
SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Mar 31, 2013 02:16 AM
Msg. 1 of 7
With all the new things being made and added into maps, maybe someone could update the UI as well?
As stated in the Title, I was thinking that overhauling the traditional UI to something more visually/functionally awesome would be well... awesome
I would do it myself, but I don't have the know how to make a regular UI, let alone one that can make itself look next-gen.
or Mangenkyo could finish his H3 UI, just saying...
Thoughts?
any takers?
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Mar 31, 2013 02:20 AM
Msg. 2 of 7
I did add the H2 textures of the ring onto the UI, but I doubt that counts as much of an overhaul.
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ZOBI3KING
Joined: Dec 25, 2012
Look at me, I'm the captain now.
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Posted: Mar 31, 2013 02:27 AM
Msg. 3 of 7
Why not retexture the bitmaps on the universal ui? If I remember correctly its open source. Edited by ZOBI3KING on Mar 31, 2013 at 02:27 AM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Mar 31, 2013 02:27 AM
Msg. 4 of 7
Why are people so keen on a H3 UI?
EDIT: Yeah, you could always retexture the Universal UI. Come to think of it, if I was given the proper elements, I could even update the visuals for the Universal UI across the board for an update. Edited by MoooseGuy on Mar 31, 2013 at 02:28 AM
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Mar 31, 2013 02:42 AM
Msg. 5 of 7
i like the universal ui and use it dayly but the only problum I have with it is that the ring dosent move. I feal I have lost something! but I think this is a great idia. hope you guys will keep it lookign the same but just update with hd textures. lumora ui looks fantastic btw. Edited by jackrabbit on Mar 31, 2013 at 02:42 AM
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Mar 31, 2013 10:00 AM
Msg. 6 of 7
that would be the general idea, keep the same feel, but improve visuals, and maybe layout
anyone feel like modeling the Halo ring from CEA?
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Apr 1, 2013 08:09 AM
Msg. 7 of 7
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