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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Single player pause menu

Author Topic: Single player pause menu (7 messages, Page 1 of 1)
Moderators: Dennis

Hobbet360
Joined: Jan 10, 2012

ProTools > ToolPro


Posted: Oct 7, 2012 10:17 PM    Msg. 1 of 7       
I have been working on a single player map, just mucking about with scripts really, but when I I compile it to test it it has no pause menu, I have extracted all of the Unicode sting list stuff from a10, but it still has missing tags, could anyone be kind enough (if they have the tags) to email me those tags please, it's kind of frustrating having to alt + f4 out to get back to the menu.

Thanks in advance.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Oct 7, 2012 10:26 PM    Msg. 2 of 7       
extract all of the tags\ui bitmaps from a UI.map.


Hobbet360
Joined: Jan 10, 2012

ProTools > ToolPro


Posted: Oct 7, 2012 10:29 PM    Msg. 3 of 7       
Ok, I'll do that when I get home... In 4 & 1/2 hours. Thanks.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Oct 7, 2012 11:05 PM    Msg. 4 of 7       
Actually,it should be in tags/ui/shell/solo_game/pause_game.

Edited by Dumb AI on Oct 7, 2012 at 11:07 PM


Hobbet360
Joined: Jan 10, 2012

ProTools > ToolPro


Posted: Oct 8, 2012 12:24 AM    Msg. 5 of 7       
Yeah, but that tag has references to other unicode_string_list tags wich has more references to bit maps and other tags.


Hobbet360
Joined: Jan 10, 2012

ProTools > ToolPro


Posted: Oct 8, 2012 06:16 AM    Msg. 6 of 7       
I extracted that tag recursively, it jumbled all of the tags in the one folder, so I spent 2 - 3 hours sorting them out. And.... Didn't work. D:<


Hobbet360
Joined: Jan 10, 2012

ProTools > ToolPro


Posted: Oct 9, 2012 02:04 AM    Msg. 7 of 7       
how is it my fault when i was told to tick recursive... nothing else was specified. testing again...

 

 
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