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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »GIVE US THE TAGS!!!!!

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Author Topic: GIVE US THE TAGS!!!!! (109 messages, Page 2 of 4)
Moderators: Dennis

Choking Victim
Joined: Jan 13, 2008


Posted: Dec 2, 2012 11:55 PM    Msg. 36 of 109       
If someone can give me a list of the tags in particular that have bugs, I might be able to re-extract them with something that does the job better than hek+.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Dec 2, 2012 11:55 PM    Msg. 37 of 109       
Tbh, the date has probably been either pushed back, or ahead. I was waiting on some shotgun animations that I don't need, but now I just have to make this tagset work with mine. DSalimander is still working on the BSP.

But this isn't the thread for that.

@CV

I doubt anyone has really combed through the tags yet, but so far I have:

Shotgun .weapon comes out as undefined.
Assault rifle firing effects are messed up (particles.)
z_tutorial.scenario is corrupt
The spartans' .biped seems to be missing for the H3
A lot of the HUD bitmaps seem to be missing (tags\zteam\hud)
Edited by Jesse on Dec 2, 2012 at 11:59 PM


Ki11erFTW
Joined: Jul 4, 2009

You've seen nothing yet.


Posted: Dec 3, 2012 12:00 AM    Msg. 38 of 109       
Thank you. I normally perfer to make my own tags, but following Z-team since CAD's H2 mod for PC, I know that these are A-class tags. I will look over these and possibly include some things in my maps. Thank you again.


Spartan_094
Joined: Jan 8, 2008


Posted: Dec 3, 2012 12:21 AM    Msg. 39 of 109       
The H3 Spartan Animations is the really buggered tag.
tags\zteam\objects\characters\spartan\h3\test\spartan_tp5.model_animations

Gives me this when trying to compile (I am using OS) and OS Sapien crashes trying to use it.
EAX: 0x00000000
EBX: 0x11CA6901
ECX: 0x00000000
EDX: 0x00000000
EDI: 0x00189FC8
ESI: 0x00000000
EBP: 0x00189EA0
ESP: 0x00189E90
EIP: 0x778B0C22, 83 C4 04 C2 ?????
EXCEPTION halt in \halopc\haloce\source\models\model_animation_definitions.c,#82
7: (byte*)translation_node_info>=(byte*)animation->data.address && (byte*)transl
ation_node_info< (byte*)animation->data.address + animation->data.size


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Dec 3, 2012 12:23 AM    Msg. 40 of 109       
Only OS guerilla can open that tag. The rest of OS doesn't support it. You will have to open in in os_guerilla and remove blocks not needed for your purposes.


Spartan_094
Joined: Jan 8, 2008


Posted: Dec 3, 2012 12:34 AM    Msg. 41 of 109       
Quote: --- Original message by: Masters1337
Only OS guerilla can open that tag. The rest of OS doesn't support it. You will have to open in in os_guerilla and remove blocks not needed for your purposes.

Oh ok thanks.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Dec 3, 2012 12:37 AM    Msg. 42 of 109       
Quote: --- Original message by: Spartan_094
Quote: --- Original message by: Masters1337
Only OS guerilla can open that tag. The rest of OS doesn't support it. You will have to open in in os_guerilla and remove blocks not needed for your purposes.

Oh ok thanks.


I had all the tags compiled in a map for you.


Spartan_094
Joined: Jan 8, 2008


Posted: Dec 3, 2012 12:43 AM    Msg. 43 of 109       
Quote: --- Original message by: Jesse
Quote: --- Original message by: Spartan_094
Quote: --- Original message by: Masters1337
Only OS guerilla can open that tag. The rest of OS doesn't support it. You will have to open in in os_guerilla and remove blocks not needed for your purposes.

Oh ok thanks.


I had all the tags compiled in a map for you.

You had my version of the h3 spartan, not zteams. I'm trying to get it to work for foundry.


Ki11erFTW
Joined: Jul 4, 2009

You've seen nothing yet.


Posted: Dec 3, 2012 12:59 AM    Msg. 44 of 109       
I deleted around half of the animation blocks and still same error. If anyone has the source max file to the spartan to play with that would be nice. I dont have a working EMF importer with max 8.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Dec 3, 2012 01:14 AM    Msg. 45 of 109       
get on aim


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Dec 3, 2012 01:50 AM    Msg. 46 of 109       


just kidding,

thanks very much for the tagzzzz


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Dec 3, 2012 02:19 AM    Msg. 47 of 109       
Quote: --- Original message by: Ki11erFTW
but following Z-team since CAD's H2 mod for PC


Anyone remember the campaign mod? Anyone got any pictures of that? I looked up the thread on Modacity but the images were hosted on Halo Trial Mods.


game user10
Joined: Dec 9, 2011

Who is the Overseer?


Posted: Dec 3, 2012 03:58 AM    Msg. 48 of 109       
So, anybody have a list of stuff in there?


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Dec 3, 2012 04:01 AM    Msg. 49 of 109       
[facepalm]

Well, now Master 34 is certain that he isn't Altheros.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Dec 3, 2012 04:03 AM    Msg. 50 of 109       
Quote: --- Original message by: Altheros00
I sure hope that ShadowSpartan is allowing this. Almost every weapon is composed of many shaders, the extracted animations look bad at CE so i might do the animating myself so at least i can have credits.

Thanks ZTeam ( CtrlAltDestr0y, ShadowSpartan, ChockingVictim ) and the guy who made the thread ( Masterz1337 ).


Clearly all you want is credit, you probably can't animate worth a a damn anyway.


