
Banshee64
Joined: Dec 4, 2012
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Posted: Dec 10, 2012 01:11 AM
Msg. 1 of 7
Hi, is there any way to make use of the unused camera points in the default ui? namely: load_campaign settings multiplayer new_campaign Maybe by tracking the current menu selection in the ui script?
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Dec 10, 2012 01:15 AM
Msg. 2 of 7
of course you can use them, but are they really that interesting?.. Its just gonna be around the same ring. In a custom UI, I could understand, but why in the default one?
Anyways, to prevent the main loop from wasting your effort, you could either sleep -1 the main loop, or toss if statements all over, etc.
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Banshee64
Joined: Dec 4, 2012
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Posted: Dec 10, 2012 01:20 AM
Msg. 3 of 7
yeah i know i can use them, but is it possible to tell the ui script to use them when the proper menu is opened?
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Dec 10, 2012 01:23 AM
Msg. 4 of 7
yes. I already talked about that. sleep -1, or toss some if statements in the main loop to stop it from moving it away, and just set the camera to em.
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Banshee64
Joined: Dec 4, 2012
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Posted: Dec 10, 2012 01:34 AM
Msg. 5 of 7
Quote: --- Original message by: kirby_422 yes. I already talked about that. sleep -1, or toss some if statements in the main loop to stop it from moving it away, and just set the camera to em. But what argument would I put in the if statement for say.. the settings menu. shouldn't it be a while statement?
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Dec 10, 2012 01:38 AM
Msg. 6 of 7
you'd wake a script, (script dormant whatever (sleep -1 ring_loop) (camera_set <camera_point> 0) ) and then in your back button, wake ring_loop back up. Or, have it set a global, and in ring loop, if that global is so and so, dont do whatever, etc.
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Banshee64
Joined: Dec 4, 2012
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Posted: Dec 10, 2012 01:41 AM
Msg. 7 of 7
Okay thanks for explaining that.
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