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Author Topic: AI paired with a team? (5 messages, Page 1 of 1)
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Blackshakes
Joined: Mar 4, 2012

I'll take that off your hands...


Posted: Mar 23, 2013 03:38 PM    Msg. 1 of 5       
I was just wondering if it was possible to pair a specific type of AI with a team, like if both sides had AI spartans, one blue, one red, could you pair the RED AI with the actual RED PLAYERS, and have the BLUE AI paired with all the BLUE PLAYERS, so depending on what team you are on, a certain AI encounter would attack you?


Guilty_spark
Joined: Dec 8, 2011

enjoy my bright, blue, balls!


Posted: Mar 23, 2013 05:22 PM    Msg. 2 of 5       
yep you just set the teams you want the ai to be on 0 is red 1 is blue.
Edited by Spark on Mar 23, 2013 at 05:22 PM


Blackshakes
Joined: Mar 4, 2012

I'll take that off your hands...


Posted: Mar 23, 2013 10:22 PM    Msg. 3 of 5       
also is there a good script to make AI move from point A to point B? my AI ignore this script..
(script continuous visionscript
(ai_magically_see_encounter redteam blueteam)
(ai_magically_see_encounter blueteam redteam)
)

I also tried

(ai_migrate redteam blueteam)
(ai_migrate blueteam redteam)

and

(ai_follow_target_ai blueteam redteam)
(ai_follow_target_ai redteam blueteam)

but every time my AI just stand around like "ooh hey man look at this weather... ooh there is another team mate.." unless i put red and blue teams right next to each other..... which i dont want really.... they are on opposite sides of a gorge and i have a bridge i want them to cross over, and then head on over to the enemy base, but my AI are kinda retarded, and they dont listen...

and also spark could you elaborate on that a little bit please? its been a while since i really tinkered with ai very much... college does that to ya....

Edited by Blackshakes on Mar 23, 2013 at 10:26 PM


Guilty_spark
Joined: Dec 8, 2011

enjoy my bright, blue, balls!


Posted: Mar 24, 2013 12:15 AM    Msg. 4 of 5       
of course use the move positions to make them move to a certain location lets say it was bloodgulch place 5 on each team leading them to the middle of the map or the location you want them to battle keep the positions close together if you have them too far apart they will not move to the next position.if you want them to move around while they fight place fire positions around the map. here is a pic that will help you see it visually





I told the grunt to go to the wall.fyi move position can be found under squads.

Edited by Spark on Mar 24, 2013 at 01:08 AM


game user10
Joined: Dec 9, 2011

Who is the Overseer?


Posted: Mar 24, 2013 05:39 AM    Msg. 5 of 5       
You don't need move positions, AI only use them when they're not in combat mode.
Place Team A's firing positions at Team B's base and vice versa. Set both AI's initial and return states to guarding at guarding position, and give them the continuous ai_magically_see_encounter script, then they should move to their positions. The problem is, they won't stop and use cover, because their main priority is reaching their firing positions.
So, the end result will be something like this - http://www.youtube.com/watch?v=N4R9IcS1UwE
Take note of the charging blue spartans.

Edited by game user10 on Mar 24, 2013 at 05:55 AM

 

 
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