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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »UV Mapping Lights

Author Topic: UV Mapping Lights (4 messages, Page 1 of 1)
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MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Jan 3, 2013 05:46 PM    Msg. 1 of 4       
How it looks in 3ds Max 8:


How it looks ingame:


Edit: NM Lone helped me and we got it fixed!

Edited by MatthewDratt on Jan 3, 2013 at 07:45 PM


XlzQwerty1
Joined: Aug 6, 2009


Posted: Jan 3, 2013 09:14 PM    Msg. 2 of 4       
So, what was the solution to problem?
Edited by XlzQwerty1 on Jan 3, 2013 at 09:14 PM


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Jan 4, 2013 03:31 AM    Msg. 3 of 4       
Quote: --- Original message by: XlzQwerty1

So, what was the solution to problem?
Edited by XlzQwerty1 on Jan 3, 2013 at 09:14 PM


Tool put the wrong shader in. Wrong bitmaps pretty much


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Jan 4, 2013 03:33 AM    Msg. 4 of 4       
the way the setup of the uvws were in the shaders i would think.
edit: cool not what i thought then.
Edited by ally on Jan 4, 2013 at 03:33 AM

 

 
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