
Banshee64
Joined: Dec 4, 2012
oify
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Posted: Dec 19, 2012 03:54 PM
Msg. 1 of 5
What's the best way to get a pelican with a warthog style turret in the troop bay, 2 rocket pods on the wings, and the chin turret? Edited by Banshee64 on Dec 19, 2012 at 03:55 PM
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nihao123456ftw
Joined: Mar 24, 2012
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Posted: Dec 19, 2012 04:17 PM
Msg. 2 of 5
to make it yourself
nah jk, i think the pelican from cmt spv2 has something similar to what you wanted, go for spv2 maps like b30 or a30, however i don't think it has the warthog-style turret but their own styled turret in the troop bay
coldsnap's peli only has the warthog-styled turret in the troop bay but not chin mounted gun or rocket pods Edited by nihao123456ftw on Dec 19, 2012 at 04:37 PM
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Banshee64
Joined: Dec 4, 2012
oify
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Posted: Dec 19, 2012 04:22 PM
Msg. 3 of 5
I am literally making it myself, with new animations and some new geometry. I want to know how to make it so the driver seat can use the missile pods on the wings and the gunner seat can use the warthog style turret in the troop bay. I know the popular answer is object_attach, but this is for a multiplayer map. Edited by Banshee64 on Dec 19, 2012 at 04:22 PM
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Dec 19, 2012 05:46 PM
Msg. 4 of 5
Quote: --- Original message by: Banshee64
I am literally making it myself, with new animations and some new geometry. I want to know how to make it so the driver seat can use the missile pods on the wings and the gunner seat can use the warthog style turret in the troop bay. I know the popular answer is object_attach, but this is for a multiplayer map. Edited by Banshee64 on Dec 19, 2012 at 04:22 PM Object_attach and object_detaching constantly should achieve the desired effect, though it'll be visually horrible. You can do it by fiddling with the seats. Edited by HaloExtreme117 on Dec 19, 2012 at 05:46 PM
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Dec 19, 2012 05:51 PM
Msg. 5 of 5
Quote: --- Original message by: HaloExtreme117Quote: --- Original message by: Banshee64
I am literally making it myself, with new animations and some new geometry. I want to know how to make it so the driver seat can use the missile pods on the wings and the gunner seat can use the warthog style turret in the troop bay. I know the popular answer is object_attach, but this is for a multiplayer map. Edited by Banshee64 on Dec 19, 2012 at 04:22 PM Object_attach and object_detaching constantly should achieve the desired effect, though it'll be visually horrible. You can do it by fiddling with the seats. Well, no, object_attach and object_detach will make it so he cannot enter the seats in either of the vehicles. When a vehicle and unit connect, the child object just cannot be entered, and the parent vehicle responds with the part of it dealing with single team vehicles, so unless you're using opensauce, you cannot enter that parent vehicle while the child unit is attached. He'd have to attach scenery to the main vehicle, and use OS to set the turrets location to exactly where the scenery is. And, he'd have to worry about the half a second vehicle update time constraint on halo, so clients would only be informed every half a second of where the turret is, unless you preform hooking with OS.. I'm the only one whose worked on hooking, and I dont even have a reliable hooking system yet (although I have a whole thesis and plan thought up for making it better, although it opens security holes in servers) Otherwise, he would have to make both the rockets on the wings, and the turret on the back, both be able to be controlled by the same seats.
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