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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[Mod] H1 (Default Maps) to H3 mappack

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Author Topic: [Mod] H1 (Default Maps) to H3 mappack (47 messages, Page 2 of 2)
Moderators: Dennis

Banshee64
Joined: Dec 4, 2012

oify


Posted: Feb 25, 2013 12:51 PM    Msg. 36 of 47       
title is misleading, I came here looking for halo 1 maps in halo 3.


Stevedoggen
Joined: Jan 14, 2013

#Byf4Lyf


Posted: Feb 26, 2013 03:46 AM    Msg. 37 of 47       
Quote: --- Original message by: Banshee64
title is misleading, I came here looking for halo 1 maps in halo 3.


Wow, the fact we are in the Halo CE section of a Halo CE-majorised website that you created an account for is totally irrelevent. -_-


Ioan92
Joined: Feb 26, 2013


Posted: Feb 26, 2013 10:03 AM    Msg. 38 of 47       
anyone playing these maps? they're not bad at all imo.


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Feb 26, 2013 11:05 PM    Msg. 39 of 47       
Quote: --- Original message by: Stevedoggen
Quick question (sorry for bump in advance)
(WPC)-ForrestMarkX = forrestkeller1?
A bunch of maps by a similarish name and similar description of project were posted today, and i was wondering if it was you...
If it is, i may have something you may find usefull...


Yes I uploaded those.

I'm working around to making them .map and fixing the basic weapon problems, I still need a better hud, I added Jesse to Xfire but I haven't caught him online yet
Edited by forrestkeller1 on Feb 26, 2013 at 11:06 PM


Guilty_spark
Joined: Dec 8, 2011

enjoy my bright, blue, balls!


Posted: Feb 26, 2013 11:14 PM    Msg. 40 of 47       
good luck getting them to be .maps since your using zteam weapons


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Feb 26, 2013 11:19 PM    Msg. 41 of 47       
Quote: --- Original message by: Spark
good luck getting them to be .maps since your using zteam weapons


Actually getting Zteam weapons in .map is really easy

Start by:
A. Reduce bitmap sizes
B. Delete those useless FP animations (Spriting, I don't think that's needed)


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Feb 26, 2013 11:23 PM    Msg. 42 of 47       
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: Spark
good luck getting them to be .maps since your using zteam weapons


Actually getting Zteam weapons in .map is really easy

Start by:
A. Reduce bitmap sizes
B. Delete those useless FP animations (Spriting, I don't think that's needed)


Also need to remove the throw-equipment, throw-knife, and throw-flashbang animations

EDIT:

See if this .map version of Halo3 Bloodgulch works correctly

https://dl.dropbox.com/u/52828637/Halo3Bloodgulch%28Map%29.rar

Edited by forrestkeller1 on Feb 28, 2013 at 02:20 AM


Stevedoggen
Joined: Jan 14, 2013

#Byf4Lyf


Posted: Mar 1, 2013 12:55 AM    Msg. 43 of 47       
Works fine =)
Constructive critisism:
Brute plasma rifle looks like a normal plasma rifle until you get closer - can be misleading slightly.
Every vehicle registers as a spirit. (Press 'E' to enter <missing string> of Spirit)

other than that, pretty good.

Pro-tip: Idk about you, but I find that the Zteam cov carbine takes up a huge amount of map space. If you're having trouble making it a .map, think about removing that maybe.
Either way, hud works well.


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Mar 1, 2013 01:46 AM    Msg. 44 of 47       
Quote: --- Original message by: Dan
Quote: --- Original message by: Stevedoggen
I find that the Zteam cov carbine takes up a huge amount of map space.

It's not the model, textures or the effects of the carbine that takes a lot of space, it's the Halo 3 HUD CAD made. The bitmaps was never compressed and it's very high res, each bitmap was like 3-5 mb i think.


Most of them are on the 10mb line
Edited by forrestkeller1 on Mar 1, 2013 at 01:46 AM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Mar 1, 2013 10:01 AM    Msg. 45 of 47       
Praise Jesse for making a HUD that doesn't use up over 80 MB?


ralph777
Joined: Mar 11, 2013

Loving the world than the almighty is loving vian


Posted: Mar 18, 2013 07:34 PM    Msg. 46 of 47       
Guys it's my 1st time to play an open sauce map, how can i find those map ingame, because i can't see the OS multiplayer map such as bloodgulch, just the original only.
is their a process?

thanks


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Mar 18, 2013 11:16 PM    Msg. 47 of 47       
Quote: --- Original message by: ralph777
Guys it's my 1st time to play an open sauce map, how can i find those map ingame, because i can't see the OS multiplayer map such as bloodgulch, just the original only.
is their a process?

thanks

There is no OS version of the map yet. (By "OS" I'm going to assume you mean .yelo (which is different to a .map because only OS can run .yelo.))

OS just runs the .map (original) version of Bloodgulch with the OS plug-ins, such as bloom, HUD fixer.. etc.

I was just thinking that there should be someone making a .yelo version of all the original HCE multiplayer maps.

 
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