
Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Dec 3, 2012 06:05 PM
Msg. 71 of 109
What anims can we remove from the H3 Spartan anims. The limit is 256.There's almost 500.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Dec 3, 2012 10:12 PM
Msg. 72 of 109
I got rid of every animation except the hand-held weapon related ones. Still doesn't work.
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Choking Victim
Joined: Jan 13, 2008
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Posted: Dec 3, 2012 10:22 PM
Msg. 73 of 109
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Dec 3, 2012 10:28 PM
Msg. 74 of 109
If you want to download it,you might have to change https to http Then,you save the page.Set the format as all files. Edited by Dumb AI on Dec 3, 2012 at 10:31 PM
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Ki11erFTW
Joined: Jul 4, 2009
You've seen nothing yet.
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Posted: Dec 3, 2012 11:10 PM
Msg. 75 of 109
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Spartan Tom
Joined: Oct 23, 2011
Inactive
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Posted: Dec 4, 2012 12:14 AM
Msg. 76 of 109
I have this message in sapien After I've changed the animations for the laser magnum.12.04.12 08:22:31 sapien pc 01.00.00.0609 ---------------------------------------------- 12.04.12 08:22:31 reference function: _write_to_error_file 12.04.12 08:22:31 reference address: 401b13 12.04.12 08:22:31 Couldn't read map file './sapienbeta.map' 12.04.12 08:22:32 CreateDevice succeeded with refresh rate = 0 12.04.12 08:22:32 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 12.04.12 08:22:32 Increasing sound decompression buffer size to 1048576 bytes 12.04.12 08:22:35 the model 'zteam\objects\weapons\single\magnum\h3_laser\models\magnum_fp' and the animation graph 'zteam\objects\weapons\single\magnum\h3\animations\magnum_fp_spartan' don't match 12.04.12 08:22:35 the object 'zteam\objects\weapons\single\magnum\h3_laser\magnum' will not animate 12.04.12 08:22:35 the model 'zteam\objects\weapons\single\magnum\h3_laser\models\magnum_fp' and the collision model 'zteam\objects\weapons\single\magnum\h3\collisions\magnum_tp' don't match (node counts don't match) 12.04.12 08:22:35 the object 'zteam\objects\weapons\single\magnum\h3_laser\magnum' will not be collidable 12.04.12 08:22:38 WARNING: 27 clusters in structure_bsp levels\test\tutorial\tutorial have no background sound or sound environment. 12.04.12 08:22:38 local player 0, weapon (0x0), deleted unexpectedly
Does anybody have the proper animations for the magnum?
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Dec 4, 2012 01:05 AM
Msg. 77 of 109
Those animations stay the same. You need to use the Halo 3 spartan model and animations provided to be able to pick up several weapons included, including the laser magnum.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Dec 4, 2012 01:12 AM
Msg. 78 of 109
What is the laser magnum?
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Dec 4, 2012 01:18 AM
Msg. 79 of 109
Regular H3 magnum, with the exception that pressing Q turns on a laser from the expected location.
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Banshee64
Joined: Dec 4, 2012
oify
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Posted: Dec 4, 2012 02:06 AM
Msg. 80 of 109
So there aren't any character animations?
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Dec 4, 2012 02:37 AM
Msg. 81 of 109
there is.
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Spartan Tom
Joined: Oct 23, 2011
Inactive
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Posted: Dec 4, 2012 07:32 AM
Msg. 82 of 109
I got this error while opening the biped in OS_Guerilla: http://imgur.com/y8t2Z
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Dec 4, 2012 09:43 AM
Msg. 83 of 109
I'm not really sure, but I believe ZTeam was renamed from ZMT, and I'm assuming the z stands for zealot, however I'm not positive on that. But the bigger question is what does the G stand for? 
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Choking Victim
Joined: Jan 13, 2008
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Posted: Dec 4, 2012 10:02 AM
Msg. 84 of 109
Quote: --- Original message by: Invader Veex I'm not really sure, but I believe ZTeam was renamed from ZMT, and I'm assuming the z stands for zealot, however I'm not positive on that. Yeah, that's right.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Dec 10, 2012 09:19 PM
Msg. 85 of 109
Quote: --- Original message by: Bungie LLC
I noticed that Zteam's old FP leg work is included in this release. How would one go about setting up the FP legs to be veiwed in-game on the biped FP, ect? I would like to know if anyone is aware on how to do so for sure before I go off and pointlessly experiment with it myself if someone already has prior knowledge on how. Edited by Bungie LLC on Dec 10, 2012 at 07:29 PM Use a script that attaches the scenery parts to a modified biped with special markers.
