
Mangenkyo
Joined: Jul 14, 2009
Yep!.. i know i'm in Space..
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Posted: Dec 5, 2012 03:12 PM
Msg. 1 of 68
hi everybody.. it's me! your friendly Mangenkyo.. alright.. so.. now that i have finished the damn school... i will have all the time i want! (well... not all, but.. you know), which i can use to finish my old Halo 3 UI.. BUT, im not sure of this actually.. i will confirm this next week.. if i get back.. i would start the halo 3 ui since 0! from scratch!.. and that means, a better design, a better use of the bitmaps, and blablabla.. BUT, i will need someone who could make a BSP for me.. because i can't do that much with Slappy's BSP.. well... this is the option 1.. the option 2 is.. a Halo 4 (styled) UI.. i actually have some good ideas to improve a good halo 4 UI.. so this is why i am giving this option... and i don't need a BSP for this.. if i get back, one of these UI's would probably be my last project for Halo CE, i dont like to let unfinished a project, that is why i (probably) will be back.. (this, and because a comment from Jaz inspired me..) so... do you prefer a Halo 3 UI? or a Halo 4 one? you can comment your vote.. and please, don't troll in this post.. next week i will confirm if i will be back.. 
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Dec 5, 2012 03:34 PM
Msg. 2 of 68
thought you were dennis for a second  The Halo 4 UI uses animated panels, something I don't think you can replicate in CE We finally have some near perfect H3 assets that you could put into a revamped H3 UI, you can ask Ki11er for his shaders I also think that a planet being glassed looks a lot cooler than an empty shot of space, and personally, I'm not a fan of H4's UI for clarification, what do you mean by H3/H4 "styled"?
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Mangenkyo
Joined: Jul 14, 2009
Yep!.. i know i'm in Space..
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Posted: Dec 5, 2012 03:36 PM
Msg. 3 of 68
Quote: --- Original message by: master1334 Make a haloe reach ueye with thearter mod no Quote: --- Original message by: SilentJacketthought you were dennis for a second  The Halo 4 UI uses animated panels, something I don't think you can replicate in CE We finally have some near perfect H3 assets that you could put into a revamped H3 UI, you can ask Ki11er for his shaders I also think that a planet being glassed looks a lot cooler than an empty shot of space, and personally, I'm not a fan of H4's UI for clarification, what do you mean by H3/H4 "styled"? lol, yeah, that's because i have Wheatley as my profile picture.. i know it is impossible to make an exact replica of the H4 Ui because of the animations, but i was saying to take the same design of the UI of that game and in that way, make a Halo 4 Styled UI.. actually, this happens too with the H3 UI, i can't make an exact replica of the halo 3 menu's in halo ce.. that is why it is an Styled UI, it's inspired from another game.. Edited by Mangenkyo on Dec 5, 2012 at 03:42 PM
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Dec 5, 2012 03:54 PM
Msg. 4 of 68
hm...the Infinity shot for wargames looks epic, could you replicate that?
H4 UI aesthetics are cool, but you will have to make most of it from scratch
It might be easier to make an H3 UI with perfected tags, than make all of your assets from scratch.
things you will need for an H4 UI:
-space backdrop -nebula overlay -wreckage model -astroid models -infinity model -infinity bridge model -infinity holodeck model
-various H4 sound tags
sounds like a lot of work :\
but if you feel that you can do it without giving up, go ahead.
An H3 UI seems much more practical though could you do both? Edited by SilentJacket on Dec 5, 2012 at 03:59 PM
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Dec 5, 2012 04:03 PM
Msg. 5 of 68
If you're planning on doing some UI work, I've been wanting a while to do a UI overhaul that would have firefight, custom campaign, spv3 campaign, H2SPP campaign, and Lumoria campaign.
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Mangenkyo
Joined: Jul 14, 2009
Yep!.. i know i'm in Space..
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Posted: Dec 5, 2012 04:48 PM
Msg. 6 of 68
Quote: --- Original message by: SilentJacket
hm...the Infinity shot for wargames looks epic, could you replicate that?
