
Banshee64
Joined: Dec 4, 2012
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Posted: May 9, 2013 04:17 AM
Msg. 1 of 20
I wish it did but it doesn't quite.
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Banshee64
Joined: Dec 4, 2012
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Posted: May 10, 2013 04:10 PM
Msg. 2 of 20
Quote: --- Original message by: DSalimander Pre-Halo was a giant hilly open world (easily achievable using a displacement map) and the Forerunner structures looked hideous. They were great.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 10, 2013 10:51 PM
Msg. 3 of 20
Quote: --- Original message by: DSalimander I think Lumoria fits the description you just gave. Go play that. yup matches 10/10 perfectness everyone should go play lumoria
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Banshee64
Joined: Dec 4, 2012
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Posted: May 10, 2013 11:39 PM
Msg. 4 of 20
Spoiler: At the end of the level you crash.
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master noob
Joined: Aug 10, 2012
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Posted: May 11, 2013 01:05 AM
Msg. 5 of 20
and higuy said lumoria wasn't like the trailer at all.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 12, 2013 02:15 PM
Msg. 6 of 20
Quote: --- Original message by: master nooband higuy said lumoria wasn't like the trailer at all. It's not, those are really the only things I could find level-related, maybe besides a few tags.
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Banshee64
Joined: Dec 4, 2012
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Posted: May 12, 2013 02:29 PM
Msg. 7 of 20
It's hard to recreate when the trailer is so low resolution. You can really only rely on some of the screenshots and even then their are not many of them. a30 and b30 had some recycled elements from the macworld map.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: May 12, 2013 08:06 PM
Msg. 8 of 20
Quote: --- Original message by: MatthewDratt It's not, those are really the only things I could find level-related, maybe besides a few tags. "your destruction is the will of the gods" don't forget that red 4-person vehicle thing some other stuff that requires another playthrough also, who was it that had the dumb idea of giving all the covies diffuse metal cube? they all look so ugly now.
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Banshee64
Joined: Dec 4, 2012
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Posted: May 12, 2013 08:15 PM
Msg. 9 of 20
Quote: --- Original message by: master noobQuote: --- Original message by: MatthewDratt It's not, those are really the only things I could find level-related, maybe besides a few tags. "your destruction is the will of the gods" don't forget that red 4-person vehicle thing some other stuff that requires another playthrough also, who was it that had the dumb idea of giving all the covies diffuse metal cube? they all look so ugly now. bungies?
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: May 12, 2013 08:43 PM
Msg. 10 of 20
Quote: --- Original message by: Banshee64 bungies? no, there were specific cubes for all the elites and vehicles and diffuse metal cube looks bad. edit: talking 'bout lumoria Edited by master noob on May 12, 2013 at 08:44 PM
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Banshee64
Joined: Dec 4, 2012
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Posted: May 12, 2013 08:55 PM
Msg. 11 of 20
Quote: --- Original message by: master noobQuote: --- Original message by: Banshee64 bungies? no, there were specific cubes for all the elites and vehicles and diffuse metal cube looks bad. edit: talking 'bout lumoria Edited by master noob on May 12, 2013 at 08:44 PM  They were going for this look. Edited by Banshee64 on May 12, 2013 at 08:55 PM
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: May 12, 2013 09:27 PM
Msg. 12 of 20
it mystifies me how they looked at that and at no point in their long development did they at all realize it looked bad.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 12, 2013 09:33 PM
Msg. 13 of 20
Quote: --- Original message by: master noobit mystifies me how they looked at that and at no point in their long development did they at all realize it looked bad. Yet Lumoria is still popular. I guess most people didn't seem to mind
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Banshee64
Joined: Dec 4, 2012
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Posted: May 13, 2013 07:14 PM
Msg. 14 of 20
Quote: --- Original message by: MootjuhQuote: --- Original message by: Banshee64Quote: --- Original message by: master noobQuote: --- Original message by: Banshee64 bungies? no, there were specific cubes for all the elites and vehicles and diffuse metal cube looks bad. edit: talking 'bout lumoria Edited by master noob on May 12, 2013 at 08:44 PM http://halo.bungie.net/images/games/halopc/gallery/renders/stills/still_16.jpgThey were going for this look. Edited by Banshee64 on May 12, 2013 at 08:55 PM Do I see a detail bump map in that pic? It's definitely some kind of normal map.
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Banshee64
Joined: Dec 4, 2012
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Posted: May 14, 2013 07:55 PM
Msg. 15 of 20
Quote: --- Original message by: waffles lol
>talking about an alpha build for a game made in 99' >procede to talk about quality of alpha >game studio left apple for microsoft and created a near complete new game.
idk about you, but I couldn't fathom technology and graphics of todays level within the 90's. I see little point in complaining about how a game looked or what cubemaps were used for an alpha build that was pretty much scrapped. That whole level is b30 and a30.
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Banshee64
Joined: Dec 4, 2012
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Posted: May 14, 2013 08:23 PM
Msg. 16 of 20
Quote: --- Original message by: waffles srry, forgot the italics
...pretty much scrapped
I'm also aware of the character models being carried over, but otherwise, the open world premise was dropped, and went from a 3p shooter to a fps. Not to mention the tech they got when they dropped apple and went with the direct-x box, which meant prettier graphics than the mac version. Still there's something beautiful about the pre xbox content. I would pay nearly any amount of money just to play it.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: May 14, 2013 08:30 PM
Msg. 17 of 20
Quote: --- Original message by: waffles No doubt. My post was more-so directed at noob commenting on the shaders of the content. I was talking about lumoria because the lum team made a ton of poor choices in the looks department. gunmetal and diffuse cubemaps on covenant stuff? barf.
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Banshee64
Joined: Dec 4, 2012
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Posted: May 14, 2013 08:38 PM
Msg. 18 of 20
Quote: --- Original message by: waffles They were trying to mimick the original shaders as much as possible. Was having me make a new cubemap to match it, they ended up using the stock stuff over mine. Can I see your cubemaps? Did you make one for the banshee?
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: May 14, 2013 08:48 PM
Msg. 19 of 20
Quote: --- Original message by: waffles They were trying to mimick the original shaders as much as possible. there was a reason they weren't used in the final version of halo. Edited by master noob on May 14, 2013 at 08:48 PM
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 14, 2013 10:48 PM
Msg. 20 of 20
Same premise as why this thread is created. It's for the classic looks.
boomboom bash lumoria bash it bash bash lumoria sucks
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