
MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 8, 2013 02:38 PM
Msg. 806 of 915
A+ use that
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 8, 2013 03:14 PM
Msg. 807 of 915
Our current tagspace is 127.96 MB.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: May 8, 2013 05:54 PM
Msg. 808 of 915
I like that one.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: May 8, 2013 05:58 PM
Msg. 809 of 915
I've had a map or two compile in sounds from the sounds folder that I didn't use in the actual map.
Maybe removing sounds you don't use from sounds folder can help with tagspace?
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: May 8, 2013 06:14 PM
Msg. 810 of 915
Quote: --- Original message by: Jesse Our current tagspace is 127.96 MB. Would you risk using Tool Pro? You've used it before.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 8, 2013 06:56 PM
Msg. 811 of 915
Quote: --- Original message by: Dumb AIQuote: --- Original message by: Jesse Our current tagspace is 127.96 MB. Would you risk using Tool Pro? You've used it before. And I learned not to. It once completely screwed up my PC, and if you want to see the faults, go look at Sandtrap. Edited by Jesse on May 8, 2013 at 06:57 PM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: May 8, 2013 07:24 PM
Msg. 812 of 915
No problem on my end.
Don't know why people say that it's so bad.
Maybe I haven't used it long enough to see it's effects on the PC but I haven't see anything out of the ordinary.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 8, 2013 07:46 PM
Msg. 813 of 915
It's one of the reason's sandtrap exceptions.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: May 8, 2013 11:31 PM
Msg. 814 of 915
Yeah, it couldn't have anything to do with the errors it causes in maps, or so many maliciously virused versions of it passed around that will eat your computer :|...
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: May 8, 2013 11:34 PM
Msg. 815 of 915
Oh rly.
I think it's kind of related to how much you go over the limit. I don't usually go more than 50 MB over the limit.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 8, 2013 11:54 PM
Msg. 816 of 915
It porked my old computer once. I had to reformat it, and I was lucky enough to be able to get it working just once so that I could back up my files.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: May 9, 2013 12:01 AM
Msg. 817 of 915
why not RAID your next rig?
that should help with long term content making :D
EDIT> ...yes with small cheap drives as to keep up with affordability(it's not like you can have infinitely-sized tagsets anyway) Edited by OrangeJuice on May 9, 2013 at 12:03 AM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 9, 2013 12:05 AM
Msg. 818 of 915
RAID? :o
What's that?
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: May 9, 2013 12:10 AM
Msg. 819 of 915
A Redundant Array of Independent Discs, I think it's a way of keeping your data as redundant as possible(incase one or more of your harddrives die) that requires 2 or more of the same harddisk to mirror your data. And don't ask me how to do it because I don't know how (maybe in a week or so, just ordered a harddrive to try this, lol)Edited by OrangeJuice on May 9, 2013 at 12:17 AM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: May 9, 2013 12:19 AM
Msg. 820 of 915
I think it would be better just to have extra hard drives and USBs with backups stored in them.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 9, 2013 12:20 AM
Msg. 821 of 915
Quote: --- Original message by: DSalimander
My nit pick bug list as of right now- -stair steps need detail map -the semi-truck's windshield needs to be transparent glass -yellow square tile shader_env needs detail map that matches nonyellow counterparts -no hud meter for flashlight usage -turn right, going forward with the forklift- the front wheels incorrectly steer left -the grate shader_env is blocking all radiosity light from reaching behind it, causing what's behind it to be very dark -fancy postgame carnage report mb? -when playing classic snipers, you're supposed to start with a sniper, not a BR -BRs can be seen all over the level as pickup weapons in classic snipers or rockets -the fans arent there if you play classic snipers or rockets -the pipes outside need smoothing -the oddball's ground point is very wrong -the oddball is way too shiny, tone down the reflectivity; dont use gunmetal cube -the KOTH scrolling shader is H1
this list is absolutely final. we need a good postgame carnage report background.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: May 9, 2013 01:13 AM
Msg. 822 of 915
Quote: --- Original message by: Dumb AI I think it would be better just to have solid state drives and USBs with backups stored in them. FTFY Edited by eliteslasher on May 9, 2013 at 01:13 AM
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: May 9, 2013 01:17 AM
Msg. 823 of 915
which is still a hard drive... Edited by OrangeJuice on May 9, 2013 at 01:57 AM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 9, 2013 02:17 AM
Msg. 824 of 915
Quote: --- Original message by: Jesse My nit pick bug list as of right now- -stair steps need detail map -the semi-truck's windshield needs to be transparent glass -yellow square tile shader_env needs detail map that matches nonyellow counterparts -no hud meter for flashlight usage -turn right, going forward with the forklift- the front wheels incorrectly steer left -the grate shader_env is blocking all radiosity light from reaching behind it, causing what's behind it to be very dark -fancy postgame carnage report mb? -when playing classic snipers, you're supposed to start with a sniper, not a BR -BRs can be seen all over the level as pickup weapons in classic snipers or rockets -the fans arent there if you play classic snipers or rockets -the pipes outside need smoothing -the oddball's ground point is very wrong -the oddball is way too shiny, tone down the reflectivity; dont use gunmetal cube -the KOTH scrolling shader is H1
this list is absolutely final. we need a good postgame carnage report background. The map is currently compiling at 127.98 MB (limit is 128MB.) I added an LOD model to the large truck and updated the glass to be transparent. Edited by Jesse on May 9, 2013 at 02:37 AM
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: May 9, 2013 09:21 AM
Msg. 825 of 915
*gulp* cutting it kind of close there, aren't we?