H4 UI aesthetics are cool, but you will have to make most of it from scratch
It might be easier to make an H3 UI with perfected tags, than make all of your assets from scratch.
things you will need for an H4 UI:
-space backdrop -nebula overlay -wreckage model -astroid models -infinity model -infinity bridge model -infinity holodeck model
-various H4 sound tags
sounds like a lot of work :\
but if you feel that you can do it without giving up, go ahead.
An H3 UI seems much more practical though could you do both? Edited by SilentJacket on Dec 5, 2012 at 03:59 PM i would just make the background of the main menu, i mean.. the space with the asteroids.. that's easy.. that's one of the things i was talking about with making improvements.. Quote: --- Original message by: Masters1337 If you're planning on doing some UI work, I've been wanting a while to do a UI overhaul that would have firefight, custom campaign, spv3 campaign, H2SPP campaign, and Lumoria campaign. yes, i was going to say that... but i would need some help from MooseGuy with the scripts.. because i dont know a sh** about scripts..
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Dec 5, 2012 05:08 PM
Msg. 7 of 68
Moose is better at them for this instance than I... but the CMT load out system is quite similar to what was done in Descent. Shoot me a PM with your contact info and I can go into further detail.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Dec 5, 2012 06:17 PM
Msg. 8 of 68
I vote for H3 UI.
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Mangenkyo
Joined: Jul 14, 2009
Yep!.. i know i'm in Space..
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Posted: Dec 5, 2012 06:29 PM
Msg. 9 of 68
Quote: --- Original message by: Masters1337 Moose is better at them for this instance than I... but the CMT load out system is quite similar to what was done in Descent. Shoot me a PM with your contact info and I can go into further detail. ill contact you later, i need to create a new xfire.. but, did you said spv3 campaign?? i have a question on that because, CMT make OS and non-OS spv3 maps right?.. that means that i have to make 2 versions of the UI, one with the OS support and another without, because of the .map and .yelo files, right?.. EDIT: i assume that MooseGuy is using a script to load a certain map when a certain option is selected, does that work with .yelo maps? you can't have 2 maps of the same name but one is .map and the another one is .yelo, right? Edited by Mangenkyo on Dec 5, 2012 at 06:30 PM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Dec 5, 2012 06:31 PM
Msg. 10 of 68
I would like a UI for foundry :D
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Dec 5, 2012 06:32 PM
Msg. 11 of 68
Well right now, all of SPV3 and the non classic map variants of the H2SPP project are going to be .yelos. SPV3 (and the CMT versions of H2SPP) also all come in Spartan and ODST variants as well.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Dec 5, 2012 06:34 PM
Msg. 12 of 68
you load the maps the same way, the map_name command. Anyways, that's all the scripts would do. You can have the default action for the widget generate an error while running the script (which just executes map_name) if they have the map, it will begin loading and you shouldnt even see the error, but if you dont have the map and it cant load, you would see the error message (which you could always just toss up a URL for the map in those errors so they can download them)
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Mangenkyo
Joined: Jul 14, 2009
Yep!.. i know i'm in Space..
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Posted: Dec 5, 2012 06:43 PM
Msg. 13 of 68
Quote: --- Original message by: Jesse I would like a UI for foundry :D you mean? pause menu?.. Quote: --- Original message by: Masters1337 Well right now, all of SPV3 and the non classic map variants of the H2SPP project are going to be .yelos. SPV3 (and the CMT versions of H2SPP) also all come in Spartan and ODST variants as well. wow, that sounds like a lot of maps to add and scripting.. but i have an idea of how to do this Quote: --- Original message by: kirby_422 you load the maps the same way, the map_name command. Anyways, that's all the scripts would do. You can have the default action for the widget generate an error while running the script (which just executes map_name) if they have the map, it will begin loading and you shouldnt even see the error, but if you dont have the map and it cant load, you would see the error message (which you could always just toss up a URL for the map in those errors so they can download them) but, i need to do an OS version to load the .yelo maps?
