
klasher1000
Joined: Nov 1, 2012
|
Posted: Jan 10, 2013 10:32 AM
Msg. 1 of 9
I went to try and open my map (mombassa rp v4 mod) to edit itand i got this error
01.10.13 10:29:26 sapien pc 01.00.00.0609 ---------------------------------------------- 01.10.13 10:29:26 reference function: _write_to_error_file 01.10.13 10:29:26 reference address: 401b13 01.10.13 10:29:26 Couldn't read map file './sapienbeta.map' 01.10.13 10:29:27 CreateDevice succeeded with refresh rate = 0 01.10.13 10:29:27 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 01.10.13 10:29:27 Increasing sound decompression buffer size to 1048576 bytes 01.10.13 10:30:23 WARNING: 59 clusters in structure_bsp levels\test\newmombasa\newmombasaclassic have no background sound or sound environment. 01.10.13 10:30:24 EAX: 0x00000000 01.10.13 10:30:24 EBX: 0x00000001 01.10.13 10:30:24 ECX: 0x00000000 01.10.13 10:30:24 EDX: 0x00000000 01.10.13 10:30:24 EDI: 0x0018E3C0 01.10.13 10:30:24 ESI: 0x00000000 01.10.13 10:30:24 EBP: 0x0018E298 01.10.13 10:30:24 ESP: 0x0018E288 01.10.13 10:30:24 EIP: 0x77CE0C22, 83 C4 04 C2 ????? 01.10.13 10:30:24 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #3 is not a valid animation_block index in [#0,#2)
|
|
|

HaloExtreme117
Joined: May 5, 2012
~Gone~
|
Posted: Jan 10, 2013 10:38 AM
Msg. 2 of 9
Quote: --- Original message by: klasher1000 I went to try and open my map (mombassa rp v4 mod) to edit itand i got this error
01.10.13 10:29:26 sapien pc 01.00.00.0609 ---------------------------------------------- 01.10.13 10:29:26 reference function: _write_to_error_file 01.10.13 10:29:26 reference address: 401b13 01.10.13 10:29:26 Couldn't read map file './sapienbeta.map' 01.10.13 10:29:27 CreateDevice succeeded with refresh rate = 0 01.10.13 10:29:27 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 01.10.13 10:29:27 Increasing sound decompression buffer size to 1048576 bytes 01.10.13 10:30:23 WARNING: 59 clusters in structure_bsp levels\test\newmombasa\newmombasaclassic have no background sound or sound environment. 01.10.13 10:30:24 EAX: 0x00000000 01.10.13 10:30:24 EBX: 0x00000001 01.10.13 10:30:24 ECX: 0x00000000 01.10.13 10:30:24 EDX: 0x00000000 01.10.13 10:30:24 EDI: 0x0018E3C0 01.10.13 10:30:24 ESI: 0x00000000 01.10.13 10:30:24 EBP: 0x0018E298 01.10.13 10:30:24 ESP: 0x0018E288 01.10.13 10:30:24 EIP: 0x77CE0C22, 83 C4 04 C2 ????? 01.10.13 10:30:24 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #3 is not a valid animation_block index in [#0,#2) Check your animations.
|
|
|

klasher1000
Joined: Nov 1, 2012
|
Posted: Jan 10, 2013 10:40 AM
Msg. 3 of 9
umm how exactly (sorry still kinda a noob at stuff like this)
|
|
|

HaloExtreme117
Joined: May 5, 2012
~Gone~
|
Posted: Jan 10, 2013 10:44 AM
Msg. 4 of 9
In an animations file, a third block is being referenced Quote: #3 is not a valid animation_block index
when only two exist Quote: in [#0,#2)
You'll have to find out which file yourself, since stock tool doesn't tell you.
|
|
|

bourrin33
Joined: Oct 19, 2009
HEK not installed tho
|
Posted: Jan 10, 2013 10:45 AM
Msg. 5 of 9
Some animations tags are corrupted when extracted, like
-The CMT SPV2 elites, brutes and hunters -343 guilty spark
if they are in the map you'll have to replace the tags by stock ones, or find ones working
|
|
|

HaloExtreme117
Joined: May 5, 2012
~Gone~
|
Posted: Jan 10, 2013 10:46 AM
Msg. 6 of 9
Quote: --- Original message by: bourrin33 Some animations tags are corrupted when extracted, like
-The CMT SPV2 elites, brutes and hunters -343 guilty spark
if they are in the map you'll have to replace the tags by stock ones, or find ones working Which is why you should -never- overwrite tags with Hek+.
|
|
|

bourrin33
Joined: Oct 19, 2009
HEK not installed tho
|
Posted: Jan 10, 2013 11:16 AM
Msg. 7 of 9
Quote: --- Original message by: HaloExtreme117Quote: --- Original message by: bourrin33 Some animations tags are corrupted when extracted, like
-The CMT SPV2 elites, brutes and hunters -343 guilty spark
if they are in the map you'll have to replace the tags by stock ones, or find ones working Which is why you should -never- overwrite tags with Hek+. What ?
|
|
|

bourrin33
Joined: Oct 19, 2009
HEK not installed tho
|
Posted: Jan 10, 2013 04:04 PM
Msg. 8 of 9
Did he say he overwrote anything ? He's just trying to open a map he just extracted, the corrupt tags may not be stock tags, I just said he might be able to replace the ones i mentionned with stock tags
|
|
|

UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Jan 10, 2013 11:07 PM
Msg. 9 of 9
Quote: --- Original message by: Mootjuh HEK+ can corrupt tags while extracting, so overwriting good tags into potential bad tags will make your whole tagset corrupt. No it wont, it will only corrupt certain parts. Unless you just recursively extract a .scenario you won't corrupt your WHOLE tagset, and even then, you would only corrupt it if ALL the tags were bad. HEK+ has an option to save an extracted tag list every time you extract something, so just keep those somewhere that you can refer to if you ever extract a corrupt tag. You can then narrow down your search for the corrupt tag.
|
|
|