
CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Dec 11, 2012 12:37 AM
Msg. 1 of 3
i've seen your work on OS implemented map guys, how would i make mine look like that? does OS require you to run on high resolutions? i always run mine on 800x600 with an Nvidia 9400GT and well, a CRT monitor(im saving for an LED). Any resolution higher that 1024x768 makes my FPS drop to 19.
And i made a pp bloom effect tag on OS guerilla, do i add that on the tag_collections along with the screen effects so i can have bloom? or the bloom is just added via script?
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Dec 11, 2012 01:46 AM
Msg. 2 of 3
Quote: --- Original message by: CorpseManTS i've seen your work on OS implemented map guys, how would i make mine look like that? Make use of the shader extensions mainly. Set them up well, and you can make even of the simplest of models look epic.
does OS require you to run on high resolutions? i always run mine on 800x600 with an Nvidia 9400GT and well, a CRT monitor(im saving for an LED). Resolution doesn't make any difference really, but lower resolution generally gives better FPS.
Any resolution higher that 1024x768 makes my FPS drop to 19. As I said, lower resolution generally gives better FPS.
And i made a pp bloom effect tag on OS guerilla, do i add that on the tag_collections along with the screen effects so i can have bloom? Yup. Edited by HaloExtreme117 on Dec 11, 2012 at 01:47 AM
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Dec 12, 2012 12:29 AM
Msg. 3 of 3
can you show me some bloom settings that i can base from? also, i've been playing with the shader extensions, some turned out good but most are still like i didnt use OS at all.
do you make shader extensions even without a normal and specular bitmap? just the detail map?
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