
clonetrooper163
Joined: Oct 19, 2011
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Posted: Jan 30, 2013 03:51 PM
Msg. 36 of 46
Quote: --- Original message by: xXR0B0STEELXx I don't know if this has already been said, but a whole bunch of things from CEA has been taken from the other halo games, so you could attempt to take them from the other games that they were from, and just give them the halo CE animations.
PS, don't give me hate from this, the main reason I posted this was to follow this topic. i think the reason they want to get this stuff is casue, it's all already rigged to bones used in the haloce version here and much easier to just try and duplicate it in OS or normal CE without having to try and take the models from halo reach (that this game mostly uses) and throw them in haloce without messing with rigging
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Alexis
Joined: Nov 22, 2010
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Posted: Jan 30, 2013 04:29 PM
Msg. 37 of 46
Quote: --- Original message by: clonetrooper163Quote: --- Original message by: xXR0B0STEELXx I don't know if this has already been said, but a whole bunch of things from CEA has been taken from the other halo games, so you could attempt to take them from the other games that they were from, and just give them the halo CE animations.
PS, don't give me hate from this, the main reason I posted this was to follow this topic. i think the reason they want to get this stuff is casue, it's all already rigged to bones used in the haloce version here and much easier to just try and duplicate it in OS or normal CE without having to try and take the models from halo reach (that this game mostly uses) and throw them in haloce without messing with rigging I imagine you have the right idea! I, personally, would love to have the Chief and Ring models.
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xXR0B0STEELXx
Joined: Dec 27, 2012
↑ If only this avatar weren't upside down.
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Posted: Jan 31, 2013 01:26 PM
Msg. 38 of 46
Quote: --- Original message by: clonetrooper163 i think the reason they want to get this stuff is casue, it's all already rigged to bones used in the haloce version here and much easier to just try and duplicate it in OS or normal CE without having to try and take the models from halo reach (that this game mostly uses) and throw them in haloce without messing with rigging Okay, I knew there'd be a logical explanation behind it.
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Jan 31, 2013 01:40 PM
Msg. 39 of 46
i have the ring model, download the end credits map from reach you can rip it from there
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Alexis
Joined: Nov 22, 2010
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Posted: Jan 31, 2013 02:18 PM
Msg. 40 of 46
Quote: --- Original message by: killzone64 i have the ring model, download the end credits map from reach you can rip it from there Do you mind posting a pic? I seem to remember Reach's Ring being the same ring used in 3. Anniversary's had those nifty little fins on the backside, 3's was just flat.
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Vergil
Joined: Jun 13, 2011
you're just mad cuz you're angry
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Posted: Jan 31, 2013 02:20 PM
Msg. 41 of 46
The devs said the ring from Reach was the same one from 1
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Alexis
Joined: Nov 22, 2010
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Posted: Jan 31, 2013 03:59 PM
Msg. 42 of 46
Quote: --- Original message by: Mootjuh Then get the one from Halo 3? That ring is basically the same as CE's Ring. Anniversary's ring has mountains and random details modeled on the inside, and random fins on the outside It is much more detailed
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Jan 31, 2013 04:11 PM
Msg. 43 of 46
It'd be cool to be able to get the custom animations they did for all the cutscenes
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Vergil
Joined: Jun 13, 2011
you're just mad cuz you're angry
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Posted: Jan 31, 2013 08:21 PM
Msg. 44 of 46
No. The cutscene animations were totally redone, only the gameplay animations stayed the same.
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Kal825B
Joined: Jan 16, 2012
Last son of Krypt... Oh wait, i'm a clone.
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Posted: Jan 31, 2013 09:02 PM
Msg. 45 of 46
Isn't the .s3dpak files just another version of .pak files??? I hope...
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jan 31, 2013 09:42 PM
Msg. 46 of 46
I doubt it.
pak is a very generic abbreviation for package.
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