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: May 9, 2013 12:36 PM
Msg. 826 of 915
Quote: --- Original message by: OrangeJuicewhich is still a hard drive... Edited by OrangeJuice on May 9, 2013 at 01:57 AM You forgot to add "superawesomebetter" hard drive.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: May 9, 2013 01:24 PM
Msg. 827 of 915
Quote: --- Original message by: Jesse -turn right, going forward with the forklift- the front wheels incorrectly steer left only back wheels are supposted to turn as far as i remember -when playing classic snipers, you're supposed to start with a sniper, not a BR try changing position of that weapon in globals to match the h1 sniper position there
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: May 9, 2013 03:42 PM
Msg. 828 of 915
Quote: --- Original message by: altis94Quote: --- Original message by: Jesse -turn right, going forward with the forklift- the front wheels incorrectly steer left only back wheels are supposted to turn as far as i remember -when playing classic snipers, you're supposed to start with a sniper, not a BR try changing position of that weapon in globals to match the h1 sniper position there
In H3, they don't move, but yeah, modern forklifts have rear steering Edited by SilentJacket on May 9, 2013 at 03:42 PM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 9, 2013 04:53 PM
Msg. 829 of 915
Quote: --- Original message by: Jesse[/b -no hud meter for flashlight usage -turn right, going forward with the forklift- the front wheels incorrectly steer left -fancy postgame carnage report mb? -when playing classic snipers, you're supposed to start with a sniper, not a BR -BRs can be seen all over the level as pickup weapons in classic snipers or rockets -the fans arent there if you play classic snipers or rockets -the KOTH scrolling shader is H1 I don't want to add a meter for a flashlight, It should be infinite anyway. Funny rigging error with the forklift (which is what I get for trying to fix the wheels.) http://www.xfire.com/videos/5fa115 Edited by Jesse on May 9, 2013 at 07:22 PMEdited by Jesse on May 9, 2013 at 07:53 PM
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: May 9, 2013 07:09 PM
Msg. 830 of 915
what if you move the front rig to the back axel?, then it would be moving in the right direction
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Ackrylic
Joined: Apr 23, 2007
Hue
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Posted: May 9, 2013 07:38 PM
Msg. 831 of 915
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: May 9, 2013 07:53 PM
Msg. 832 of 915
please, please, please tell me those arms have collision models :P
beware the thrashing forklift!
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Ubergoober
Joined: Oct 11, 2010
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Posted: May 10, 2013 04:08 AM
Msg. 833 of 915
"Funny rigging error with the forklift (which is what I get for trying to fix the wheels.)" http://www.xfire.com/videos/5fa115 haha, funny as! Edited by Ubergoober on May 10, 2013 at 04:08 AM
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: May 10, 2013 03:54 PM
Msg. 834 of 915
Quote: --- Original message by: JesseFunny rigging error with the forklift (which is what I get for trying to fix the wheels.) http://www.xfire.com/videos/5fa115 Edited by Jesse on May 9, 2013 at 07:53 PM thats not an error, thats a feature
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 10, 2013 04:43 PM
Msg. 835 of 915
Quote: --- Original message by: Jesse -when playing classic snipers, you're supposed to start with a sniper, not a BR -BRs can be seen all over the level as pickup weapons in classic snipers or rockets -the fans arent there if you play classic snipers or rockets -the KOTH scrolling shader is H1
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Ranger Silver 6
Joined: May 6, 2013
are you sure you're serious?
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Posted: May 10, 2013 04:53 PM
Msg. 836 of 915
Quote: --- Original message by: Ubergoober"Funny rigging error with the forklift (which is what I get for trying to fix the wheels.)" http://www.xfire.com/videos/5fa115 haha, funny as! Edited by Ubergoober on May 10, 2013 at 04:08 AM save that, whenever it does/if it does get fixed you can hide that in there as the easter egg "DerpLift"
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 10, 2013 04:55 PM
Msg. 837 of 915
New H3 styled KOTH shader. I downloaded the base bitmap from the website here, and I created a new bitmap to use for scrolling along the base map like H3. Quote: --- Original message by: Jesse -the fans arent there if you play classic snipers or rockets I also fixed a few detail map errors (the containers had the wrong one being used inside.) Edited by Jesse on May 10, 2013 at 06:32 PM
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Ackrylic
Joined: Apr 23, 2007
Hue
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Posted: May 10, 2013 06:23 PM
Msg. 838 of 915
Awesome, so so close to releasing this map.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 10, 2013 06:34 PM
Msg. 839 of 915
Quote: --- Original message by: Jesse -the fans arent there if you play classic snipers or rockets Last error to fix that we know of. Edited by Jesse on May 10, 2013 at 06:35 PM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: May 10, 2013 07:36 PM
Msg. 840 of 915
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