
killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Dec 1, 2012 10:17 PM
Msg. 1 of 8
so as i was trying to compile my opensauce shaders test map i got this error
12.01.12 19:14:39 tool pc 01.00.09.0620 ---------------------------------------------- 12.01.12 19:14:39 reference function: _write_to_error_file 12.01.12 19:14:39 reference address: 42ca20 12.01.12 19:14:39 WARNING: 1 clusters in structure_bsp levels\ambry\ambry have no background sound or sound environment. 12.01.12 19:14:40 EAX: 0x00000000 12.01.12 19:14:40 EBX: 0x08E39201 12.01.12 19:14:40 ECX: 0x00000000 12.01.12 19:14:40 EDX: 0x00000000 12.01.12 19:14:40 EDI: 0x0018A1F8 12.01.12 19:14:40 ESI: 0x00000000 12.01.12 19:14:40 EBP: 0x0018A0D0 12.01.12 19:14:40 ESP: 0x0018A0C0 12.01.12 19:14:40 EIP: 0x77060C22, 83 C4 04 C2 ????? 12.01.12 19:14:40 EXCEPTION halt in \halopc\haloce\source\cache\predicted_resources.c,#232: resource_index>=0 && resource_index<bitmap_group->bitmaps.count
any ideas, because now it is giving it out to everything that i attempt to compile
scratch that its only a specific few maps. hmmm Edited by killzone64 on Dec 1, 2012 at 10:21 PM
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Dec 2, 2012 09:29 AM
Msg. 2 of 8
Quote: --- Original message by: killzone64
so as i was trying to compile my opensauce shaders test map i got this error
12.01.12 19:14:39 tool pc 01.00.09.0620 ---------------------------------------------- 12.01.12 19:14:39 reference function: _write_to_error_file 12.01.12 19:14:39 reference address: 42ca20 12.01.12 19:14:39 WARNING: 1 clusters in structure_bsp levels\ambry\ambry have no background sound or sound environment. 12.01.12 19:14:40 EAX: 0x00000000 12.01.12 19:14:40 EBX: 0x08E39201 12.01.12 19:14:40 ECX: 0x00000000 12.01.12 19:14:40 EDX: 0x00000000 12.01.12 19:14:40 EDI: 0x0018A1F8 12.01.12 19:14:40 ESI: 0x00000000 12.01.12 19:14:40 EBP: 0x0018A0D0 12.01.12 19:14:40 ESP: 0x0018A0C0 12.01.12 19:14:40 EIP: 0x77060C22, 83 C4 04 C2 ????? 12.01.12 19:14:40 EXCEPTION halt in \halopc\haloce\source\cache\predicted_resources.c,#232: resource_index>=0 && resource_index<bitmap_group->bitmaps.count
any ideas, because now it is giving it out to everything that i attempt to compile
scratch that its only a specific few maps. hmmm Edited by killzone64 on Dec 1, 2012 at 10:21 PM Make sure that you're using build-cache-file-ex, not the stock build-cache-file.
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Dec 2, 2012 10:26 AM
Msg. 3 of 8
i am using build cache file ex
heres the command im using, it works for every other map
os_tool.exe build-cache-file-ex "" 0 0 1 kzcm\opensauce_maps\ports
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Dec 2, 2012 10:29 AM
Msg. 4 of 8
Quote: --- Original message by: killzone64 i am using build cache file ex
heres the command im using, it works for every other map
os_tool.exe build-cache-file-ex "" 0 0 1 kzcm\opensauce_maps\ports Can you post one of the shaders that all of the maps that don't work use? Either a screenshot of the tag, or the tag itself will do.
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Dec 2, 2012 11:28 AM
Msg. 5 of 8
here ya go http://www.mediafire.com/?edj4zqje4fjlfb1 i tracked it down to my DMR that i ported, it worked great until i started messing with bitmap compression types. then it gave me this error, i deleted and exported the bitmaps again in color key transparency but i still get the error so if you could find a fix that would be great.
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Dec 2, 2012 11:40 AM
Msg. 6 of 8
Quote: --- Original message by: killzone64here ya go http://www.mediafire.com/?edj4zqje4fjlfb1 i tracked it down to my DMR that i ported, it worked great until i started messing with bitmap compression types. then it gave me this error, i deleted and exported the bitmaps again in color key transparency but i still get the error so if you could find a fix that would be great. Trying to replicate the error here, but some files are missing. Could you upload them? Quote: Tool: Missing tags: kzcm\weapons\reach\assault-rifle\bitmaps\gun_microbump.bitmap reach\weapons\dmr\shaders\numbers.shader_transparent_chicago reach\weapons\dmr\shaders\numbers.shader_transparent_chicago kzcm\weapons\reach\assault-rifle\bitmaps\rubber_microbump.bitmap kzcm\weapons\reach\assault-rifle\bitmaps\gun_microbump.bitmap reach\weapons\dmr\sounds\melee.sound reach\weapons\dmr\sounds\ready.sound reach\weapons\dmr\sounds\reload.sound
### FAILED TO COMPILE (red) HaloSenox Editing Kit Private Beta C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>
Edited by haloextreme117 on Dec 2, 2012 at 11:40 AM
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Dec 2, 2012 12:43 PM
Msg. 7 of 8
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Dec 2, 2012 03:47 PM
Msg. 8 of 8
Found the problem, it's a non-power-of-two bitmap. To fix it, open up kzcm\weapons\reach\assault-rifle\bitmaps\gun_microbump in photoshop, make it a power-of-two, then recompile.
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