
creator843
Joined: Jul 10, 2012
I LOVE HALO!
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Posted: Jan 10, 2013 09:25 AM
Msg. 1 of 21
It is possible to have two different bipeds on each team"blue/red" without OS?
PD:if it is only possible with OS, how it can be done? Edited by creator843 on Jan 10, 2013 at 09:26 AM
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jan 10, 2013 09:29 AM
Msg. 2 of 21
I think in CTF you can make it having a certain permutation with a script while spawning in a certain trigger volule, but you can't change the hands, except if you make specific weapons for each team. You can make the script work only in CTF by checking if a certain vehicle is in a certain trigger volume
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creator843
Joined: Jul 10, 2012
I LOVE HALO!
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Posted: Jan 10, 2013 09:44 AM
Msg. 3 of 21
Quote: I think in CTF you can make it having a certain permutation with a script while spawning in a certain trigger volule, but you can't change the hands, except if you make specific weapons for each team. You can make the script work only in CTF by checking if a certain vehicle is in a certain trigger volume and i need OS for do that? or i can make it without it?
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Jan 10, 2013 09:53 AM
Msg. 4 of 21
Unlike the Halo 2 game in Halo CE there is only 1 biped in a multi-player game so all you can do is reference a permutation for that biped. Since absolutes, like saying no, freak people out let me just say that many have tried but in the 9 years this website has been open no one has succeeded in achieving what you want to do.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Jan 10, 2013 01:30 PM
Msg. 5 of 21
Well, OpsY announced multiple bipeds/permutations in RPG Beta 7 yesterday so it must be possible.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 10, 2013 01:35 PM
Msg. 6 of 21
Ask Opsy. He was able to get it working somehow; at least that's what he said.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jan 10, 2013 02:28 PM
Msg. 7 of 21
I believe it can be done, but only with two permutations of the same biped, or two models that use the same bones/animations/etc.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jan 10, 2013 03:09 PM
Msg. 8 of 21
Color tinting is hard coded, project yellow use to have a hack to let you change it. Like it was said above, you could probably manipulate it with permutations.
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Jan 10, 2013 03:26 PM
Msg. 9 of 21
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Jan 10, 2013 03:28 PM
Msg. 10 of 21
Permutations are not the same a multiple bipeds. The covenant and the master chief are rigged differently.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Jan 10, 2013 03:58 PM
Msg. 11 of 21
Covenant elite can be rigged to master chief bones, but it wont look very good.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jan 10, 2013 03:59 PM
Msg. 12 of 21
Quote: --- Original message by: Dennis Permutations are not the same a multiple bipeds. The covenant and the master chief are rigged differently. Still, it's possible by putting the two bonesets in 1 gbxmodel, and making a région for the elite and the Spartan, then making all the anims duration match, then using the method i said above. But it's a lot of importing/reexporting job that everyone was too lazy to do in the past 9 years, such as the accurate alternating shots on the ghost. And the auto map downloader. It have always been possible but no one did it because they thought your way.
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Jan 11, 2013 12:47 PM
Msg. 13 of 21
Quote: --- Original message by: bourrin33 But it's a lot of importing/reexporting job that everyone was too lazy to do in the past 9 years, such as the accurate alternating shots on the ghost. And the auto map downloader. It have always been possible but no one did it because they thought your way. The multiplayer game only references a single biped. Therefore you can not have two different bipeds in a multi-player game. This is a proven fact as it is part of the game's code base. Permutations by definition are not not the same as a separate biped. As for the other things you site as a an example of my "thinking" such as "accurate alternating shots on the ghost" I know nothing about it and have never engaged in discussion about it and the downloader, I have never said a downloader could not be developed or that it could not happen I only said we would not allow unattended or automatic downloads from our servers. That does not preclude the downloader from happening it just means someone else has to pay for it. However having the game reference two separate bipeds in a multi-player game will not happen.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jan 11, 2013 01:07 PM
Msg. 14 of 21
What if you made a custom bone set? Like, have the normal pelvis, spine, neck and head bones. The cervical's, the arms, wrists, and then just changed the legs a bit. Like, have two sets of legs. The spartan and elite. Now it would only have 6 more bones then the spartan bone set, because of the elites hours buckled legs, and then make the bones size between a spartan and elite. One custom rig later: tuh duh?
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Jan 11, 2013 01:27 PM
Msg. 15 of 21
Quote: --- Original message by: grunt_eater What if you made a custom bone set? Of course you have have different permutations that is what the word means. But you cannot have two separate bipeds in the game as the original poster wants. Maybe this will help: Permutations <> bipeds
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jan 11, 2013 01:32 PM
Msg. 16 of 21
Quote: --- Original message by: DennisQuote: --- Original message by: grunt_eater What if you made a custom bone set? Of course you have have different permutations that is what the word means. But you cannot have two separate bipeds in the game as the original poster wants. Maybe this will help: Permutations <> bipeds Same visual result, no one cares. Just trying to make people think, i have nothing against you, but only the result counts for this. But you're formally right anyways, and the example of the downloader is an awesome thing which could have made halo a lot more used if it was created in the past, and no one did it. It haves nothing to do about what you might have said... I'm just trying to spread the word that people should think less "formally", it makes good things happen. also : Biped > perms Edited by bourrin33 on Jan 11, 2013 at 01:33 PM
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Jan 11, 2013 01:32 PM
Msg. 17 of 21
someone can do a study, see how far we can get to giving the illusion of more than one multiplayer biped
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jan 11, 2013 01:35 PM
Msg. 18 of 21
Having a team working on this could make the project successful in less than two weeks I bet, but I wouldnt be a part of this, I could just help for the boneset. I have too much work to spend time on this, but I could record myselft doing an example...
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jan 11, 2013 02:32 PM
Msg. 19 of 21
Could someone explain how one would go about assigning a seperate biped permutation to each team in CTF? If anyone has a script that works, it'd be greatly appreciated.
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creator843
Joined: Jul 10, 2012
I LOVE HALO!
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Posted: Jan 11, 2013 04:57 PM
Msg. 20 of 21
Quote: Could someone explain how one would go about assigning a seperate biped permutation to each team in CTF? If anyone has a script that works, it'd be greatly appreciated. this is what i wanted in the first place ..
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jan 12, 2013 03:54 AM
Msg. 21 of 21
Quote: --- Original message by: Echo77 Could someone explain how one would go about assigning a seperate biped permutation to each team in CTF? If anyone has a script that works, it'd be greatly appreciated. Translate what I said in the second post in script language and it's done...
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