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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »How do I add multiple skins (Bipeds) to a map

Author Topic: How do I add multiple skins (Bipeds) to a map (2 messages, Page 1 of 1)
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Someone1
Joined: Sep 20, 2012


Posted: Oct 6, 2012 07:08 PM    Msg. 1 of 2       
Hi everyone, I have been creating some maps with AI bots, but I have a little question, I want to add different bipeds to every team, for example... An elite biped for the team 0 and a ODST to the team 1, but when I open the globals.globals just 1 biped is usable (the cyborg_mp one) and I want to do this, please.


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Oct 6, 2012 07:18 PM    Msg. 2 of 2       
You have to make them all one biped tag.

Rig each model to one boneset, export them all to the same model folder, compile to one single gbxmodel. Then everytime someone spawns, use a script to set their permutation.

 

 
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