A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »voxel inport?

Author Topic: voxel inport? (5 messages, Page 1 of 1)
Moderators: Dennis

jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Mar 19, 2013 01:25 AM    Msg. 1 of 5       
voxel inport?

anyone know of a script for 3ds max 8 for inporting of models in voxel format?
better yet dose anyone have one?


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Mar 21, 2013 01:02 AM    Msg. 2 of 5       
its not for 3ds max though,


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Mar 21, 2013 01:12 AM    Msg. 3 of 5       
as long as one of those export to a format that 3dsmax can import, you should be good to go.


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Mar 25, 2013 12:31 AM    Msg. 4 of 5       
none of these programs will let me import raw voxel models they are all for importing minecraft level .dat files

I can alredy convert obj files to raw voxel models but What I need. is to be able to Import my voxel.xml file in to 3ds max.


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Mar 25, 2013 12:48 PM    Msg. 5 of 5       
Quote: --- Original message by: jackrabbit
none of these programs will let me import raw voxel models they are all for importing minecraft level .dat files

I can alredy convert obj files to raw voxel models but What I need. is to be able to Import my voxel.xml file in to 3ds max.

why not use a particle system? I can easily replicate the effect that you are going for simply by using particles.

Edited by master noob on Mar 25, 2013 at 12:57 PM

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 1:05 PM 219 ms.
A Halo Maps Website