A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Bipeds, animations and ponies. :D

Author Topic: Bipeds, animations and ponies. :D (3 messages, Page 1 of 1)
Moderators: Dennis

Hobbet360
Joined: Jan 10, 2012

ProTools > ToolPro


Posted: Feb 21, 2013 03:55 AM    Msg. 1 of 3       
I quickly whipped a simple one up (2 arms, 1 neck, 1 head and 1 leg, ikr) and animated it all was good in export but in sapien (after making in a biped) it said this...

"The model hobbet360\characters\plants\vine_guy\vine_guy and the animation hobbet360\characters\plants\vine_guy\vine_guy don't match.
The object hobbet360\characters\plants\vine_guy\vine_guy will not animate."

I went through the animations and model as Mr Dratt said to do (node list checksum), but still the same error. Any input?

(That's copied from a post on page 3 of the forums. I never really got a reply)

Any help please? Would be good.


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: Feb 21, 2013 09:39 AM    Msg. 2 of 3       
That almost definately has to do with your node list checksum.

You need to make sure that you copy the checksum from the animation to the gbxmodel. And if you have any custom animations in there then you need to apply the node list checksum to those specific animations in the model_animations tag.


Hobbet360
Joined: Jan 10, 2012

ProTools > ToolPro


Posted: Feb 22, 2013 02:20 AM    Msg. 3 of 3       
Yerp... They are custom and that last part is the only thingo I haven't done yet. :o

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 3:26 AM 157 ms.
A Halo Maps Website