
Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 14, 2013 07:29 PM
Msg. 386 of 459
Quote: --- Original message by: Guilty_sparkQuote: --- Original message by: final4444hQuote: --- Original message by: Guilty_spark playing the firefight amnesia demo atm and I feel the rocket launcher is a little op anyone else agree? It is just a demo, it doesn't have to be perfect. I will improve many things, for sure. At least tell me if you liked the concept and the ideas. well yes of course I thought the concept was well done the only thing that took away from the fun was some of the weapons. Lightning effect is overused. Flood using homing rocket launchers is kind of unfair. Tags may need some fixing. Very fun and doesn't lag for me. Demo rating: 9.5/10 Edited by Dumb AI on Jul 14, 2013 at 07:30 PM
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Jul 14, 2013 07:33 PM
Msg. 387 of 459
Quote: --- Original message by: Dumb AIQuote: --- Original message by: Guilty_sparkQuote: --- Original message by: final4444hQuote: --- Original message by: Guilty_spark playing the firefight amnesia demo atm and I feel the rocket launcher is a little op anyone else agree? It is just a demo, it doesn't have to be perfect. I will improve many things, for sure. At least tell me if you liked the concept and the ideas. well yes of course I thought the concept was well done the only thing that took away from the fun was some of the weapons. Lightning effect is overused. Flood using homing rocket launchers is kind of unfair. Tags may need some fixing. Very fun and doesn't lag for me. Demo rating: 9.5/10 Edited by Dumb AI on Jul 14, 2013 at 07:30 PM which is why I said rocket launcher was op it also needs its damage tone down tried it on easy as well and the rockets still are one hit kill. one other thing is that the shotgun seemed to take forever to reload. Edited by Guilty_spark on Jul 14, 2013 at 07:34 PM
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jul 14, 2013 08:03 PM
Msg. 388 of 459
Quote: --- Original message by: Guilty_sparkQuote: --- Original message by: Dumb AIQuote: --- Original message by: Guilty_sparkQuote: --- Original message by: final4444hQuote: --- Original message by: Guilty_spark playing the firefight amnesia demo atm and I feel the rocket launcher is a little op anyone else agree? It is just a demo, it doesn't have to be perfect. I will improve many things, for sure. At least tell me if you liked the concept and the ideas. well yes of course I thought the concept was well done the only thing that took away from the fun was some of the weapons. Lightning effect is overused. Flood using homing rocket launchers is kind of unfair. Tags may need some fixing. Very fun and doesn't lag for me. Demo rating: 9.5/10 Edited by Dumb AI on Jul 14, 2013 at 07:30 PM which is why I said rocket launcher was op it also needs its damage tone down tried it on easy as well and the rockets still are one hit kill. one other thing is that the shotgun seemed to take forever to reload. Edited by Guilty_spark on Jul 14, 2013 at 07:34 PM longer than the first cmt sp shotgun
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jul 14, 2013 10:43 PM
Msg. 389 of 459
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jul 14, 2013 11:55 PM
Msg. 390 of 459
aww man, I hate Skype... there goes my chances
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jul 15, 2013 12:54 PM
Msg. 391 of 459
Reason the Spartans look like garbage is because they're old Spartan shaders Dratt didn't add any detail or cubemapping :o
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jul 15, 2013 12:57 PM
Msg. 392 of 459
Quote: --- Original message by: R93_Sniper Reason the Spartans look like garbage is because they're old Spartan shaders Dratt didn't add any detail or cubemapping :o No one is ever happy with the Spartan shaders I use ever. I've gone through like 6 between Takedown and CE3. At one point I just gotta use something
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jul 15, 2013 02:50 PM
Msg. 393 of 459
Quote: --- Original message by: Mootjuh
Just use shaders from Jesse's h3 tagset or something?
Are really dull and don't fit well outside the dull-ness of Foundry
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Jul 15, 2013 03:01 PM
Msg. 394 of 459
Next CE3 you guys should make Oculus-Rift accessible.
