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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Someone check this map for errors

Author Topic: Someone check this map for errors (6 messages, Page 1 of 1)
Moderators: Dennis

game user10
Joined: Dec 9, 2011

Who is the Overseer?


Posted: Feb 17, 2013 07:27 AM    Msg. 1 of 6       
Continuation of this thread, since it seems to have died.

Here's a new version: http://www.mediafire.com/download.php?70sv03n21ixpd0v
I request someone to check the scenario file for errors.


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Feb 17, 2013 02:48 PM    Msg. 2 of 6       
the map loads up fine, went up into the top middle section,
the lighting changes at random when you look from the ground up to the roof in there.
loaded up in slayer, played a while then when i quit out halo crashed.
loaded up again, back in slayer, played a bit, quit out, no exception.
some textures are showing as transparent, might be vid card issue if they are fine for you.
i use an ati card.


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Feb 17, 2013 05:35 PM    Msg. 3 of 6       
The map is actually pretty cool, but the same things happened to me. I don't have ati though.


game user10
Joined: Dec 9, 2011

Who is the Overseer?


Posted: Feb 17, 2013 06:24 PM    Msg. 4 of 6       
My maps used to work before, not sure what happened to cause this. Did you guys check the scenario file?


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Feb 18, 2013 11:05 AM    Msg. 5 of 6       
It never crashed for me, even after like 20 minutes
It just has missing cyborg pieces

>You sure you're not ignoring compiler errors when you build the .map?


game user10
Joined: Dec 9, 2011

Who is the Overseer?


Posted: Feb 19, 2013 02:07 AM    Msg. 6 of 6       
Yes, I am sure there are no errors other than the usual "toolbeta.map" thing.

 

 
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