Hi, I'm getting an error from the 1.0.4 version of the BlueStreak JMS exporter. The error is "Warning: bone frame * in skin modifier is not a node." where * is the name of the bone I have in my skin modifier. This model that I'm trying to export is a warthog and the only parts using a skin modifier are the suspension/engine parts linking the wheels to the hull and the turret. None of these move ingame, instead they act like they're linked to the hull, which they are. How do I fix this? I've tried removing the skeleton entirely and reimporting the default warthog skeleton and re regging/linking to that. Here's the object tree in 3ds Max.
3_0 is the turret object.
And here is one of the 5 skin modifiers:
What's the problem here?