
jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Apr 20, 2013 04:08 AM
Msg. 1 of 18
If you want proper Halo 4 extraction tools please Update! The assembly github is public, anyone can edit and put in a pull request if they do work. If you are not willing to get that far, then you need to wait until other developers get it done. Post a topic showing your research on this site and it will get it out and other people in. You can add a new feature if you like or update existing, For everyone complaining to Gravemind!!! You know it's its easier to work without people bugging you all the time. And since we dont have halo 4 model extraction finished.
Get xdevkit.dll from the sdk, put it into the xbdmcommunicator folder, then itll build. and the newest build is always on github.com/xboxchaos/assembly. But they are test builds and tend to have alot of bugs.
Just use VS studio. You may also need the metro plugin. I'm not sure.
All you do is put it into the folder and itll compile. ASM source has a single file missing. and its a very easy file to find presuming you have the sdk
Assembly
Multi-Generation Blam Engine Research Tool
Assembly is currently in the ALPHA stage. Some features may not work correctly. However, you are encouraged to submit bug reports through our issue tracker: https://github.com/XboxChaos/Assembly/issues/new.
Also, an Xbox 360 capable of running unsigned code is required, for Xbox 360 supported games, in order to use modifications created with Assembly. Flashed disc drives will not work.
Assembly is a free, open-source Halo cache file (.map) editor that was built from the ground up. It allows users to create and distribute creative patches for game content.
Assembly was designed with three goals in mind: •Flexibility - Assembly is capable of opening files targeted for Halo 2: Vista, Halo 3, Halo: Reach, and Halo 4. And includes a system which allows users to add in support for other formats with ease. •Speed - Spend more time researching and less time waiting for trivial tasks to complete. Even the largest tags load extremely quickly with invisible fields enabled, and the meta editor's search feature allows users to find values with ease. •Usability - Built using Windows Presentation Foundation and utilizing modern UI design concepts, Assembly is both easy to use and easy to look at.
Supported Features: •Beta versions of games are supported •Patch compatibility from Alteration and Ascension •Patches can contain name, author, description, and target map information •Voxel converter for creating custom Halo 4 loading screens •Plugin generator •Plugin editor with syntax highlighting code completion •Plugin converter for converting Ascension and Alteration plugins to the new format •Add support for other similar builds on the fly with XML •"Xbox Memory" sidebar for controlling your console and taking screenshots •Automatic update system
Maps: •Tagnames decrypted for all games •StringIDs decrypted for all games •BlamScript decompilation for Reach (soon to be all games) •Locale viewing and editing, with special characters (e.g. button icons) replaced with XML tags •Meta data viewing, editing, and searching •Meta data "View Value as" window
BLF: •Extract existing images •Inject new images
MapInfo: •Edit map ID •Edit map internal name •Edit map external name and description
Screenshots:
Assembly was brought to you by: •AMD •Xerax •Thunder/Dovahkiin •Lord Zedd •DeadCanadian •SnipeStyle •gabe_k
With special thanks to: •Xenomega (Xenon.7/Detox) •Kornman00 •CLK •DarkShallFall •Prey •Shade45 •Anthony •KingDingDan •XenonDev •Gravemind
Finally, we also want to thank all who have been a part of research in the Halo scene over the past decade. Without your work, none of this would have been possible.
Here's to the next ten years.
Download from SourceForge
https://sourceforge.net/projects/assembly/
Get the Source Code
https://github.com/XboxChaos/AssemblyEdited by jackrabbit on Apr 20, 2013 at 04:17 AM
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Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
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Posted: Apr 20, 2013 07:19 AM
Msg. 2 of 18
You know, I think I'd rather be patient and wait for Gravemind to finish his work on Adjutant, than obliquely slag him off, if I'm absolutely honest with you.
Not that I have anything against Assembly at all - I've spoken with Zedd a few times and it has a lot of potential. Just, against you being a tool and praise/slagging people off. You could have done fairly well without even mentioning Gravemind. And since it transpires from the credits that you had nothing to do with Assembly... Edited by Rosanna Weyland on Apr 20, 2013 at 07:22 AM
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Apr 20, 2013 07:28 AM
Msg. 3 of 18
Quote: --- Original message by: waffles
You REALLY can't wait like a week for Gravemind to update adjutant?