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Dec 3, 2012 04:30 AM    Msg. 51 of 109       
Quote: --- Original message by: Jesse
Quote: --- Original message by: Altheros00
I sure hope that ShadowSpartan is allowing this. Almost every weapon is composed of many shaders, the extracted animations look bad at CE so i might do the animating myself so at least i can have credits.

Thanks ZTeam ( CtrlAltDestr0y, ShadowSpartan, ChockingVictim ) and the guy who made the thread ( Masterz1337 ).


Clearly all you want is credit, you probably can't animate worth a a damn anyway.


Please Jesse, do not ruin the fantasy of a 10-year old with the mind of a 4 year old.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Dec 3, 2012 04:55 AM    Msg. 52 of 109       
You are right sir, I apologize and I know I must redeem myself:


*image removed by admin
Edited by Dennis on Dec 3, 2012 at 10:38 PM


Spartan Tom
Joined: Oct 23, 2011

Inactive


Posted: Dec 3, 2012 07:26 AM    Msg. 53 of 109       
Has anybody have problems picking up the weapon in-game? I have problems picking up the h3 laser magnum and the h3 battle rifle after I put the weapons in sapien.Any way to fix this?


Xiao
Joined: Nov 14, 2012

Keiichi-kun o mitsuketa.


Posted: Dec 3, 2012 08:01 AM    Msg. 54 of 109       
@Choking Victim

If you could reupload the bugged halo 3 biped animations, that would be great!


Spartan_094
Joined: Jan 8, 2008


Posted: Dec 3, 2012 08:03 AM    Msg. 55 of 109       
Quote: --- Original message by: TheElitePro
Has anybody have problems picking up the weapon in-game? I have problems picking up the h3 laser magnum and the h3 battle rifle after I put the weapons in sapien.Any way to fix this?


Are the weapon labels set right...?


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Dec 3, 2012 09:47 AM    Msg. 56 of 109       
No one will notice I'm taking the spartan laser charge effect...


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Dec 3, 2012 10:28 AM    Msg. 57 of 109       
Quote: --- Original message by: TheElitePro
Has anybody have problems picking up the weapon in-game? I have problems picking up the h3 laser magnum and the h3 battle rifle after I put the weapons in sapien.Any way to fix this?

They are set to use the H3 anims in the pack,so that means you don't have right anims for each weapon.

Choking Victim,can you possibly remove the extra biped anims?

Edited by Dumb AI on Dec 3, 2012 at 05:57 PM


ptowery
Joined: Aug 28, 2007

oify


Posted: Dec 3, 2012 02:41 PM    Msg. 58 of 109       
Are there any tools in this pack?

Edit:
Because I would rather make my own versions of these tags; I have a problem with using someone else s tags.
Edited by ptowery on Dec 3, 2012 at 02:42 PM


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Dec 3, 2012 03:18 PM    Msg. 59 of 109       
Quote: --- Original message by: ptowery

Are there any tools in this pack?

Edit:
Because I would rather make my own versions of these tags; I have a problem with using someone else s tags.
Edited by ptowery on Dec 3, 2012 at 02:42 PM

Nope, just the tags themselves.


ptowery
Joined: Aug 28, 2007

oify


Posted: Dec 3, 2012 03:34 PM    Msg. 60 of 109       
and I'm sure they have that ugly fakebumping effect on them.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Dec 3, 2012 03:48 PM    Msg. 61 of 109       
Well, it was the best way to do things back then. I'd love to see their content with OS. You've all seen what Ki11as ripped content looks like it with it.


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Dec 3, 2012 03:52 PM    Msg. 62 of 109       
A little late, but better late than never.
Hope to see these put to good use.

Cheers to MC Masterz, Slick Shadey, Choclat V and Computer Aided Design!


ptowery
Joined: Aug 28, 2007

oify


Posted: Dec 3, 2012 04:01 PM    Msg. 63 of 109       
Can you release their notes on jmad tags?


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Dec 3, 2012 04:09 PM    Msg. 64 of 109       
Or use Zteams old H2 animations :( :o :) :D


ptowery
Joined: Aug 28, 2007

oify


Posted: Dec 3, 2012 04:13 PM    Msg. 65 of 109       
Quote: --- Original message by: Jesse
Or use Zteams old H2 animations :( :o :) :D


That's just so lazy.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Dec 3, 2012 04:17 PM    Msg. 66 of 109       
Better than using H1.

More compatible than using Zteams' (till I get 094's edit.)


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Dec 3, 2012 04:30 PM    Msg. 67 of 109       
well this came out of nowhere...

unless I missed something, haven't been on the forums for a few days...


clonetrooper163
Joined: Oct 19, 2011


Posted: Dec 3, 2012 04:37 PM    Msg. 68 of 109       
Quote: --- Original message by: ptowery
Can you release their notes on jmad tags?


That right there will never be released sorry but that's not gonna happen, some stuff is made to be kept a secret or from prying eyes, but if Gravemind just happen to look into it a little harder he may be surprised how easy it'd be

sorry if this sounds a little rude


Edited by clonetrooper163 on Dec 3, 2012 at 04:39 PM


ptowery
Joined: Aug 28, 2007

oify


Posted: Dec 3, 2012 05:05 PM    Msg. 69 of 109       
Quote: --- Original message by: Jesse
Better than using H1.

More compatible than using Zteams' (till I get 094's edit.)


So zteam has character animations?


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Dec 3, 2012 05:37 PM    Msg. 70 of 109       
just realized there's an e3 2003 h3 br remake in this pack *salivates uncontrollably*

god animations look just like the demo vid!

 
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