
WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Jan 13, 2013 02:55 PM
Msg. 1 of 8
Now I recall on one thread some people were talking about variable vehicles speed and how unfortunately, you can't do it because the movement trigger are "binary."
However, I recall in such maps as Extinction and Coldsnap (I know, don't start halomaps), The jets (don't start) can actually move at two speeds. The standard forward speed (by pressing the "W"key) and a slowed speed more comparable to that of a pelican when you hold down the former key in conjunction with either/and/or the "A" and "D" keys.
Can this also be applied to other vehicles, like say the warthog, for large maps. The standard speed would be the default for maneuverability, but the secondary would be akin to the "fast" warthogs you typically find on large maps.
Furthermore, can differing speeds be applied to three different triggers. Ie: "A" for slow, "W" for standard, and "D" for fast. This naturally wouldn't work for vehicles like the ghost, but it would be a nice touch for the warthog and certain aircraft.
If it can't be done now, can it be done with OS?
Finally, I'm sure this has been addressed before, but does OS allow for VTOL-strafing? Edited by WWLinkMasterX on Jan 13, 2013 at 02:57 PM
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jan 13, 2013 03:59 PM
Msg. 2 of 8
With OS it's being looked into to have bipeds be enterable, so we can finally use flying bipeds for things like Hornets (or Hawks!). That won't be in the upcoming release though. I don't know the answer to your other questions though.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 13, 2013 04:31 PM
Msg. 3 of 8
Dude! You know how 343 did the Mantis? They made it an enterable biped. Do I foresee a Mantis in Halo CE? 
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jan 13, 2013 04:33 PM
Msg. 4 of 8
Yeah but they also made overhauls to the animation system for it. Also the mantis dual wields. The support for entering bipeds is in H1 but was disabled. They had it for riding the dinosaurs and stuff.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 13, 2013 04:39 PM
Msg. 5 of 8
Lol, I'd love to ride a Hunter around. Giddyup!
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Jan 13, 2013 04:46 PM
Msg. 6 of 8
what about the slender biped that was in slender halo I would enjoy following other players (other players being grunts)
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Jan 13, 2013 04:49 PM
Msg. 7 of 8
Quote: --- Original message by: Masters1337 The support for entering bipeds is in H1 but was disabled. They had it for riding the dinosaurs and stuff. I thought everything Bungie/Gearbox locked is already unlocked for modding now? Or is that only for the HEK toolset?
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jan 13, 2013 05:09 PM
Msg. 8 of 8
Your looking at the engine level, not the tags. CV could explain it a lot better than me, but from what I understand they disabled the feature in the game that lets you enter a seat normally. You can enter biped seats via script fine right now, you just can't enter/exit them like vehicles, which is what the change via OS would unlock.
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