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Author Topic: [Mod] H1 (Default Maps) to H3 mappack (47 messages, Page 1 of 2)
Moderators: Dennis

forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Feb 11, 2013 08:46 PM    Msg. 1 of 47       
Jeez I really suck at titles but this is something I decided to do for the fun of it but I made versions of all the default Halo CE maps with ZTeams Halo 3 tags, also has there H2 vehicles and a H3 Hornet all modded to work with the H3 animations.

[This REQUIRES Open Sauce cause the tags used are huge and was impossible to compile without OSs memory upgrades]

Entire Pack Download (838 MB):
https://dl.dropbox.com/u/52828637/Halo%201%20to%203%20mappack.rar

Individual Maps:
BeaverCreek (44.5 MB):
https://dl.dropbox.com/u/52828637/Halo3BeaverCreek.rar

BloodGulch (56.3 MB):
https://dl.dropbox.com/u/52828637/Halo3BloodGulch.rar

BoardingAction (47.7 MB):
https://dl.dropbox.com/u/52828637/Halo3BoardingAction.rar

Carousel (49.5MB):
https://dl.dropbox.com/u/52828637/Halo3Carousel.rar

Chillout (48.9 MB):
https://dl.dropbox.com/u/52828637/Halo3Chillout.rar

DangerCanyon (51.1 MB):
https://dl.dropbox.com/u/52828637/Halo3DangerCanyon.rar

DeathIsland (54.6 MB):
https://dl.dropbox.com/u/52828637/Halo3DeathIsland.rar

Gephyrophobia (52.6 MB):
https://dl.dropbox.com/u/52828637/Halo3Gephyrophobia.rar

HangeEmHigh (49.1 MB):
https://dl.dropbox.com/u/52828637/Halo3HangEmHigh.rar

IceFields (53.9 MB):
https://dl.dropbox.com/u/52828637/Halo3IceFields.rar

Longest (44.1 MB):
https://dl.dropbox.com/u/52828637/Halo3Longest.rar

Prisoner (48.8 MB):
https://dl.dropbox.com/u/52828637/Halo3Prisoner.rar

PutPut (46.8 MB):
https://dl.dropbox.com/u/52828637/Halo3PutPut.rar

RatRace (44.6 MB):
https://dl.dropbox.com/u/52828637/Halo3RatRace.rar

SideWinder (46.4 MB):
https://dl.dropbox.com/u/52828637/Halo3SideWinder.rar

TimberLand (52.7 MB):
https://dl.dropbox.com/u/52828637/Halo3TimberLand.rar

Wizard (46.6 MB):
https://dl.dropbox.com/u/52828637/Halo3Wizard.rar


Biped Animation file (Has all needed vehicle animations defined, except for Shade, Chopper, Elephant and Mongoose)
https://dl.dropbox.com/u/52828637/spartan_tp5.model_animations


Credits:
NerveBooger - H3 Hornet
CMT - Needler Projectile and effects, Plasma Rifle shaders, and cyborg shield effect
Zteam - Halo 3 tags, H2 Vehicles
Bungie, Gearbox - Halo



Edited by forrestkeller1 on Feb 12, 2013 at 06:01 AM


Guilty_spark
Joined: Dec 8, 2011

enjoy my bright, blue, balls!


Posted: Feb 11, 2013 09:04 PM    Msg. 2 of 47       
how does these maps require OS when there not even 128 mb's?


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Feb 11, 2013 09:04 PM    Msg. 3 of 47       
Quote: --- Original message by: Spark
how does these maps require OS when there not even 128 mb's?


Unrared they go above 250MB

All of them combined equal up to 4GB



Edited by forrestkeller1 on Feb 11, 2013 at 09:06 PM
Edited by forrestkeller1 on Feb 11, 2013 at 09:06 PM


Guilty_spark
Joined: Dec 8, 2011

enjoy my bright, blue, balls!


Posted: Feb 11, 2013 09:06 PM    Msg. 4 of 47       
umm yeah a little big for just using h3 tags did you even bother to remove the h1 tags?


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Feb 11, 2013 09:09 PM    Msg. 5 of 47       
Quote: --- Original message by: Spark
umm yeah a little big for just using h3 tags did you even bother to remove the h1 tags?


Most of the H3 tags used H1 tags but I did remove every instance of H1 tags that were unneeded. These H3 tags are all pretty much direct ports of files from Halo 3 so they are rather large
Edited by forrestkeller1 on Feb 11, 2013 at 09:09 PM


Guilty_spark
Joined: Dec 8, 2011

enjoy my bright, blue, balls!


Posted: Feb 11, 2013 09:12 PM    Msg. 6 of 47       
well seeing as how they are os maps I would take advantage of it and add some features like more grenade types.maybe for boarding action have a version with lower gravity.


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Feb 11, 2013 09:14 PM    Msg. 7 of 47       
Quote: --- Original message by: Spark
well seeing as how they are os maps I would take advantage of it and add some features like more grenade types.maybe for boarding action have a version with lower gravity.