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Dec 5, 2012 06:48 PM
Msg. 14 of 68
nope. The script commands execute the same on any machine; its the exact same script. Its just that when the game is checking there is a map file, if they have OS the game will also be looking at .yelo's. Its OS itself that will handle choosing between yelo and map. You just need to make a .map and it can load whatever.
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Mangenkyo
Joined: Jul 14, 2009
Yep!.. i know i'm in Space..
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Posted: Dec 5, 2012 06:55 PM
Msg. 15 of 68
Quote: --- Original message by: kirby_422 nope. The script commands execute the same on any machine; its the exact same script. Its just that when the game is checking there is a map file, if they have OS the game will also be looking at .yelo's. Its OS itself that will handle choosing between yelo and map. You just need to make a .map and it can load whatever. ok then!  that's good because i dont want to install OS, mostly because i can't enjoy mods like SPV3, my computer is a piece of cra*! Edited by Mangenkyo on Dec 5, 2012 at 06:57 PM
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Dec 5, 2012 07:09 PM
Msg. 16 of 68
I'm sure we can hook you up with one of the new OS builds, you can set it so there is no performance decrease by disabling all upgraded graphical features. So all you really get is less game restrictions, new script commands, and some new tags.
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Dec 5, 2012 10:08 PM
Msg. 17 of 68
I'd vote H3 for tags and looks, and H4 for creativity also, change your avvy, every time I see that avatar, I feel like I'm in trouble 
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Dec 5, 2012 10:30 PM
Msg. 18 of 68
I'd like for you to finish that Halo 3 UI you were working on... but I wouldn't mind either a Reach or Halo 4 one.
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Dec 5, 2012 11:51 PM
Msg. 19 of 68
Halo 4 C:
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master 37
Joined: Dec 1, 2012
kills in new gbasa. nuked in contrll kast.
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Posted: Dec 6, 2012 12:00 AM
Msg. 20 of 68
hello
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Mangenkyo
Joined: Jul 14, 2009
Yep!.. i know i'm in Space..
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Posted: Dec 6, 2012 11:04 AM
Msg. 21 of 68
Quote: --- Original message by: Masters1337 I'm sure we can hook you up with one of the new OS builds, you can set it so there is no performance decrease by disabling all upgraded graphical features. So all you really get is less game restrictions, new script commands, and some new tags. i still prefer to make a non-OS version.. but i think i tryed to play spv3 a30 (a30 was the one you released right?) disabling everything and i was still having low FPS... so, idk.. Quote: --- Original message by: SilentJacket I'd vote H3 for tags and looks, and H4 for creativity how is that?.. Quote: --- Original message by: Spartan314 I'd like for you to finish that Halo 3 UI you were working on... but I wouldn't mind either a Reach or Halo 4 one. i dont like the reach menu.. :/ but i want to finish my old h3 ui project too.. i think i will just finish it.. Edited by Mangenkyo on Dec 6, 2012 at 11:07 AM
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Dec 6, 2012 11:11 AM
Msg. 22 of 68
Quote: --- Original message by: MangenkyoQuote: --- Original message by: SilentJacket I'd vote H3 for tags and looks, and H4 for creativity how is that?.. H3 tags have had a long time to be perfected, while you will have to create your own H4 tags from scratch.
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KingFisher
Joined: Jun 10, 2011
Creativity is the main element of level design.
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Posted: Dec 6, 2012 11:36 AM
Msg. 23 of 68
Maybe Halo 3 Multiplayer UI?
You know with an Elite and Spartan in the background, just standing there looking bad ass..
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Dec 6, 2012 11:40 AM
Msg. 24 of 68
he could actually simulate the H3 UI in entirety, all he has to do is replace the spinning globe with the MC/Arby bipeds with a citadel backdrop
Mangenkyo, can you put the covenant carriers actually orbiting and glassing the bits around the artifact?
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Mangenkyo
Joined: Jul 14, 2009
Yep!.. i know i'm in Space..
