
ICE x Toxiic
Joined: Nov 26, 2011
The Emperor protects.
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Posted: Nov 2, 2012 03:16 PM
Msg. 1 of 34
Well I've been meaning to do this for a very long time now, and my Idea was... What if DayZ was implemented into Halo.
For example what I mean is what if DayZ was Halo your just on some big random island with a bunch of Zombies (Flood ) everywhere. With limited supplies and other types of AI running around. A scenario of that is your just running around scavenging for ammo and all of a sudden you see a Marine or another type of human AI and they can either be friendly or just start shooting at you.
My Ideas aren't very clear on what im trying to say but it's all in my head right now but just can't say it right. I'm working on the scenery now in the map, but anyone here on the Halo community I ask for some help creating this project and help it come alive as I usually stop working on projects because of lack of motivation to do it with no outside help. I feel this is a great project because my computer would never be able to run the real DayZ because my computer isn't cooperative.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Nov 2, 2012 04:28 PM
Msg. 2 of 34
It's certainly an interesting concept, but I'm not sure that DayZ's particular style of gameplay could be fully recreated in Custom Edition. Something DayZ-esque, perhaps. Either way, I'll be keeping an eye on this thread.
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ICE x Toxiic
Joined: Nov 26, 2011
The Emperor protects.
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Posted: Nov 2, 2012 04:50 PM
Msg. 3 of 34
Well it is the concept of DayZ im not saying anything has to look like DayZ think of it as a huge map to run around, kill flood, and get supplies(ammo). With other AI to either help the player or shoot at them that is my basic concept that im trying to get at.
Some jobs I have for people that are willing to help is I need someone who experienced with AI and some scripting of things, along with some people that are good at scenery placement to make strongholds or random spots with a little bit of supplies laying around. I think this project could be done just need some extra helping hands. Not saying the project has to come out perfect the first time just to be able to release a good beta and then improve on that Beta with better versions like improving on things the last Beta had. And then be able to release a solid god looking DayZish map. http://www.livestream.com/halocemappingdayzmapwip -Go to this livestream so that you can see what im working on!! :D Edited by ICE x Toxiic on Nov 2, 2012 at 06:00 PM
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Nov 2, 2012 08:40 PM
Msg. 4 of 34
The thirst and Hunger system I do not think can be implanted into the Halo's Engine.
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ICE x Toxiic
Joined: Nov 26, 2011
The Emperor protects.
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Posted: Nov 2, 2012 09:42 PM
Msg. 5 of 34
I wasn't planning on putting that in it. I'm just keeping it really simple.
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Nov 2, 2012 10:08 PM
Msg. 6 of 34
I might be able help out a little, I've been wanting to make a survival map like this for a long time, only my idea was for an urban environment.(Which is why I've never been able to get a bsp)
With toten_nacht still a WIP and my campaign making very little progress, my survival map might not ever get made, so I would be willing to help out with yours if you want.
Xfire: rerout343
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ICE x Toxiic
Joined: Nov 26, 2011
The Emperor protects.
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Posted: Nov 2, 2012 10:17 PM
Msg. 7 of 34
sounds good rerout, i was planning on making it on a stock as ive already started (deathisland) just because at the top of my head I can't think of a good bsp to use. Ill message you some details later.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Nov 2, 2012 10:36 PM
Msg. 8 of 34
Well honestly I wouldn't call this DayZ then. I would just call it your stand alone Zombie Shooter. DayZ is recognized as survival. Survival to the max, when other games replicate DayZ they have to replicate all the elements, such as MinezZ.
I'm not trying to be mean here so don't hate I'm just clarifying that the title is misleading.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Nov 2, 2012 10:39 PM
Msg. 9 of 34
Quote: --- Original message by: Slayer117 The thirst and Hunger system I do not think can be implanted into the Halo's Engine. What happens when you're thirsty/hungry? Does it decrease steadily, or do certain actions cost certain amounts? etc. What happens when it completely runs out? Instant death, pain, etc.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Nov 2, 2012 10:39 PM
Msg. 10 of 34
Or maybe DayF,since you're fighting the Flood,not human zombies.
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ICE x Toxiic
Joined: Nov 26, 2011
The Emperor protects.
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Posted: Nov 2, 2012 10:40 PM
Msg. 11 of 34
ok sounds good to me, I just wanted to point out what I wanted to do and relate it to something we already know i'm liking DayF though lol.
So yes in relation it is a survival type map with flood in it. Edited by ICE x Toxiic on Nov 2, 2012 at 10:42 PM
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Nov 2, 2012 10:46 PM
Msg. 12 of 34
Quote: --- Original message by: kirby_422Quote: --- Original message by: Slayer117 The thirst and Hunger system I do not think can be implanted into the Halo's Engine. What happens when you're thirsty/hungry? Does it decrease steadily, or do certain actions cost certain amounts? etc. What happens when it completely runs out? Instant death, pain, etc. Most likely slowly die, and your stamina falls. Depends on the server. You have to eat and drink. its real survival. It's a definite must play game for anyone who loves zombies. Edited by Slayer117 on Nov 2, 2012 at 10:47 PM
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ICE x Toxiic
Joined: Nov 26, 2011
The Emperor protects.
