie Y'all


Posted: Jul 2, 2013 09:00 PM    Msg. 25 of 28       
Not to bump this but is there somewhere to get the original super campaign? I want to play both but also because C20 is in the original.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jul 2, 2013 09:59 PM    Msg. 26 of 28       
and now I know what bump means


CAG Gonzo
Joined: Apr 2, 2009

Retreat? Hell! We just got here!


Posted: Jul 3, 2013 01:06 AM    Msg. 27 of 28       
I've played a10-b40 now. Here's my two cents:

  • The new weapons certainly change gameplay, but as others have pointed out, they aren't easily distinguished from other weapons. The changes are nice in that they aren't extremes (e.g. not an automatic, splash damage sniper, but not a peashooter, either). However, the changes don't feel like a logical part of the weapon palette; it feels like you tweaked various basic traits for projectile and weapon tags and wrote it off as new weapons (no offense; I would think making new weapons that logically fit and compliment stock weapons is no easy task)

  • b30 was certainly a challenge with the increased enemy presence throughout the mission. The chaos during the beach landing was ok, lending itself towards a more urgent and hot dropin, but could've been implemented better.

  • Skirmishers are buttnuggets. And sometimes they're invisible. I hated them enough in Reach, and now I hate them at least 343% more. They're TOO wild and crazy, so they're OP.

  • The rocket hog in b40 was a simple yet effective change and I liked it.

  • There's a new sniper rifle in town...it's all white...and aptly named "white death"...and it has recoil. That's all I have to say about that.

  • The mini mac...it's a beautiful idea (really, anything that is like a MAC is beautiful) that can show its true beauty with some changes. For one, you experience damage every time you shoot it, regardless of surroundings. So standing in a wide open field drains about a third or so of your shields. Secondly, there's not enough splash damage. Why? Thirdly, the firing sound is inappropriate (fuel rod firing). It seems you're using only existing stock tags, so I'm not sure what you should use in its place (maybe the beam emitter sound?).

  • More dead marines and ammo drops are found throughout the level. This is good for us players in that we get more ammo, but it feels specifically done to that end. The corpses should indicate that marines fought and died in a somewhat logical battlefield style, so most of them would be in the same general area, but not too close. I'd think likely spots would either be in an entrenched position or cover, or in an open area or restricted path (perhaps they were trying to retreat but were shot before they could get to cover).

  • Add more air importance! The role of the dropship and aircraft in general is severely underused and under-appreciated throughout the Halo series. Dropships are vulnerable, especially while near the ground, but have the potential to change the battlefield. In Reach, especially on higher difficulties, one Phantom shooting at you is enough to keep the smart player pinned down, even if only for a short bit. Banshees can shred you at any time but often only strafe you a few times and bug out when you shoot one of them down (ODST) or are just downright underpowered. Air support has the power to shut the enemy's movement DOWN. Period. But only if executed properly.


  • Overall, I'm enjoying these missions and would play them again. For scenarios that seem to be little more than the result of playing around with tag values in HMT, you did pretty well. I'd say 8.1344297/10. If you want, I can show you the math.


    RazorHog
    Joined: Jun 26, 2013

    @TheGrubbWorm Woo Pig Sooie Y'all


    Posted: Jul 3, 2013 02:22 AM    Msg. 28 of 28       
    Quote: --- Original message by: rcghalohell
    and now I know what bump means


    Not the humpty Hump bump either

     

     
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