
Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: May 19, 2013 12:04 PM
Msg. 1 of 15
Jul. 20, 2013 Dialog Pack (Includes updated dialog for Grunts (1 and 2) and Jackal, and includes Elite 1) http://www.mediafire.com/download/bi3nkam4ib66vt5/jul20pack.rar Place inside tags folder, overwrite if necessary. Reach Elite/Sangheili 2 [WIP] NOTE If it has any problems, just tell me and I'll see what I can do (PM or post in this thread) Edited by Dumb AI on Jul 20, 2013 at 01:28 PM
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: May 19, 2013 12:14 PM
Msg. 2 of 15
Define Grunt.
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: May 19, 2013 12:19 PM
Msg. 3 of 15
Quote: --- Original message by: altis94 Define Grunt. A low, short guttural sound made by an animal or a person.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: May 19, 2013 12:29 PM
Msg. 4 of 15
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Spiral
Joined: Apr 3, 2011
I hope i'm out of the way
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Posted: May 19, 2013 03:41 PM
Msg. 5 of 15
you seemed to have left the class as projectile_impact oh and mouth data? I guess it doesn't matter for grunts.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 19, 2013 04:10 PM
Msg. 6 of 15
Yuh just compile the sounds, go back in the sound files and set the top to unit_dialog. Then re-compile the sounds and they'll have mouth data.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: May 19, 2013 04:26 PM
Msg. 7 of 15
Quote: --- Original message by: spiral you seemed to have left the class as projectile_impact oh and mouth data? I guess it doesn't matter for grunts. I'm sorry but does the class REALLY matter? They play just fine. The mouth data error is negligible. However, I guess it is worth the effort to fix it up. After all,no body likes seeing a bunch of errors in Sapien. Edited by Dumb AI on May 19, 2013 at 04:30 PM
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: May 19, 2013 04:32 PM
Msg. 8 of 15
Quote: --- Original message by: Dumb AIQuote: --- Original message by: spiral you seemed to have left the class as projectile_impact oh and mouth data? I guess it doesn't matter for grunts. I'm sorry but does the class REALLY matter? They play just fine. The mouth data error is negligible. But I WILL fix it. Edited by Dumb AI on May 19, 2013 at 04:27 PM really only matters with music, because if you set custom music sounds as music, they can cut out when large amounts of sounds are played. If you set music as projectile impact, they won't cut out. One of halo's little quirks
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Spiral
Joined: Apr 3, 2011
I hope i'm out of the way
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Posted: May 19, 2013 04:34 PM
Msg. 9 of 15
Quote: --- Original message by: Dumb AIQuote: --- Original message by: spiral you seemed to have left the class as projectile_impact oh and mouth data? I guess it doesn't matter for grunts. I'm sorry but does the class REALLY matter? They play just fine. The mouth data error is negligible. However, I guess it is worth the effort to fix it up. After all,no body likes seeing a bunch of errors in Sapien. Edited by Dumb AI on May 19, 2013 at 04:30 PM thank you. oh I think it does matter. some sound types might stopped by other sound types. I think.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 19, 2013 04:42 PM
Msg. 10 of 15
Well with mouth data, if the character has a rigged mouth with no mouth data, his mouth won't move. With mouth data, the mouth will move :o
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: May 19, 2013 04:44 PM
Msg. 11 of 15
Quote: --- Original message by: MatthewDratt Well with mouth data, if the character has a rigged mouth with no mouth data, his mouth won't move. With mouth data, the mouth will move :o But a Grunt doesn't have a rigged mouth.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: May 19, 2013 05:05 PM
Msg. 12 of 15
Quote: --- Original message by: goldkilla88 Do you like watching tons of retarded errors AI? Thought so. Does your version of Sapien keep on repeating errors until the end of time? Sapien automatically stops displaying errors if they get repeated too many times. Edited by Dumb AI on May 19, 2013 at 05:05 PM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 20, 2013 11:13 AM
Msg. 13 of 15
Quote: --- Original message by: Killer5000 elites done yet???? Nope. Haven't worked on it since I last update my original post.
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game user10
Joined: Dec 9, 2011
Who is the Overseer?
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Posted: Jul 21, 2013 06:33 AM
Msg. 14 of 15
Keeping it in the projectile_impact class will not stop the dialog if the biped dies while talking.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 21, 2013 12:00 PM
Msg. 15 of 15
Quote: --- Original message by: game user10 Keeping it in the projectile_impact class will not stop the dialog if the biped dies while talking. All of them are compiled with the unit_dialog class.
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