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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Warning: bone frame * in skin modifier is not a node.

Author Topic: Warning: bone frame * in skin modifier is not a node. (1 messages, Page 1 of 1)
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Banshee64
Joined: Dec 4, 2012

oify


Posted: Apr 7, 2013 04:16 PM    Msg. 1 of 1       
Hi, I'm getting an error from the 1.0.4 version of the BlueStreak JMS exporter. The error is "Warning: bone frame * in skin modifier is not a node." where * is the name of the bone I have in my skin modifier. This model that I'm trying to export is a warthog and the only parts using a skin modifier are the suspension/engine parts linking the wheels to the hull and the turret. None of these move ingame, instead they act like they're linked to the hull, which they are. How do I fix this? I've tried removing the skeleton entirely and reimporting the default warthog skeleton and re regging/linking to that. Here's the object tree in 3ds Max.

3_0 is the turret object.

And here is one of the 5 skin modifiers:


What's the problem here?

 

 
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