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Author Topic: I don't wanna be mean, but... (60 messages, Page 2 of 2)
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MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Mar 18, 2013 12:48 AM    Msg. 36 of 60       
Quote: --- Original message by: MoooseGuy
Here's an idea that I've had for a while...

Why not have one section for Custom Multiplayer Maps and one section for Modified Multiplayer Maps?
It would basically be divided in the same way that Singleplayer maps already are.


There already is

Halo CE Maps - Original
Modified Multiplayer Maps - Modified
Maps with AI - blah
Maps for Machinima -blah
Yelo - OS
Edited by MatthewDratt on Mar 18, 2013 at 12:49 AM


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Mar 18, 2013 12:51 AM    Msg. 37 of 60       
But no "Bloodgulch Mod Bucket"!!!


Hobbet360
Joined: Jan 10, 2012

ProTools > ToolPro


Posted: Mar 18, 2013 03:55 AM    Msg. 38 of 60       
Quote: --- Original message by: Mootjuh
I've looked through the first 5 pages of the HCE maps section, I could barely find any bad-non custom ones judging from the pictures and title.


Don't judge a book by its cover...

... Judge it by its ratings.
Edited by hobbet360 on Mar 18, 2013 at 03:55 AM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Mar 18, 2013 09:50 AM    Msg. 39 of 60       
Advanced Search with the option to filter what kinds of maps you're looking for

for instance, you can type in * to check for all maps, and just uncheck boxes for Modified multiplayer maps (aka no mods, just customs)


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Mar 18, 2013 01:01 PM    Msg. 40 of 60       
Alternatively, the search could be kept basic. An option to exclude certain terms would be suitable, I think.

If there was a way to simply exclude a term, you could just exclude 'bloodgulch' or 'H3' and thus you would have excluded most of the bloodgulch mods out there.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Mar 18, 2013 10:06 PM    Msg. 41 of 60       
It's funny how slappy's valhalla got a rating of 5.7


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Mar 18, 2013 11:13 PM    Msg. 42 of 60       
Quote: --- Original message by: XlzQwerty1
It's funny how slappy's valhalla got a rating of 5.7

Not really... it's kinda sad after all the work he put into it...


XlzQwerty1
Joined: Aug 6, 2009


Posted: Mar 18, 2013 11:51 PM    Msg. 43 of 60       
Well sorry for not putting the /sarcasm tag into that post. I myself was really disappointed with the ratings, too.


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Mar 18, 2013 11:54 PM    Msg. 44 of 60       
someone make another bloodgulch map so that we can have an even 500


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Mar 19, 2013 12:11 AM    Msg. 45 of 60       
cmt bloodgultch it is


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Mar 19, 2013 12:50 AM    Msg. 46 of 60       
Quote: --- Original message by: Masters1337
cmt bloodgultch it is


i knows how to compile maps, we can both be the authors.


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Mar 19, 2013 12:52 AM    Msg. 47 of 60       
Quote: --- Original message by: Jesse
Quote: --- Original message by: Masters1337
cmt bloodgultch it is


i knows how to compile maps, we can both be the authors.


a visual revamp of bloodgulch would be awesome...

kinda like CEA, keep the mechanics, overhaul the visuals and sounds.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Mar 19, 2013 12:56 AM    Msg. 48 of 60       
What sounds are there to overhaul?

(Not counting any weapons,bipeds or vehicles)
Edited by Dumb AI on Mar 19, 2013 at 12:56 AM


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Mar 19, 2013 12:58 AM    Msg. 49 of 60       
Quote: --- Original message by: Dumb AI

What sounds are there to overhaul?

(Not counting any weapons,bipeds or vehicles)
Edited by Dumb AI on Mar 19, 2013 at 12:56 AM


pretty much vehicles, bipeds and weapons :P

seriously though, a graphics/audio overhaul of blood gulch would be really cool, and I also feel that revamped CE tags have been neglected
Edited by SilentJacket on Mar 19, 2013 at 12:59 AM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Mar 19, 2013 01:02 AM    Msg. 50 of 60       
Why reinvent the old 2001 wheel when you can bring a shiny new wheel from 2004-2012?


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Mar 19, 2013 01:04 AM    Msg. 51 of 60       
because It would be nicer to have redone CE tags, rather than a hodgepodge of custom/H3/H4/reach assets


ELVEVERX
Joined: Oct 5, 2012

For the great journey


Posted: Mar 19, 2013 01:30 AM    Msg. 52 of 60       
Quote: --- Original message by: Killer5000
yes but people and all lack the tags im still stuck trying to port a halo reach biped to halo ce but noone is willing to help i wish i had 3ds max 8 XD



Just use 2010 education edition its free and works 100% i know cause i use it


Oskarmandude
Joined: Mar 16, 2013

Bosnia


Posted: Mar 20, 2013 02:12 AM    Msg. 53 of 60       
Whats with CMT tags in hr maps, because their tags are so Halo Reach?
Sarcasm
Edited by Oskarmandude on Jan 6, 2014 at 06:51 AM


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Mar 20, 2013 02:21 PM    Msg. 54 of 60       
Quote: --- Original message by: hobbet360

Quote: --- Original message by: Mootjuh
I've looked through the first 5 pages of the HCE maps section, I could barely find any bad-non custom ones judging from the pictures and title.


Don't judge a book by its cover...

... Judge it by its ratings.
Edited by hobbet360 on Mar 18, 2013 at 03:55 AM

LOL, some people are downrating.


Oskarmandude
Joined: Mar 16, 2013

Bosnia


Posted: Mar 20, 2013 05:04 PM    Msg. 55 of 60       
Okay, since my previous post messed up.

What's with CMT tags in HR maps?
Is it because they are soooo Halo Reach?


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Mar 20, 2013 05:11 PM    Msg. 56 of 60       
Quote: --- Original message by: Oskarmandude
Okay, since my previous post messed up.

What's with CMT tags in HR maps?
Is it because they are soooo Halo Reach?

Maybe those who made mods have never played reach.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Mar 20, 2013 06:17 PM    Msg. 57 of 60       
At this time, it's the closest thing to Reach besides the real thing and H3 stuff.


Tape City
Joined: Nov 14, 2012

New Flyer 2306: The Howler Monkey Bus


Posted: Mar 21, 2013 11:37 AM    Msg. 58 of 60       
Quote: --- Original message by: DSalimander
I favor the idea of a Bloodgulch Mod section simply because of the undeniably large amount of them there are.
_432 Bloodgulches.
__53 Coagulations.
+_14 Valhallas.
=499 Bloodgulch rehashes. That's right, just under half a thousand.


I said I was quitting but I cant stay away from the forum

anyway you forgot bloodcreek and all its mods. so its over 500


Ki11erFTW
Joined: Jul 4, 2009

You've seen nothing yet.


Posted: Mar 21, 2013 02:11 PM    Msg. 59 of 60       
Quote: --- Original message by: SilentJacket
Quote: --- Original message by: Jesse
Quote: --- Original message by: Masters1337
cmt bloodgultch it is


i knows how to compile maps, we can both be the authors.


a visual revamp of bloodgulch would be awesome...

kinda like CEA, keep the mechanics, overhaul the visuals and sounds.


DID SOMEBUDY SAY BG REMAKE

just kidding, this pic is probably over a year old.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Mar 21, 2013 06:10 PM    Msg. 60 of 60       
No, it is not.

 
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