
Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Feb 25, 2013 12:00 AM
Msg. 1 of 11
Export it as a .jms. Compile it with tool. (save it in a folder named models) tool model name
Edited by Maniac1000 on Feb 25, 2013 at 12:01 AM
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Feb 25, 2013 12:33 AM
Msg. 2 of 11
there are SO many tutorials online, this thread is almost funny. no offense.
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Ki11erFTW
Joined: Jul 4, 2009
You've seen nothing yet.
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Posted: Feb 25, 2013 01:47 AM
Msg. 3 of 11
Say I had a model of a cup.
I would save it in, for example
data\scenery\cup\models\cup.JMS
I would type in tool:
tool model scenery\cup
The .gbxmodel would appear in
tags\scenery\cup\cup.gbxmodel
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Feb 25, 2013 03:05 AM
Msg. 4 of 11
if I were you I would do data\killer500\(whatever your project is here)\models\(Your model name).jms
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Feb 25, 2013 03:24 PM
Msg. 5 of 11
Is it so hard to create a simple box called frame? xD
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Feb 25, 2013 03:54 PM
Msg. 6 of 11
Are you serious? Just... create a new mesh and give it a name frame. Then take your reach model or whatever and link it to the frame you created. If you don't understand what i'm saying then you need to watch a tutorial.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Feb 25, 2013 04:09 PM
Msg. 7 of 11
Every object linked to the frame will be exported with tool.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Feb 25, 2013 04:51 PM
Msg. 8 of 11
You should try exporting some simple object first and see how everything works.
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Feb 25, 2013 06:27 PM
Msg. 9 of 11
I goodle seached "halo custom edition scenery tutorial" and this showed up: http://www.youtube.com/watch?v=kL7WaCtXXXQ Watch the first 30 seconds. The sphere is his frame, the box is his scenery object.
Also quick look in tutorials on hce.halomaps.org and i found this: http://hce.halomaps.org/index.cfm?fid=3230
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Feb 25, 2013 06:34 PM
Msg. 10 of 11
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Feb 25, 2013 08:25 PM
Msg. 11 of 11
I see we have a 3ds max master in our midst.
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