I had thought about it, will definatly do it if I decide to update them and get my hands on a working spike grenade


Guilty_spark
Joined: Dec 8, 2011

enjoy my bright, blue, balls!


Posted: Feb 11, 2013 09:15 PM    Msg. 8 of 47       
or make your own type if you want.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Feb 11, 2013 09:17 PM    Msg. 9 of 47       
Tool Pro could have made all of these maps compatible with normal Halo.


Guilty_spark
Joined: Dec 8, 2011

enjoy my bright, blue, balls!


Posted: Feb 11, 2013 09:18 PM    Msg. 10 of 47       
yes but doing that can cause many errors and crash halo.There is a reason for the 128 mb cap.

Edited by Spark on Feb 11, 2013 at 09:19 PM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Feb 11, 2013 09:19 PM    Msg. 11 of 47       
I've compiled 200 MB maps before.

No problems were sighted.


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Feb 11, 2013 09:23 PM    Msg. 12 of 47       
Quote: --- Original message by: Dumb AI
Tool Pro could have made all of these maps compatible with normal Halo.


I searched for it and all links are dead


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Feb 11, 2013 09:24 PM    Msg. 13 of 47       
Funny because I actually found a working link on a Halo Demo/Trial mod site.


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Feb 11, 2013 09:26 PM    Msg. 14 of 47       
Quote: --- Original message by: Dumb AI
Funny because I actually found a working link on a Halo Demo/Trial mod site.


Dang, I searched google all the way to page 75


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Feb 11, 2013 09:27 PM    Msg. 15 of 47       
LOL.
You just have to know where to look.


Kal825B
Joined: Jan 16, 2012

Last son of Krypt... Oh wait, i'm a clone.


Posted: Feb 11, 2013 09:31 PM    Msg. 16 of 47       
Or, what to type...
Edited by Caboose 14 on Feb 11, 2013 at 09:31 PM


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Feb 11, 2013 09:33 PM    Msg. 17 of 47       
Quote: --- Original message by: Spark
well seeing as how they are os maps I would take advantage of it and add some features like more grenade types.maybe for boarding action have a version with lower gravity.


Most of the maps were updated, I used a global overwrite to remove vehicles from being loading in maps that don't use them, reduced alot of file sizes, BoardingAction now has low gravity

Maps changed:
hangemhigh
beavercreek
boardingaction
carousel
longest
putput
wizard
ratrace
prisoner

If someone can provide me ToolPro WITHOUT posting a link here then I can see about making .map versions
Edited by forrestkeller1 on Feb 11, 2013 at 10:04 PM


Guilty_spark
Joined: Dec 8, 2011

enjoy my bright, blue, balls!


Posted: Feb 12, 2013 02:00 AM    Msg. 18 of 47       
thank you someone gets that its bad.


Guilty_spark
Joined: Dec 8, 2011

enjoy my bright, blue, balls!


Posted: Feb 12, 2013 02:42 AM    Msg. 19 of 47       
Quote: --- Original message by: Lestat

An effortless and shameless mod that unnecessarily requires OS. Credits and pictures are always a good thing to have in your post, when releasing stuff. Although, I see why this mod wouldn't need pix to explain what it is. Credits are still a must, especially when most of the stuff in your release isn't yours.

0/10

In b4 "if you don't like it, don't post".
Edited by Lestat on Feb 12, 2013 at 02:41 AM


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Feb 12, 2013 03:02 AM    Msg. 20 of 47       
Quote: --- Original message by: Lestat

An effortless and shameless mod that unnecessarily requires OS. Credits and pictures are always a good thing to have in your post, when releasing stuff. Although, I see why this mod wouldn't need pix to explain what it is. Credits are still a must, especially when most of the stuff in your release isn't yours.

0/10

In b4 "if you don't like it, don't post".
Edited by Lestat on Feb 12, 2013 at 02:41 AM


Yup pretty much an error on my side, yet I did stat the obvious "ZTeams Halo 3 tags, also has there H2 vehicles" but in the event I did not say who made the H3 Hornet, also unsure who made the H3 pickup icons, then there is the CMT Plasma Rifle shaders, Assault Rifle effect, and a bunch of other things I probably but in there that I didn't even notice.

Edit:
Server started for people to try it out
IP: 75.111.145.215:2322
Edited by forrestkeller1 on Feb 12, 2013 at 06:14 AM


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Feb 12, 2013 08:54 PM    Msg. 21 of 47       
Quote: --- Original message by: Mootjuh
Don't use ToolPro.


oh yeah? how come. People always lament themselves about Tool Pro but rarely bring any argument to prove their point.


Guilty_spark
Joined: Dec 8, 2011

enjoy my bright, blue, balls!


Posted: Feb 12, 2013 10:45 PM    Msg. 22 of 47       
As I have stated before tool pro causes map error and will often cause the map to crash, there is a reason for the 128 mb cap for mp maps.


