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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Editing Existing Halo Animations

Author Topic: Editing Existing Halo Animations (4 messages, Page 1 of 1)
Moderators: Dennis

Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Nov 4, 2012 11:02 PM    Msg. 1 of 4       
How do you edit existing animations (in tag format)?
I would like to know how to properly use the Halo Animation Editor by Kornmann.


nihao123456ftw
Joined: Mar 24, 2012


Posted: Nov 5, 2012 08:37 PM    Msg. 2 of 4       
There is a max script somewhere called Halo Animation Importer (I got it off a tutorial on youtube from youtube.com/HaloVideoTutorials)

If you find it, you can import a single using that program and tweak it (save before opening the animation). After tweaking, export it then reopen your original weapon and tweak a different animation and export and so on (you may have to import and re-export every animation that you didn't edit in the tag.)


teh lag
Joined: May 6, 2008


Posted: Nov 6, 2012 01:25 PM    Msg. 3 of 4       
The animation import script: http://ghost.halomaps.org/bluestreak/animation/

You can import an animation from a compiled .model_animations tag into 3ds max onto a model with the same node setup. You can import gbxmodels with the gbxmodel import script (updated version here: http://hce.halomaps.org/index.cfm?fid=6085)

Once you make your desired edits, you can export and compile the custom animation(s) into a new animation tag.

You then use km00's animation editor tool to inject the new animations into the original animation tag. Strictly speaking it requires you to *overwrite* existing animations so you'll need to insert some dummies onto the end of the tag. It also matches overwrites by name so make sure the animations you're overwriting have unique names or unexpected things could happen.

When you're done injecting the new animations you save the result into yet another new animation tag. Then you're done.
Edited by teh lag on Nov 6, 2012 at 01:26 PM


The_Purrminator
Joined: May 30, 2014

(SBB) Michelle


Posted: Apr 19, 2015 11:52 AM    Msg. 4 of 4       
Nvm: I had to replace the animations one by one or it would crash.
Edited by The_Purrminator on Apr 19, 2015 at 12:24 PM

 

 
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