Also. Pls stop with centered text, nobody wants to read that bs. Edited by waffles on Apr 20, 2013 at 06:53 AM I am Helping with assembly to get the knowledge out. Just like Gravemind. I am just spreading the news for anyone who might be interested. What make's you think Gravemind is going to update adjutant in a week? My inside sources say they simply cant get Halo 4 model extraction to work Properly And need help. And all they can get. Did you not see Gravemind's name in the credits? He has helped with this project quite a lot. If you want to sit back and relax and wait for people to develop software for you be my gest. but don't go having a problem with me telling people hay this is hear for you if you want to participate. People can decide for there self. I didn't force you to read anything. You say it's BS yet all everyone I talk to seems to care about is this. You can code anything you want into the program, just submit it onto github as a pull request and we can check it out and merge it if able Assembly is still small for the most part and is being worked on consistantly Aaron is working on assets in ASM still!!! As for adj the biggest things would be all the other formats so you could extract properly!!! It's Just the fact. Alot of people have found out adjutant has some coding for extracting halo 4 models so they started decompiling the program so they could use it, then they all started complaining that they were keeping it secret and not letting others use it, alongside complaining that it did'nt work right I'm involved in a lot of projects that happen in the scene. the main thing I work for is to get the scene in a better state. so whether its ideas, bug testing, attempted coding, research I try to participate. Currently no program has full support & more research needs to be put into it so you will have to wait. especially since other projects are being worked on right now. that's part of it's strong suit though, communities that are too large loose all respect for research, then you just get people that want to be spoon fed everything..... And for the record I don't think anyone cares that the text is centered. Just like nobody cares what I just sayed. Edited by jackrabbit on Apr 20, 2013 at 07:35 AM
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Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
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Posted: Apr 20, 2013 07:35 AM
Msg. 4 of 18
Quote: --- Original message by: jackrabbit My inside sources say they simply cant get Halo 4 model extraction to work properly. Citation needed. Quote: --- Original message by: jackrabbit submit it onto github as a pull request and we can check it out and merge it if able Implying you personally have anything to do with how this program is run or managed. Quote: --- Original message by: jackrabbit It's Just the fact. Alot of people have found out adjutant has some coding for extracting halo 4 models so they started decompiling the program so they could use it, then they all started complaining that they were keeping it secret and not letting others use it, alongside complaining that it did'nt work right Translation: "People got irritated and impatient because Gravemind isn't working at the pace we want him to, so we're taking his work and reverse-engineering it for our own uses". The hypocrisy inherent is staggering. These are most likely the same people that blew up a storm in a teacup over Gravemind not releasing H4 asset extraction tools until they were ready for release - the same people that spoke out against Gravemind's use of other program knowledge to build initial versions of Adjutant. And now these same people are essentially stealing that work to build upon themselves. Does nobody else see how utterly hilarious this is? Quote: --- Original message by: jackrabbit I'm involved in a lot of projects that happen in the scene. the main thing I work for is to get the scene in a better state. so whether its ideas, bug testing, attempted coding, research I try to participate. So you're essentially a glorified PR manager - and a poor one at that. Quote: --- Original message by: jackrabbit Just like nobody causes what I just said Good golly, the boy's finally learning! Edited by Rosanna Weyland on Apr 20, 2013 at 07:36 AMEdited by Rosanna Weyland on Apr 20, 2013 at 07:46 AM
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Apr 20, 2013 07:42 AM
Msg. 5 of 18
@Rosanna Weyland. I sill feel very sorry for you. That you don't have something better to do.
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Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
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Posted: Apr 20, 2013 07:48 AM
Msg. 6 of 18
Quote: --- Original message by: jackrabbit @Rosanna Weyland. I sill feel very sorry for you. That you don't have something better to do. Ah, so we're resorting to personal attacks now...? Good gosh, how must I defend myself against such well-thought out and concise wit?
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Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
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Posted: Apr 20, 2013 07:54 AM
Msg. 7 of 18
Quote: --- Original message by: wafflesQuote: --- Original message by: Rosanna Weyland -Nothing about stupid centered text- You forgot to tell him how stupid it is to center all of that text. Do you right in the center of a paper? No, and I don't 'write' there either :P But I do agree with your previous post - patience will pay off, in the long run. Hell, I've used the few assets I managed to extract pre-patch to work on some referencing for cosplay stuff (yeah, I'm one of those girls). My time with those assets hasn't been wasted, and while I wait for more stuff to be worked out, I have plenty to be getting on with. It's not like I'm going to contract an aggressive form of ovarian cancer and drop dead before full asset extraction is released.
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Apr 20, 2013 07:58 AM
Msg. 8 of 18
You know I'm just trying to be helpful and get people involved and trying to make a difference. I honestly. don't see why every thread on halo maps has to lead to personal attacks.
It's Not like I posted information to personally. piss in your cheerios. Edited by jackrabbit on Apr 20, 2013 at 07:59 AM
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Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
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Posted: Apr 20, 2013 08:05 AM
Msg. 9 of 18
Quote: --- Original message by: jackrabbit You know I'm just trying to be helpful and get people involved and trying to make a difference. I honestly. do see why every thread on halo maps has to lead to personal attacks.
You can be helpful by not slinging Gravemind's work through the mud at every opportunity. You don't have to go out of your way each time to make a point that the current H4 asset extraction tools are incomplete - or, for that matter, act as if you can do better. You don't have to act like some mastermind genius who knows all of the goings-on behind the scenes. I support open-source projects like this. As I said, I've spoken to Zedd about Assembly on a number of occasions regarding what tools might make it in - not once, however, have I dragged anyone else's work through the mud while doing so, nor have I pestered or complained about the pace at which the work is being done You, on the other hand, have. You act like a spoiled little brat, and I take grave offense to how you respond to the work people do in their spare time, for free, just so that you can have nice things. A 'thank you' wouldn't go amiss, nor would some respect that people have their own lives to lead and might not be able to work at the pace you might want them to. You really want to help the community? Promote Assembly if you must, don't slag off other projects while you do it, and for the love of the Holy Emperor, if you're so impatient, pick up your notepad and start coding some work yourself. You have absolutely no right to complain unless you've even submitted so much as a single line of code. Edit: DS, burden of proof's on you. Edited by Rosanna Weyland on Apr 20, 2013 at 08:06 AM
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Apr 20, 2013 08:12 AM
Msg. 10 of 18
You know I have a txt document on my computer with over 50000 lines of code. that is just one project. I worked on.
