
master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jan 18, 2013 08:07 PM
Msg. 1 of 22
version 1.0 alpha build I guess DOWNLOAD HERE http://filebeam.com/4ae8f57c1d553e77b37146d445d49cd8 DOWNLOAD HEREdisclaimer: you can't make halo a shinier game with this. it is for viewing pleasure and general goofing off. mostly for convenience, though. this app is designed to let the user see what a cube/environment map looks like on a model. currently, 5 cube/environment map types are supported with respective samples included. controls:left click+drag - rotates camera right click+drag - moves camera up/down mouse wheel - zooms in and out. Custom models are currently not supported yet. clicking "Cubemap" will prompt you to select 1 of 5 formats for cube maps. then you will be asked to open an image file. supported file types:.3ds .png .jpg .gif .tif .tga ToDo:add support for custom models stop being lazy add more viewing options enable tinting/intensity for cubemaps add more presets to the model previewer make a prettier UI make buttons look appealing add more skies and maybe backgrounds gun mode for SaG animated particle viewer tab better overall look texture exporting more settings (FoV, lighting, floor, etc) BLOOOOOOOM(HDR TOO) closer look to halo 1's engine emissive map support(dunno about this one) model texture transparency support(feathers, spikes, etc) PICTUREZZZZZZ extra details:there are 2 spheres in the upper right corner to show the entire environment map. I was planning on making a gun appear and shoot the chief, but that wouldn't work for custom models. the icon keeps resizing itself because it hates me if you have any issues or suggestions, post in this thread or scream at me via PM. Edited by master noob on Jan 29, 2013 at 10:26 PM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jan 18, 2013 09:36 PM
Msg. 2 of 22
I would like to be able to view particles.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jan 18, 2013 09:45 PM
Msg. 3 of 22
Quote: --- Original message by: Jesse I would like to be able to view particles. if i could figure out how halo's particle system works, i might try that. Quote: --- Original message by: Lestat Looks very suspicious.
words
I bet you're in over your head. wait hold the phone I make a program for my own benefit (viewing cube maps without needing to open 3d editing software), post it here in case anyone else wants to use it for whatever reason and you think I want to make a tag editor using OS or some nonsense, and that I am wrong in doing this? what Edited by master noob on Jan 18, 2013 at 10:14 PM
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jan 18, 2013 11:47 PM
Msg. 4 of 22
Quote: --- Original message by: master noob disclaimer: you can't make halo a shinier game with this. it is for viewing pleasure and general goofing off. mostly for convenience, though. I can't help but quote this. master noob simply made a program for other people to use to view cubemaps. This is faster than constantly editing values in guerilla, recompiling cubemap bitmaps with tool and an image editor for editing, and reopening sapien countless times to check for cubemap changes on a low resolution game window. Sure it can be improved, and sure master noob can try to get the rendering to be like halo gbxmodel shaders, but to me your post seems to have a lot more negative attitude than criticism, and I don't see why.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 19, 2013 12:50 AM
Msg. 5 of 22
Indeed. I appreciate the time spent and the share, thanks masternoob.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jan 19, 2013 01:00 AM
Msg. 6 of 22
Quote: --- Original message by: Lestat but it just isn't that practical if it isn't rendered the way it would be in Halo. if you list things that could be improved, I can fix them/add them to the ToDo list.
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Jan 19, 2013 04:56 AM
Msg. 7 of 22
I do agree though that if this doesn't display the cubemap as how Halo would, then it's a bit pointless in a practical sense. Although I still think this is a neat little app and I'm sure it was fun to make.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Jan 19, 2013 06:28 AM
Msg. 8 of 22
Pretty nice job like always master noob :D Pretty good app ! Nice job again !
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jan 20, 2013 02:17 AM
Msg. 9 of 22
the joy of fixing one thing and breaking another. yay. anyways, tint/intensity menu WIP shown in the lower right; thoughts?
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 20, 2013 04:24 AM
Msg. 10 of 22
Don't be a dumbass grey_knight.
Halo uses cubemaps. This app shows previews of cubemaps. Boom. It is a tool that could make life easier when creating custom cubemaps for Halo.
