
Banshee64
Joined: Dec 4, 2012
oify
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Posted: Feb 25, 2013 12:51 PM
Msg. 36 of 47
title is misleading, I came here looking for halo 1 maps in halo 3.
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Stevedoggen
Joined: Jan 14, 2013
#Byf4Lyf
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Posted: Feb 26, 2013 03:46 AM
Msg. 37 of 47
Quote: --- Original message by: Banshee64 title is misleading, I came here looking for halo 1 maps in halo 3. Wow, the fact we are in the Halo CE section of a Halo CE-majorised website that you created an account for is totally irrelevent. -_-
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Ioan92
Joined: Feb 26, 2013
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Posted: Feb 26, 2013 10:03 AM
Msg. 38 of 47
anyone playing these maps? they're not bad at all imo.
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Feb 26, 2013 11:05 PM
Msg. 39 of 47
Quote: --- Original message by: Stevedoggen Quick question (sorry for bump in advance) (WPC)-ForrestMarkX = forrestkeller1? A bunch of maps by a similarish name and similar description of project were posted today, and i was wondering if it was you... If it is, i may have something you may find usefull... Yes I uploaded those. I'm working around to making them .map and fixing the basic weapon problems, I still need a better hud, I added Jesse to Xfire but I haven't caught him online yet Edited by forrestkeller1 on Feb 26, 2013 at 11:06 PM
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Feb 26, 2013 11:14 PM
Msg. 40 of 47
good luck getting them to be .maps since your using zteam weapons
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Feb 26, 2013 11:19 PM
Msg. 41 of 47
Quote: --- Original message by: Spark good luck getting them to be .maps since your using zteam weapons Actually getting Zteam weapons in .map is really easy Start by: A. Reduce bitmap sizes B. Delete those useless FP animations (Spriting, I don't think that's needed)
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Feb 26, 2013 11:23 PM
Msg. 42 of 47
Quote: --- Original message by: MatthewDrattQuote: --- Original message by: Spark good luck getting them to be .maps since your using zteam weapons Actually getting Zteam weapons in .map is really easy Start by: A. Reduce bitmap sizes B. Delete those useless FP animations (Spriting, I don't think that's needed) Also need to remove the throw-equipment, throw-knife, and throw-flashbang animations EDIT: See if this .map version of Halo3 Bloodgulch works correctly https://dl.dropbox.com/u/52828637/Halo3Bloodgulch%28Map%29.rar Edited by forrestkeller1 on Feb 28, 2013 at 02:20 AM
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Stevedoggen
Joined: Jan 14, 2013
#Byf4Lyf
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Posted: Mar 1, 2013 12:55 AM
Msg. 43 of 47
Works fine =) Constructive critisism: Brute plasma rifle looks like a normal plasma rifle until you get closer - can be misleading slightly. Every vehicle registers as a spirit. (Press 'E' to enter <missing string> of Spirit)
other than that, pretty good.
Pro-tip: Idk about you, but I find that the Zteam cov carbine takes up a huge amount of map space. If you're having trouble making it a .map, think about removing that maybe. Either way, hud works well.
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Mar 1, 2013 01:46 AM
Msg. 44 of 47
Quote: --- Original message by: DanQuote: --- Original message by: Stevedoggen I find that the Zteam cov carbine takes up a huge amount of map space. It's not the model, textures or the effects of the carbine that takes a lot of space, it's the Halo 3 HUD CAD made. The bitmaps was never compressed and it's very high res, each bitmap was like 3-5 mb i think. Most of them are on the 10mb line Edited by forrestkeller1 on Mar 1, 2013 at 01:46 AM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Mar 1, 2013 10:01 AM
Msg. 45 of 47
Praise Jesse for making a HUD that doesn't use up over 80 MB?
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ralph777
Joined: Mar 11, 2013
Loving the world than the almighty is loving vian
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Posted: Mar 18, 2013 07:34 PM
Msg. 46 of 47
Guys it's my 1st time to play an open sauce map, how can i find those map ingame, because i can't see the OS multiplayer map such as bloodgulch, just the original only. is their a process? thanks 
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Mar 18, 2013 11:16 PM
Msg. 47 of 47
Quote: --- Original message by: ralph777Guys it's my 1st time to play an open sauce map, how can i find those map ingame, because i can't see the OS multiplayer map such as bloodgulch, just the original only. is their a process? thanks  There is no OS version of the map yet. (By "OS" I'm going to assume you mean .yelo (which is different to a .map because only OS can run .yelo.)) OS just runs the .map (original) version of Bloodgulch with the OS plug-ins, such as bloom, HUD fixer.. etc. I was just thinking that there should be someone making a .yelo version of all the original HCE multiplayer maps.
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