& For your information I updated the Silverlight library that this program was built on.
So GTFO!
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Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
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Posted: Apr 20, 2013 08:16 AM
Msg. 11 of 18
Quote: --- Original message by: DSalimander I'm better than you. Burden of proof's on you. My goodness, this shocking evidence is incontrovertible! I shall be ostracised from the community forever in my shame! Quote: --- Original message by: jackrabbit You know I have a txt document on my computer with over 50000 lines of code. that is just one project. I worked on. Yeah, well, I drive a Ferrari to work and I live a multi-million dollar centrefold star lifestyle. So there. See, I can horsespit with the best of 'em! All of that's nothing without proof. Quote: --- Original message by: jackrabbit & For your information I updated the Silverlight library that this program was built on.
So GTFO! See above, kindly don't trip over the threshold on your way out. I'd hate to see that precious ego take another beating.
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Apr 20, 2013 08:47 AM
Msg. 12 of 18
Why would they mention me in the credit's?
When someone wrights an update for VsStudio from Microsoft and submits it. do you read the credits when you use it?
Do you read the credits for the people who brought you 3ds studio max every time you close it?
Do you see credit's for the people who brought you internet explorer. Every time you use it?
No you see a big logo that says Microsoft!
I didn't see the credit's for Bjarne Stroustrup starting in 1979 who originally brought you C++ (pronounced "see plus plus")
That's just one of many Programming Languages. with in Vs Studio. that both Andjnaut and Assembly uses.
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Apr 20, 2013 08:54 AM
Msg. 13 of 18
Quote: --- Original message by: waffles
Well, I mean. You did SOO much work, so why not. Jesus, your spelling is getting worse with each post...
And fyi each sentence in your post isn't a paragraph, theres no need to have that many lines. Edited by waffles on Apr 20, 2013 at 08:50 AM http://www.youtube.com/watch?v=SDmUtkqjZhY&feature=player_embedded
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Apr 20, 2013 09:05 AM
Msg. 14 of 18
No I'm not mad I just think it's funny when people get mad at stupid stuff.
as for the spelling sorry I'm better with numbers.
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Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
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Posted: Apr 20, 2013 09:34 AM
Msg. 15 of 18
Quote: --- Original message by: jackrabbit Why would they mention me in the credit's?
Well... they did mention everyone else that worked on the project... even the ones who had no direct hand got a mention in the Special Thanks section. You'd think that, for all that, they'd take a moment to say 'thanks' to the ultra-special, ultra-important PR manager who did so much hard work, surely? Isn't it truly awful that they forgot you? I'll take it up with Zedd later and demand your name be posted in the credits along with everyone else's. After all, it's only fair that you get recognition for your super-hard work, yes? Nono, don't try to talk me out of this - I -insist-. As soon as I'm back from work, I'll get a hold of him and demand that you get due credit. That is, of course, assuming you did something, yes? I'm sure Zedd would take a dim view indeed on some random nobody leeching credit for somebody else's hard work..? But of course, you're an upstanding model for the community... surely, you wouldn't simply lie about such things?
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Apr 20, 2013 09:50 AM
Msg. 16 of 18
One word
Drama.
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Apr 20, 2013 10:01 AM
Msg. 17 of 18
Quote: --- Original message by: Rosanna WeylandQuote: --- Original message by: jackrabbit Why would they mention me in the credit's?
Well... they did mention everyone else that worked on the project... even the ones who had no direct hand got a mention in the Special Thanks section. You'd think that, for all that, they'd take a moment to say 'thanks' to the ultra-special, ultra-important PR manager who did so much hard work, surely? Isn't it truly awful that they forgot you? I'll take it up with Zedd later and demand your name be posted in the credits along with everyone else's. After all, it's only fair that you get recognition for your super-hard work, yes? Nono, don't try to talk me out of this - I -insist-. As soon as I'm back from work, I'll get a hold of him and demand that you get due credit. That is, of course, assuming you did something, yes? I'm sure Zedd would take a dim view indeed on some random nobody leeching credit for somebody else's hard work..? But of course, you're an upstanding model for the community... surely, you wouldn't simply lie about such things? I said I updated the Silverlight library for Vs studio Assembly and Andjunat where bult with vs studio. Why would zedd know anything about me? When did I say I worked on the assembly project? NEVER.
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Nickster5000
Joined: Dec 11, 2010
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Posted: Apr 20, 2013 01:46 PM
Msg. 18 of 18
You know, if everyone spent the same amount of time ripping & rigging as they did learning how to model, we wouldn't have these problems; Everyone would be able to model it themselves!
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