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jul 15, 2013 03:05 PM
Msg. 395 of 459
bloom of 3 0
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jul 15, 2013 03:50 PM
Msg. 396 of 459
Quote: --- Original message by: Mootjuh I might be able to help you with visual design(Like making the spartans and the stage look better etc.) I would also like this job.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jul 15, 2013 03:53 PM
Msg. 397 of 459
Quote: --- Original message by: master noobQuote: --- Original message by: Mootjuh I might be able to help you with visual design(Like making the spartans and the stage look better etc.) I would also like this job. I'd have to talk to Renegade and see what he's gonna do about the stage. This process would also involve Koz probably somewhere. But yeah if you wish to do tag work then go ahead. We'll take your tags any day :)
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jul 15, 2013 07:11 PM
Msg. 398 of 459
Quote: --- Original message by: Mootjuh You'd probably do better than I would do, so I say take him. except I dunno how to tag something. gg
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Jul 15, 2013 08:20 PM
Msg. 399 of 459
I'd love to help out for CE3 again next year, but I think it's time I step away from the stage model for next year... As you might know if you've followed us closely, my stage was made in SketchUp and, of course, got a ton of exporting issues. Looking at that, I think it'll be better if I take a gap year from modeling and take some time to figure out Gmax, Blender and/or 3DS MAX.
Dratt, thank you for giving me a chance to work with this amazing show and team this year, and I'd love to have some other job for the 2014 show. But for stage modeling, could I pass that over to CE3 2015 (if we're even gonna do that) and let someone else take my place next year?
(Again, I'd still love to help out in other positions and maybe even be an advisor for the '14 modeler. But.. I'm not sure if I could comply with the show's interests as much as Mootjuh or Master Noob here, with their experience)
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 15, 2013 09:30 PM
Msg. 400 of 459
Quote: --- Original message by: MatthewDrattQuote: --- Original message by: Mootjuh
Just use shaders from Jesse's h3 tagset or something?
Are really dull and don't fit well outside the dull-ness of Foundry I think darksoldier's shaders will be just fine.
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StormUndBlackbird
Joined: Oct 27, 2011
https://youtube.com/StormUndBlackbird
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Posted: Jul 16, 2013 12:29 AM
Msg. 401 of 459
The CE3 Livestream with live commentary from MatthewDratt, SlowBullet, me and @DeAdAnGeL#, including the Chatwing chatbox for the added reaction ;-)http://youtu.be/PYHhCL3_3FI
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licon4812
Joined: Sep 22, 2012
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Posted: Jul 16, 2013 04:12 AM
Msg. 402 of 459
i thought the spartans looked awesome at ce3
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jul 16, 2013 08:05 PM
Msg. 403 of 459
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sshers4
Joined: Apr 28, 2013
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Posted: Jul 16, 2013 08:20 PM
Msg. 404 of 459
Star wars is good but aLtis way more interest me I think so far the gameplay wise is better however I love star wars but that was copied from a movie so I can't say much about it. Take a look at bigass he worked so hard on it look at the vehicles, scenery, grass texture and yes multiplayer is fantastic. I remember I played the beta really old version but now it's been improved he detail the grass I love it. I will play star wars but I am going to play bigass first.
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P3
Joined: Dec 2, 2011
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Posted: Jul 17, 2013 10:53 AM
Msg. 405 of 459
D: You took my Covenantcovenant idea.... D:
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 17, 2013 10:57 AM
Msg. 406 of 459
Quote: --- Original message by: sshers4Star wars is good but aLtis way more interest me I think so far the gameplay wise is better however I love star wars but that was copied from a movie so I can't say much about it. Take a look at bigass he worked so hard on it look at the vehicles, scenery, grass texture and yes multiplayer is fantastic. I remember I played the beta really old version but now it's been improved he detail the grass I love it. I will play star wars but I am going to play bigass first. I think the Star Wars team did most of it entirely from scratch...
