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Author Topic: Is there a way I could make a machinima using Halo 2 vista? (2 messages, Page 1 of 1)
Moderators: Dennis

Machinima_Freak
Joined: Apr 14, 2012


Posted: Nov 27, 2012 08:16 AM    Msg. 1 of 2       
If so, please leave a link for the website that gives a tutorial on it... or just give me a tutorial here.
Edited by Machinima_Freak on Nov 27, 2012 at 08:22 AM


Kills_Alone
Joined: Jun 17, 2009

I ain't got no candy for you, NO CANDY


Posted: Nov 27, 2012 06:22 PM    Msg. 2 of 2       
Yes, but you need to ask yourself where the setting would be then you know if you need custom maps, default maps, or a combination of both.

I have been working on putting together a H2V collection with multiple purposes. One of which is for Machinima.


You can see some of my team's work here on YouTube.


As of late I am modding Outskirts (Old Mombasa) to the following for Machinima purposes:

-All Marines are ODST - some have human heads (such as Johnson), most have ODST helmets (which is actually a head permutation)

-Changed the sky to a more cloudy/foggy sky

-Adjusted starting location

-Start with Rockets instead of BR which can be traded with other ODST Marines

-Pilot and Co-Pilot are now visible when picking up Johnson

-In one variant you play as an ODST (but this is limited to Third Person), I will attempt to get this recorded when playing Co-op


----------------------------------------------------------------------------


And here are some tools I recommend:

Ambiguous Alpha v2.5 - for Third Person/Still Cam

Ambiguous Beta v1.0 Pre-Release - for Real-Time Editing

Gravemind v1.6B - for Meta Edit/Swap

H2V Blu Trainer vK2 - for Third Person/Still Cam/Fly Cam

HUD Removal - remove HUD and on-screen text

Mr. Mohawk v1.2 - for Meta Edit/Swap
Edited by Kills_Alone on Nov 28, 2012 at 01:52 AM

 

 
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