Use your head, bro.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jan 20, 2013 11:29 AM
Msg. 11 of 22
Quote: --- Original message by: grey knight This is really unnecessary, Cubemap viewer? is that even Halo related. All you did is add a Halo model in it and tada, proclaiming it Halo CE related. Have you even tried to check in sapien if they view the same results?
I agree to DSalimander, my next message is already told by him. You should really read the whole thread before proclaiming that this tool is "unnecessary." Quote: --- Original message by: master noob
disclaimer: you can't make halo a shinier game with this. it is for viewing pleasure and general goofing off. mostly for convenience, though.
this app is designed to let the user see what a cube/environment map looks like on a model. currently, 5 cube/environment map types are supported with respective samples included. SIMPLY. If you don't like the tool or don't want to use it, THEN DON'T USE it.
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Jan 21, 2013 03:40 PM
Msg. 12 of 22
Quote: --- Original message by: Maniac1000 Indeed. I appreciate the time spent and the share, thanks masternoob. Seconded, I love seeing people make free content that helps others!
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Jan 22, 2013 10:54 AM
Msg. 13 of 22
Good job Master Noob, upload this to the archive I'm sure it'll find it's own use. It's pretty convenient to test cubemaps without having to go through Tool, and then in game testing. Even if it's not 100% like Halo, all the features you will add to it will help us save some time when cubemaps are the target.
Please, upload it to the archive :)
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Feb 3, 2013 12:56 PM
Msg. 14 of 22
almost done with the model importing; just need to put in some file checks and debugging and should be updated within the week. will try to add multiple material support at a later date.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Feb 3, 2013 01:20 PM
Msg. 15 of 22
Let us input the rgb tint rather than using sliders?
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OHunterO
Joined: May 24, 2012
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Posted: Feb 3, 2013 02:21 PM
Msg. 16 of 22
Most of you here are fecking idiots, you don't need to cause an argument in every single thread. He has made an app that helps some people, if you don't like it then kindly feck off.
You children that want to be big and be correct ahaha!
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Feb 3, 2013 04:08 PM
Msg. 17 of 22
Quote: --- Original message by: OHunterO Most of you here are fecking idiots, you don't need to cause an argument in every single thread. He has made an app that helps some people, if you don't like it then kindly feck off.
You children that want to be big and be correct ahaha! That is exactly what I said.
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Feb 4, 2013 10:34 PM
Msg. 18 of 22
*subbing to download it l8r*
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Feb 13, 2013 09:19 PM
Msg. 19 of 22
Quote: --- Original message by: master noob almost done with the model importing; just need to put in some file checks and debugging and should be updated within the week. empty promises! anyways, if nobody minds I will be redoing many things, such as: 1) the cubemap selection; instead of 5 buttons, there will be 3 buttons and a display; 2 buttons switch between the choices, and the 3rd button loads the cubemap. 2) the RGB color; as suggested, there will be an input box to the side of each one. 3) the cubemap preview; I plan to have a sphere (like the one in the upper right) show the cubemap before it is applied to the model. 4) the display itself; I will be staring at halo 1 to see what differences are present between the renderer I use and halo's native renderer(besides bumpmaps) 5) the UI; I was thinking of making a sort of halo themed UI instead of the ugly beveled boxes I've been using. 6) the main menu; I have added a main menu, which allows the choice between cubemap or particle previewing. unfortunately, I have next to no knowledge on how halo's particle system works. 7) multiple material support; I planned out how it would work, just needs implementation. 8) BLOOOM thoughts? suggestions? if you guys want, I can release it as-is (note; there are plenty of bugs with the importing/loading) so you at least have more options. Edited by master noob on Feb 13, 2013 at 09:20 PM
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jabberwockxeno
Joined: Jan 16, 2013
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Posted: Mar 11, 2013 12:20 PM
Msg. 20 of 22
I would release it as is.
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stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
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Posted: Mar 14, 2013 10:39 AM
Msg. 21 of 22
Cool app.
And while it wasn't stated as politely as I would have stated it, DSalamander is right: it couldn't hurt to make it render more similarly to the Halo engine, for practicality.
Looking forward to updates :) always wanted a more efficient way of testing custom cube maps
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Mar 14, 2013 11:16 AM
Msg. 22 of 22
Having a guerilla like interface would be awesome. But what we need at most is an effect renderer... If you have the skills, one day, please think of it :D
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