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jul 17, 2013 12:13 PM
Msg. 407 of 459
lol 69
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sshers4
Joined: Apr 28, 2013
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Posted: Jul 17, 2013 12:13 PM
Msg. 408 of 459
Quote: --- Original message by: Dumb AIQuote: --- Original message by: sshers4Star wars is good but aLtis way more interest me I think so far the gameplay wise is better however I love star wars but that was copied from a movie so I can't say much about it. Take a look at bigass he worked so hard on it look at the vehicles, scenery, grass texture and yes multiplayer is fantastic. I remember I played the beta really old version but now it's been improved he detail the grass I love it. I will play star wars but I am going to play bigass first. I think the Star Wars team did most of it entirely from scratch... We have to wait and see.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 17, 2013 01:09 PM
Msg. 409 of 459
Quote: --- Original message by: sshers4Quote: --- Original message by: Dumb AIQuote: --- Original message by: sshers4Star wars is good but aLtis way more interest me I think so far the gameplay wise is better however I love star wars but that was copied from a movie so I can't say much about it. Take a look at bigass he worked so hard on it look at the vehicles, scenery, grass texture and yes multiplayer is fantastic. I remember I played the beta really old version but now it's been improved he detail the grass I love it. I will play star wars but I am going to play bigass first. I think the Star Wars team did most of it entirely from scratch... We have to wait and see. Wait and see what? O_O
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jul 17, 2013 01:20 PM
Msg. 410 of 459
So 1,500+ youtube views already. This year has taken off way faster than previous years! Thanks a lot!
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jul 17, 2013 06:01 PM
Msg. 411 of 459
Bigass by aLTis. Really.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jul 17, 2013 06:05 PM
Msg. 412 of 459
Quote: --- Original message by: bourrin33 Bigass by aLTis. Really. Not a fan of the name, but the map looks fun. Looking forward to its release.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jul 17, 2013 06:14 PM
Msg. 413 of 459
Quote: --- Original message by: Echo77Quote: --- Original message by: bourrin33 Bigass by aLTis. Really. Not a fan of the name, but the map looks fun. Looking forward to its release. Infact the fact is if altis only did it it would look like -crap-. I modeled the bases and did a lot of tag work, and contributed to it's enhancement. Bigass is the name we will use because people actually remember it. I wanted to call it Preserve, but whatever.
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Kal825B
Joined: Jan 16, 2012
Last son of Krypt... Oh wait, i'm a clone.
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Posted: Jul 17, 2013 06:55 PM
Msg. 414 of 459
Its not that, its just theres been so many H3 campaign mods in this community. People kind've had enough... Edited by Kal825B on Jul 17, 2013 at 07:35 PM
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jul 17, 2013 07:30 PM
Msg. 415 of 459
lol unless halo 3 campaign comes into play... scarabs attack again!
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shadowslayer123
Joined: Feb 22, 2009
Not the american average
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Posted: Jul 17, 2013 07:33 PM
Msg. 416 of 459
Y u no like my ports!?! >:o
But in all reality, i swear a bunch of people were looking for a really nice h3 pelican. Mine has custom animations, physics, collision, all the good stuff. Its been released with quite a considerable amount of content.
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Jul 17, 2013 08:24 PM
Msg. 417 of 459
Quote: --- Original message by: Kal825BIts not that, its just theres been so many H3 campaign mods in this community. People kind've had enough... Edited by Kal825B on Jul 17, 2013 at 07:35 PM It wouldn't be so bad if Zigadirasu didn't actually do the same exact thing with the Halo 3 Revamp.... twice.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Jul 17, 2013 09:08 PM
Msg. 418 of 459
Remember my post in your other thread? If you're doing this for other people, then you're doing it wrong. You should do something that YOU want to do; The only reward you should expect, it the personal enjoyment you get out of doing it.
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Oskarmandude
Joined: Mar 16, 2013
Bosnia
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Posted: Jul 18, 2013 03:12 AM
Msg. 419 of 459
Oh you JUST realized that.
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Jul 23, 2013 12:59 PM
Msg. 420 of 459
So I may be a bit late to the party, but I did find the entrance animations fairly amusing. :)
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