
MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 4, 2013 02:50 PM
Msg. 1 of 4
(ai_place encountername) just add this and make enounctername the encountername
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: May 4, 2013 03:09 PM
Msg. 2 of 4
Quote: --- Original message by: thehonorguard How can you give elites halo 2 dialogue. i know its been done before. i tried snooping around in their actor and actor variant tags to see if there is anything that has to do with that// failed
OH and
Can you spawn more than one ai encounter using a trigger volume.. preferably incorporating some elements of this script
(script startup gan (sleep_until (volume_test_objects aispawn3 (players))15) (ai_place gunner_1) ) You change the dialogue in the biped tag, not the AI tags.
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: May 4, 2013 04:23 PM
Msg. 3 of 4
even "somebody take care of that sniper" or "they have a wraith, curses!" ?
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Ki11erFTW
Joined: Jul 4, 2009
You've seen nothing yet.
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Posted: May 5, 2013 12:40 AM
Msg. 4 of 4
Quote: --- Original message by: DSalimanderQuote: --- Original message by: thehonorguard Can you spawn more than one ai encounter using a trigger volume There is no "limit" to how many lines of code you can execute after detecting something in a trig vol. Go nuts. There is a limit, however that limit is very very high.
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