
MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 3, 2013 05:46 PM
Msg. 1 of 4
How it looks in 3ds Max 8: How it looks ingame: Edit: NM Lone helped me and we got it fixed!Edited by MatthewDratt on Jan 3, 2013 at 07:45 PM
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jan 3, 2013 09:14 PM
Msg. 2 of 4
So, what was the solution to problem? Edited by XlzQwerty1 on Jan 3, 2013 at 09:14 PM
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 4, 2013 03:31 AM
Msg. 3 of 4
Quote: --- Original message by: XlzQwerty1
So, what was the solution to problem? Edited by XlzQwerty1 on Jan 3, 2013 at 09:14 PM Tool put the wrong shader in. Wrong bitmaps pretty much
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Jan 4, 2013 03:33 AM
Msg. 4 of 4
the way the setup of the uvws were in the shaders i would think. edit: cool not what i thought then. Edited by ally on Jan 4, 2013 at 03:33 AM
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