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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Unused ui cameras

Author Topic: Unused ui cameras (7 messages, Page 1 of 1)
Moderators: Dennis

Banshee64
Joined: Dec 4, 2012

oify


Posted: Dec 10, 2012 01:11 AM    Msg. 1 of 7       
Hi, is there any way to make use of the unused camera points in the default ui? namely:
load_campaign
settings
multiplayer
new_campaign


Maybe by tracking the current menu selection in the ui script?


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Dec 10, 2012 01:15 AM    Msg. 2 of 7       
of course you can use them, but are they really that interesting?.. Its just gonna be around the same ring. In a custom UI, I could understand, but why in the default one?

Anyways, to prevent the main loop from wasting your effort, you could either sleep -1 the main loop, or toss if statements all over, etc.


Banshee64
Joined: Dec 4, 2012

oify


Posted: Dec 10, 2012 01:20 AM    Msg. 3 of 7       
yeah i know i can use them, but is it possible to tell the ui script to use them when the proper menu is opened?


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Dec 10, 2012 01:23 AM    Msg. 4 of 7       
yes. I already talked about that. sleep -1, or toss some if statements in the main loop to stop it from moving it away, and just set the camera to em.


Banshee64
Joined: Dec 4, 2012

oify


Posted: Dec 10, 2012 01:34 AM    Msg. 5 of 7       
Quote: --- Original message by: kirby_422
yes. I already talked about that. sleep -1, or toss some if statements in the main loop to stop it from moving it away, and just set the camera to em.


But what argument would I put in the if statement for say.. the settings menu. shouldn't it be a while statement?


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Dec 10, 2012 01:38 AM    Msg. 6 of 7       
you'd wake a script,
(script dormant whatever
(sleep -1 ring_loop)
(camera_set <camera_point> 0)
)
and then in your back button, wake ring_loop back up.
Or, have it set a global, and in ring loop, if that global is so and so, dont do whatever, etc.


Banshee64
Joined: Dec 4, 2012

oify


Posted: Dec 10, 2012 01:41 AM    Msg. 7 of 7       
Okay thanks for explaining that.

 

 
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