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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Marine Bones

Author Topic: Marine Bones (4 messages, Page 1 of 1)
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Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Nov 18, 2012 01:30 PM    Msg. 1 of 4       
So I'm trying to rig a biped to the Halo CE marine bones, but I can't do that since the skeleton isn't doesn't have a selection that selects the whole thing, therefore, I can't attatch the biped to the bones. Anyone able to help me out here?


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Nov 18, 2012 01:43 PM    Msg. 2 of 4       
Well when you create a biped in 3ds Max, you go to the sublist and it'll say "Bip01" and underneath that, all the parts of it. When you select "Bip01", it selects all of the parts. The marine bones don't have a "Bip01". And so what I'm asking is how do I attatch them to my my character so I can rig it the the marine bones?


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Nov 18, 2012 01:48 PM    Msg. 3 of 4       
You can't link the one mesh to all the bones. All you have to do is link it to Bip01Pelvis.


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Nov 18, 2012 02:26 PM    Msg. 4 of 4       
EDIT: Actually, @waffles, I figured it out, thanks.
My next question is how do I export it, because the character has 5 different meshes, and if I attatch them, it f***s up the skeleton.
Edited by Sergeant 1337 on Nov 18, 2012 at 03:30 PM

 

 
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