A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »halo 2 elite dialogue + ...

Author Topic: halo 2 elite dialogue + ... (4 messages, Page 1 of 1)
Moderators: Dennis

MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: May 4, 2013 02:50 PM    Msg. 1 of 4       
(ai_place encountername) just add this and make enounctername the encountername


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: May 4, 2013 03:09 PM    Msg. 2 of 4       
Quote: --- Original message by: thehonorguard
How can you give elites halo 2 dialogue. i know its been done before. i tried snooping around in their actor and actor variant tags to see if there is anything that has to do with that// failed

OH and

Can you spawn more than one ai encounter using a trigger volume.. preferably incorporating some elements of this script

(script startup gan
(sleep_until (volume_test_objects aispawn3 (players))15)
(ai_place gunner_1)
)

You change the dialogue in the biped tag, not the AI tags.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: May 4, 2013 04:23 PM    Msg. 3 of 4       
even "somebody take care of that sniper" or "they have a wraith, curses!" ?


Ki11erFTW
Joined: Jul 4, 2009

You've seen nothing yet.


Posted: May 5, 2013 12:40 AM    Msg. 4 of 4       
Quote: --- Original message by: DSalimander
Quote: --- Original message by: thehonorguard
Can you spawn more than one ai encounter using a trigger volume

There is no "limit" to how many lines of code you can execute after detecting something in a trig vol. Go nuts.


There is a limit, however that limit is very very high.

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 6:36 PM 234 ms.
A Halo Maps Website