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Feb 12, 2013 11:03 PM    Msg. 23 of 47       
just played them

your weapon origins are waaaaay to high and forward, and the gravity hammer impact effect needs work

everything else looks good, but the weapons sometimes clip into the FP arms when you melee


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Feb 13, 2013 12:23 AM    Msg. 24 of 47       
As I was playing this I thought to myself

Why was this made? Another mod of compiled tags that no one will ever play again. You could have easily made this non-os. Just remove unneeded tags and optimize bitmaps, ect.

At leasts some of the stupid (h3) mods include reskinned BSPs

And you didn't even fix the tags

Edited by MatthewDratt on Feb 13, 2013 at 12:23 AM


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Feb 13, 2013 12:39 AM    Msg. 25 of 47       
Quote: --- Original message by: MatthewDratt

As I was playing this I thought to myself

Why was this made? Another mod of compiled tags that no one will ever play again. You could have easily made this non-os. Just remove unneeded tags and optimize bitmaps, ect.

At leasts some of the stupid (h3) mods include reskinned BSPs

And you didn't even fix the tags
http://img254.imageshack.us/img254/5943/ughd.jpg
Edited by MatthewDratt on Feb 13, 2013 at 12:23 AM


Thsi is cause of OS for some reason, the weapons look exactly like they do in Halo 3 at FOV 75 but at Halo's default 90 it does that. Agian this was for fun and I didn't really put any real work into it.
Edited by forrestkeller1 on Feb 13, 2013 at 12:41 AM


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Feb 13, 2013 12:51 AM    Msg. 26 of 47       
I understand that it was for fun, and I hate hating on people but respectfully this was rather pointless, especially since things like that can easily be fixed (I had to fix it for Takedown since I used the same Zteam tagset)


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Feb 13, 2013 12:58 AM    Msg. 27 of 47       
Quote: --- Original message by: MatthewDratt
I understand that it was for fun, and I hate hating on people but respectfully this was rather pointless, especially since things like that can easily be fixed (I had to fix it for Takedown since I used the same Zteam tagset)


Yeah but sadly I don't know how to fix the animations but I can fix up the bitmaps, I can redo them in .map but I'd have to redo the scenarios cause the second I saved them in OS_sapian or Guerilla they are uncompileable with normal tool cause of this error

Quote: tag data 'hs_syntax_data_definition' too large.


Edit: I still don't know how to fix most things, been almost a year since I've actually made anything for Halo CE, been hanging around coding for Unreal Engine too much
Edited by forrestkeller1 on Feb 13, 2013 at 01:07 AM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Feb 13, 2013 10:31 AM    Msg. 28 of 47       
Quote: --- Original message by: Spark
As I have stated before tool pro causes map error and will often cause the map to crash, there is a reason for the 128 mb cap for mp maps.

I have yet to see Halo crash because of me playing on a map that is over 128 MB.


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Feb 13, 2013 02:04 PM    Msg. 29 of 47       
I have optimized the bitmaps the best I can and trimmed off 100mb, but it's still too big, 198mb I could trim another 10mb if I could just do the meter icons sadly I can't extract bitmaps with sequence indexes


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Feb 13, 2013 04:23 PM    Msg. 30 of 47       
still a pretty good job, i remember a few guys asking if anyone would do all the standard maps with os, so i reckon they'll be happy with them.


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Feb 13, 2013 10:01 PM    Msg. 31 of 47       
Yup it's impossible to make these in .map cause Halo has a limit fo 256 animation blocks, I removed every unused animation from the halo 3 biped and it's still over the limit (433). It can't be done with toolpro so I need to find a way to trim off 54.19mb from the tag size
Edited by forrestkeller1 on Feb 13, 2013 at 10:02 PM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Feb 14, 2013 12:50 AM    Msg. 32 of 47       
Well,you might be better off removing some animations that look the same but are for different weapons.


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Feb 14, 2013 08:37 AM    Msg. 33 of 47       
Quote: --- Original message by: Masterz1337
You should change the numbers ( .hud_numbers ) with the conduit numbers provided on the Zteam tag dump release. Plus, you are using CAD's HUD which isn't compressed causing to take a lot of space, go annoy Jesse for his HUD.


I might since, but I haven't really talked to Jesse in forever and compressing ZTeam's hud is becoming a hassle, it uses up 56.5mb of the tag space


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Feb 14, 2013 10:43 PM    Msg. 34 of 47       
Quote: --- Original message by: Dumb AI
Quote: --- Original message by: Spark
As I have stated before tool pro causes map error and will often cause the map to crash, there is a reason for the 128 mb cap for mp maps.

I have yet to see Halo crash because of me playing on a map that is over 128 MB.


*raises hand* I have. It happens, or else everyone would be using Tool Pro over OS


Stevedoggen
Joined: Jan 14, 2013

#Byf4Lyf


Posted: Feb 24, 2013 09:17 AM    Msg. 35 of 47       
Quick question (sorry for bump in advance)
(WPC)-ForrestMarkX = forrestkeller1?
A bunch of maps by a similarish name and similar description of project were posted today, and i was wondering if it was you...
If it is, i may have something you may find usefull...

 
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