
Vergil
Joined: Jun 13, 2011
you're just mad cuz you're angry
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Posted: Nov 28, 2012 07:33 PM
Msg. 1 of 3
Okay, I have some Reach models, with diffuse textures on them. I don't care about bump or that atm, but I'm having some trouble making them not white. For example, I have a spartan model that I don't want to be white , I want them to have primary colors and secondary colors just like Halo Reach. Any help would be appreciated.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Nov 28, 2012 08:52 PM
Msg. 2 of 3
Take a regular "Standard" material. Click the box where you add a bitmap, and select "Composite" Add another layer or 2 in the composite Add the diffuse in the bitmap slot. Add a mask in the mask slot. On the left of the bitmap slot there is colour correction, click that. Select the colour you want. There is another setting that i cant remember its name, somewhere under where you added the colour, it may be called power or something.
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