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Dec 11, 2012 01:50 AM
Msg. 86 of 109
Quote: --- Original message by: t3h m00kz oh boy does this include all the asset extractors???? Nah, just the content itself.
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Dec 11, 2012 03:08 AM
Msg. 87 of 109
i thought the reach MG there was the ripped off the tripod, turns out im carrying the turret w/ the 3pod in 3rd person. the hammer was fun to use! me vs a couple of brutes with hammers and elites with swords.
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nihao123456ftw
Joined: Mar 24, 2012
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Posted: Dec 11, 2012 04:34 AM
Msg. 88 of 109
How do I have the multiple animation perms using open sauce? Do I just make multiple animations with %[number] at the end, then reference that in the next animations field in the tag?
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Dec 11, 2012 04:45 AM
Msg. 89 of 109
It's like any 3p animation I believe. Set it up the same way with permutations.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Dec 11, 2012 09:09 AM
Msg. 90 of 109
CMT....I mean ZTEAM.....uhh.....RIPZ!!1!!1!!11! Awesome though. If you ever talk to them, tell them I said thank you for all their contributions. There were many times where they made the impossible in Custom Edition seem possible on a technical level. And Masterz, this is still my most favorite GIF on the internet: Edited by DarkHalo003 on Dec 11, 2012 at 09:12 AM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Dec 11, 2012 04:00 PM
Msg. 91 of 109
CADead unfortunately. He was fun to talk to but he's never on anymore.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Dec 11, 2012 06:06 PM
Msg. 92 of 109
Hypocrite?
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Dec 11, 2012 06:55 PM
Msg. 93 of 109
Yes, I just leaked a great deal of information. /sarcasm
It would be cool if Zteam were able to complete their associated project, The Pit. Last I remember, it wasn't finished because of a lame untextured pelican but whatever.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Dec 11, 2012 10:04 PM
Msg. 94 of 109
You could've left out the ZTeam part.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Dec 11, 2012 10:17 PM
Msg. 95 of 109
Just ignore him, from now on so will I.
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Dec 11, 2012 11:45 PM
Msg. 96 of 109
Quote: --- Original message by: Jesse Yes, I just leaked a great deal of information. /sarcasm
It would be cool if Zteam were able to complete their associated project, The Pit. Last I remember, it wasn't finished because of a lame untextured pelican but whatever. If it really wasn't finished because of an untextured pelican, hell, I'll finish it.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Dec 12, 2012 01:19 AM
Msg. 97 of 109
Uh, it's not an OS map, and there are no OS tags in this. You just need OS tools because they contain the enhancements to the stock tools Zteam did. While the tools may have limits in them (the number of animations allowed to be displayed in a tag in this maps instance for example), the game has no limitations. The tags in here can be used to create maps that are 100% compatible with the stock game.
Edit: The pit isn't out because Penguin (who modeled it) doesn't want it released. I can try to hook up some old hard drives and see if there is anything from it this weekend though. Edited by Masters1337 on Dec 12, 2012 at 01:27 AM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Dec 13, 2012 08:47 PM
Msg. 98 of 109
Quote: --- Original message by: Masters1337 Edit: The pit isn't out because Penguin (who modeled it) doesn't want it released. Edited by Masters1337 on Dec 12, 2012 at 01:27 AM How come?
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Dec 13, 2012 09:58 PM
Msg. 99 of 109
It's my understanding that he wants to finish it when he has time to.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Dec 13, 2012 10:18 PM
Msg. 100 of 109
Which is...never. Such a busy world!
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Dec 13, 2012 10:21 PM
Msg. 101 of 109
Well he put a lot of time into it, that map isn't ripped after all.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Feb 5, 2013 10:16 AM
Msg. 102 of 109
In case you missed in the the foundry thread Quote: --- Original message by: Choking Victim So the last zteam tag release was extracted with hek+, which doesn't use the tag definitions found in the HEK tools. Instead it uses some half-assed plugin system Steelix came up with for getting data of a certain size/type and dumping it into a tag (which doesn't always work 100% of the time as you've all noticed).
So instead try these: *link removed by admin
Straight from the horses teet. Hopefully proper original tags correct the issue. Edited by Dennis on Feb 6, 2013 at 02:52 PM
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Feb 5, 2013 11:48 AM
Msg. 103 of 109
That link gives a positive on virus scanner, don't download this.
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Choking Victim
Joined: Jan 13, 2008
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Posted: Feb 5, 2013 12:18 PM
Msg. 104 of 109
Lodex speaks the truth, I put a virus in there.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 5, 2013 06:08 PM
Msg. 105 of 109
No worries. File appears to be safe. I extracted some folders and nothing terrible happened.
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