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Posted: Dec 6, 2012 12:58 PM
Msg. 25 of 68
Quote: --- Original message by: SilentJacket he could actually simulate the H3 UI in entirety, all he has to do is replace the spinning globe with the MC/Arby bipeds with a citadel backdrop
Mangenkyo, can you put the covenant carriers actually orbiting and glassing the bits around the artifact? sorry, i can't.. i would need animations to do that, and you can't use any animations at all in the UI's.. :/ Quote: --- Original message by: KingFisher Maybe Halo 3 Multiplayer UI?
You know with an Elite and Spartan in the background, just standing there looking bad ass.. yes, i can do that, but.. as i said, they would just be scenery's, without animations.. Quote: --- Original message by: SilentJacket H3 tags have had a long time to be perfected, while you will have to create your own H4 tags from scratch. like i said. i would just make the space background with the asteroids.. but now i am decided to finish the h3 ui.. Edited by Mangenkyo on Dec 6, 2012 at 01:03 PM
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Dec 6, 2012 02:46 PM
Msg. 26 of 68
Did anyone ever tried to play recorded animations or to force animations to play like in cinematics ?
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Dec 6, 2012 02:49 PM
Msg. 27 of 68
I think it was brought up a long time ago, but if animations can't be used in UIs, then how come the original UI had the Halo ring spinning around?
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Dec 6, 2012 02:49 PM
Msg. 28 of 68
Quote: --- Original message by: bourrin33 Did anyone ever tried to play recorded animations or to force animations to play like in cinematics ? Neither recorded animations, nor scenery animations, work in UI maps.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Dec 6, 2012 02:51 PM
Msg. 29 of 68
Quote: --- Original message by: Spartan314 I think it was brought up a long time ago, but if animations can't be used in UIs, then how come the original UI had the Halo ring spinning around? Sliding bitmap. @haloextremelydumbcomments Did you ever try ? i dont think so by answering so fast Edited by bourrin33 on Dec 6, 2012 at 02:53 PM
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Dec 6, 2012 02:53 PM
Msg. 30 of 68
Quote: --- Original message by: bourrin33Quote: --- Original message by: Spartan314 I think it was brought up a long time ago, but if animations can't be used in UIs, then how come the original UI had the Halo ring spinning around? Sliding bitmap. There's no such thing. It's an animated texture.
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Dec 6, 2012 02:53 PM
Msg. 31 of 68
can it be done in OS?
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Dec 6, 2012 02:55 PM
Msg. 32 of 68
Quote: --- Original message by: bourrin33 @haloextremelydumbcomments Did you ever try ? i dont think so by answering so fast Edited by bourrin33 on Dec 6, 2012 at 02:53 PM That makes no sense at all. You mad bro?Quote: --- Original message by: SilentJacket can it be done in OS? I'm unaware of how OS affects UI's, but as far as I know, it makes no difference. Edited by haloextreme117 on Dec 6, 2012 at 02:56 PM
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Dec 6, 2012 03:00 PM
Msg. 33 of 68
Stop acting smart. Please. stop. and it's not the first time you talk without knowing what you're talking about. And, of course, I'm so mad you can even imagine. Really. No...Edit : Some badass OS/Guy who knows halo's code should explain us a bit more about this, so we might hear about what we could do. MASTERZ, KORNMANNEdited by bourrin33 on Dec 6, 2012 at 03:02 PM
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Dec 6, 2012 03:02 PM
Msg. 34 of 68
I'm not acting smart. I am simply stating facts. Yes, your screenshot just proved what I said. There is no such thing as a sliding bitmap. It's a texture animation using the slide function, if you really want to go into details. Quote: Edit : Some badass OS/Guy who knows halo's code should explain us a bit more about this, so we might hear about what we could do. MASTERZ, KORNMANN
If by OS guy, you mean an OS developer, that's me. And Masterz doesn't know the code itself, he just uses what it provides. Edited by haloextreme117 on Dec 6, 2012 at 03:07 PM
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Dec 6, 2012 03:22 PM
Msg. 35 of 68
Would like to see your UI when its completed!!
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