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Posted: Nov 2, 2012 11:27 PM
Msg. 13 of 34
there will also be other AI survivor as well some will be friendly and some that want to kill you and these AI will be randomly traversing the map.
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ICE x Toxiic
Joined: Nov 26, 2011
The Emperor protects.
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Posted: Nov 3, 2012 12:18 AM
Msg. 14 of 34
it is a WIP im working on it now as I speak just haven't gotten some pictures but I will get some of those shortly. -I might be using this type of sky for the map (Sky file isn't mine) Edited by ICE x Toxiic on Nov 3, 2012 at 12:42 AM
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Nov 3, 2012 12:58 PM
Msg. 15 of 34
Quote: --- Original message by: Slayer117Quote: --- Original message by: kirby_422 What happens when you're thirsty/hungry? Does it decrease steadily, or do certain actions cost certain amounts? etc. What happens when it completely runs out? Instant death, pain, etc. Most likely slowly die, and your stamina falls. Depends on the server. You have to eat and drink. its real survival. It's a definite must play game for anyone who loves zombies. If im gonna script anything, I sorta need more info (Yes, I could try and watch videos, but im lazy, it's a lot easier just having a list of cause and effect) So, stamina is just walking speed? Without OS, the damage effects that are slowly killing you could also be partially stuning you. With OS, you can just (player_data_set_real 0 speed 0.5), etc. For powerups, just wait until one of that type disappears off the map, then add the supply to your global variable for hunger/thirst (Or, have them as overshields and ignore the powerups themselves; just check how long the players shield exceeds 1, and then set the timers in the overshield to different numbers to identify different powerups. But, since overshield will give you free shield, camo + OS (since you cant normally measure camo) would be better)
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Nov 3, 2012 01:19 PM
Msg. 16 of 34
Quote: --- Original message by: ICE x Toxiic http://imageshack.us/a/img811/6425/sapien2012110300140672.jpg it is a WIP im working on it now as I speak just haven't gotten some pictures but I will get some of those shortly. -I might be using this type of sky for the map (Sky file isn't mine) Edited by ICE x Toxiic on Nov 3, 2012 at 12:42 AM It seems a bit too exaggerated, I think. Something more subtle might be better.
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RecycleBin1337
Joined: Oct 24, 2012
♥
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Posted: Nov 3, 2012 02:17 PM
Msg. 17 of 34
Quote: --- Original message by: Slayer117 The thirst and Hunger system I do not think can be implanted into the Halo's Engine. Wouldn't it work similar to overshields?
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ICE x Toxiic
Joined: Nov 26, 2011
The Emperor protects.
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Posted: Nov 4, 2012 05:07 PM
Msg. 18 of 34
I have another sky file of the same type but a little less foggy. Edited by ICE x Toxiic on Nov 4, 2012 at 05:12 PM
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nihao123456ftw
Joined: Mar 24, 2012
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Posted: Nov 5, 2012 09:27 PM
Msg. 19 of 34
I don't think that the thirst system should be too hard to script in. You could just set a global to a number, then have a script that takes one away from the global every second. When the thirst script drops below 60 then the player has to go to a pond/river with a trigger volume in it that sets the global back to the original number. If the player doesn't get to a pond/river in time then he is killed by the script
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Nov 5, 2012 09:49 PM
Msg. 20 of 34
Um.That's a bit too fast.Maybe 1 every 5 seconds.
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nihao123456ftw
Joined: Mar 24, 2012
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Posted: Nov 5, 2012 10:20 PM
Msg. 21 of 34
Quote: So, stamina is just walking speed? Without OS, the damage effects that are slowly killing you could also be partially stuning you. With OS, you can just (player_data_set_real 0 speed 0.5), etc. An alternative non-OS script to this is that you could use the unit_set_seat (or whatever it was) command, set player to the "walk" seat, and then when stamina is restored set it to something like "9rhjgrq34trqwty" because an invalid seat will reset the player to normal. Also, you can edit the walking speed in the globals.globals tag if you want the player to move more slower when their stamina is low. Edited by nihao123456ftw on Nov 5, 2012 at 10:22 PM
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Nov 5, 2012 11:29 PM
Msg. 22 of 34
I'm a bit confused about this project, doesn't DayZ revolve around interaction with other players?
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ICE x Toxiic
Joined: Nov 26, 2011
The Emperor protects.
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Posted: Nov 6, 2012 03:03 PM
Msg. 23 of 34
Quote: --- Original message by: YakZSmelk I'm a bit confused about this project, doesn't DayZ revolve around interaction with other players? it doesnt just revolve around interations with other players it about mostly survival. plus we could make it a multiplayer map but there would be no point because you can't use AI in multiplayer because they don't sync properly. no point of making a DayZish map if you don't have any zombies lol
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licon4812
Joined: Sep 22, 2012
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Posted: Nov 6, 2012 09:17 PM
Msg. 24 of 34
this is a realy good idea but what wepons will be in the map and what is the surroundings in the map look like
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ICE x Toxiic
Joined: Nov 26, 2011
The Emperor protects.
