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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »How to reduce the lag of a map Single Player

Author Topic: How to reduce the lag of a map Single Player (10 messages, Page 1 of 1)
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DFagent007
Joined: Nov 11, 2010

Project Operation Secret Mision XD


Posted: Jan 3, 2013 09:39 PM    Msg. 1 of 10       
Hi I have this doubt because with my map SP, when I build it all goes well, but there are certain parts that take some lag, I wonder if there is some method to reduce it, the map weighs approximately 289 mb


Guilty_spark
Joined: Dec 8, 2011

enjoy my bright, blue, balls!


Posted: Jan 3, 2013 10:12 PM    Msg. 2 of 10       
lower graphics settings or buy a new pc. what are your specs and how many ai are there around when it lags? what type are they h1,h2,etc?


Edited by Spark on Jan 3, 2013 at 10:30 PM


DFagent007
Joined: Nov 11, 2010

Project Operation Secret Mision XD


Posted: Jan 3, 2013 10:30 PM    Msg. 3 of 10       
look at the reduced lot, is the project OP_SM, use h3 tags and cmt


Guilty_spark
Joined: Dec 8, 2011

enjoy my bright, blue, balls!


Posted: Jan 3, 2013 10:32 PM    Msg. 4 of 10       
there not much you can do about it besides lowering graphics to lowest settings,remove some ai,change tags to halo 1,or buy a new pc. you could also remove scenery that is not needed.
Edited by Spark on Jan 3, 2013 at 10:35 PM


DFagent007
Joined: Nov 11, 2010

Project Operation Secret Mision XD


Posted: Jan 3, 2013 10:34 PM    Msg. 5 of 10       
a ok, now I understand why most SP uses H1 tags


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Jan 3, 2013 11:41 PM    Msg. 6 of 10       
A lot of things can affect performance.

The amount of AI on screen, tags, bsps, ect...
or your personal computer. Be sure you're not overdoing it with the amount of content or HQ content on screen


DFagent007
Joined: Nov 11, 2010

Project Operation Secret Mision XD


Posted: Jan 4, 2013 10:57 PM    Msg. 7 of 10       
I think not, because I had this problem at the beginning of the hype of AI in an encounter, an encounter right now is ammmm ..... 8 AI in all, spread, from elites to jackals.

And my pc is an Intel Core 2 vPro
2 ghz
2 gb ram
350 gb hard drive
intel graphics card and Nvidia card

But hey, it takes little lag in parts, no big deal


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Jan 7, 2013 09:40 AM    Msg. 8 of 10       
or if you really like the graphics, just lower the resolution

looks like you could fix the lag with slightly faster core2


Guilty_spark
Joined: Dec 8, 2011

enjoy my bright, blue, balls!


Posted: Jan 7, 2013 03:57 PM    Msg. 9 of 10       
also you could use more ram I suggest 8gb or more.


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Jan 9, 2013 07:16 PM    Msg. 10 of 10       
bogus upgrade for a fixed memory usage game

 

 
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