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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Color correction.

Author Topic: Color correction. (3 messages, Page 1 of 1)
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Vergil
Joined: Jun 13, 2011

you're just mad cuz you're angry


Posted: Nov 28, 2012 07:33 PM    Msg. 1 of 3       
Okay, I have some Reach models, with diffuse textures on them. I don't care about bump or that atm, but I'm having some trouble making them not white. For example, I have a spartan model that I don't want to be white , I want them to have primary colors and secondary colors just like Halo Reach. Any help would be appreciated.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Nov 28, 2012 08:52 PM    Msg. 2 of 3       
Take a regular "Standard" material.
Click the box where you add a bitmap, and select "Composite"
Add another layer or 2 in the composite
Add the diffuse in the bitmap slot.
Add a mask in the mask slot.
On the left of the bitmap slot there is colour correction, click that.
Select the colour you want.
There is another setting that i cant remember its name, somewhere under where you added the colour, it may be called power or something.


Vergil
Joined: Jun 13, 2011

you're just mad cuz you're angry


Posted: Nov 28, 2012 09:11 PM    Msg. 3 of 3       
Thank you so much. This is perfect.

 

 
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