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Posted: Nov 7, 2012 12:40 AM
Msg. 25 of 34
well so far i've been working on putting in the scenery right now, which means bunch of trees for forests, and crates and other small stuff to make like smallish buildings/bunkers. The weapons are scattered around the map with little ammo and there is also equipment such as the standard active camo, overshield, helth packs. I haven't made it final of what weather and atmosphere I want to use yet.
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Nov 7, 2012 05:50 PM
Msg. 26 of 34
Quote: --- Original message by: Slayer117 The thirst and Hunger system I do not think can be implanted into the Halo's Engine. I think Rambo did something similar as a relative to the health
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ICE x Toxiic
Joined: Nov 26, 2011
The Emperor protects.
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Posted: Nov 9, 2012 02:44 PM
Msg. 27 of 34
I should have some new content to show within this weekend :D just busy with Halo 4.
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licon4812
Joined: Sep 22, 2012
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Posted: Nov 25, 2012 02:49 AM
Msg. 28 of 34
well let me know when its done so i can play it
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Nov 26, 2012 10:35 AM
Msg. 29 of 34
Didn't read the entire thread, but this is an interesting idea. I have never played DayZ, but I like the idea of a survival based map. I am not really interested in a halo version of this (halo weapons, flood, etc...), but it gives me some ideas for a custom version.
It wouldn't be that difficult to make a custom BSP (something large but not necessarily all that complicated.), create a few custom weapons, populate the map with zombie bipeds that roam randomely around, etc...
Also, it seems to me that it would be quite easy to make a hunger/thurst system that once it reached some critical value began to slow down and/or damage you until you ate/drank something.
One way would be to just use an omni-present damage effect that slowly damages you and/or slows you down, and then make an overshield-like pickup (with several model permutations that look like various food and drink) that protects you from said damage effect. then when your "overshield" runs out it would start damaging you again and you would need food again. Edited by Yoda on Nov 26, 2012 at 02:26 PM
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ICE x Toxiic
Joined: Nov 26, 2011
The Emperor protects.
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Posted: Jan 16, 2013 10:35 AM
Msg. 30 of 34
sorry for the really long wait guys, ive just been really busy...I start exams on friday, and im making a project already for one of my exams so dont worry the dayz is not dead nor will i let it become that I will hopefully post more information about the project in the next couple weeks or so.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 16, 2013 11:11 AM
Msg. 31 of 34
JayZ approves the DayZ. My momma like DayZs and petunias.
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ICE x Toxiic
Joined: Nov 26, 2011
The Emperor protects.
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Posted: Jan 18, 2013 02:54 PM
Msg. 32 of 34
http://www.youtube.com/watch?v=kIbMN8n9ZNo >heres a little video of what i've been working on lately i haven't died in modding yet, ill start work on the DayZ map after my exams are over! :D
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Tape City
Joined: Nov 14, 2012
New Flyer 2306: The Howler Monkey Bus
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Posted: Jan 18, 2013 03:44 PM
Msg. 33 of 34
I never Played DayZ too but I would like to see dayZ come to life in halo.
I think I will keep an eye on this thread.
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Jan 18, 2013 10:30 PM
Msg. 34 of 34
Quote: --- Original message by: ICE x ToxiicQuote: --- Original message by: YakZSmelk I'm a bit confused about this project, doesn't DayZ revolve around interaction with other players? it doesnt just revolve around interations with other players it about mostly survival. plus we could make it a multiplayer map but there would be no point because you can't use AI in multiplayer because they don't sync properly. no point of making a DayZish map if you don't have any zombies lol While true, zombies are an integral part of DayZ... Anybody above the skill level of mediocre can easily handle the zombies. Even if they have no guns, the right knowledge and a hatchet can solve all zambie problems. From the second half of DayZ's history onwards, it has been mostly about pvp. And this is evident. Most players are kill on sight, airfields, cities and crashes are camped like never before by snipers, and lately the only real groups have been fighting. That is what makes DayZ entertaining. Not survival by itself, not zombies by themselves, not pvp by itself, but a combination of all three. Firefight in a town? Sorry, you aggroed the zombies. This would not be anything like DayZ, but still, it is an extremely interesting, if unoriginal concept. I would like to see how the zombie AI, survival and other 'players' are implemented. If you could jack up the player AI, such as taking cover, staking out a position, camping, ambushes, and picking up weapons better than their own. This would be extremely difficult to implement, but maybe you could have different types of players? One that is a bambi (lol). one that is a camper, etc. Differing skill levels for the players would be good, but if you want to create a really great experience that is very close to DayZ, it will require so much work just in AI.
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