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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »REACH SCARAB- help needed

Author Topic: REACH SCARAB- help needed (2 messages, Page 1 of 1)
Moderators: Dennis

clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Feb 7, 2013 02:55 PM    Msg. 1 of 2       
I have a reach scarab that is currently fully-functional...scenery. it has good collision unlike previous attempts at v2 scarabs.

I am looking for someone who would be willing to help me rig/animate it and then turn it into an AI bot (preferrably, but if it will only work as a vehicle so be it)


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Feb 7, 2013 06:17 PM    Msg. 2 of 2       
For it to be an AI, it doesnt have to be a biped; Any unit can be an AI (So, biped and vehicle) Anyways, making it a biped won't have the best biped to biped collision (if you've ever looked at the collision options at the bottom of a biped tag) as well as not being able to change angles when going up and down hills (bipeds always stand straight up) as well, that if you do it as a vehicle, you can add suspension to help all 4 legs always be on the ground when walking. Besides, don't you want it to kill people when it steps on them? a biped wont kill people by stepping on em, a vehicle will. Over all, you want a vehicle.

Anyways, why can't you at least rig it on your own? (Although yes, if your gonna have someone else animate it, you should let them have full control over the rig since they're animating)

 

 
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