Quote: hmm, I don't see any abnormally sized strings. I even tested compiling a script with a string more than 10x your longest one, and it didnt have any issues. Are you using any foreign characters that aren't showing in your forum post?
not realy,the map was already working before this error and nothing changes,just add a few lines to the script longer than you can see
could be the fact that,i have more than one hsc file?
sorry i miss that :P
here are all the scripts on total.
(script startup ai_enhancement
(ai_try_to_fight_player A)
)
(script continous spawn
(sleep 1000)
(object_create_anew we)
(sleep 1000)
)
(script startup trig_vehi
(begin
(sleep_until (volume_test_objects trig1 (players)) 15)
(object_create vehicle1)
(sv_say "vulcan machine gun spawned")
)
)
(script startup ai
(ai_allegiance player human)
)
(script startup ai_enhancement3
(ai_try_to_fight_player F)
)
(script startup ai_enhancement4
(ai_try_to_fight_player G)
)
(script startup ai_enhancement5
(ai_follow_target_players E)
)
(script startup trig_vehi2
(begin
(sleep_until (volume_test_objects trig2 (players)) 15)
(object_create vehicle2)
(sv_say "vulcan machine gun spawned")
)
)
(script startup cinematic1
(cinematic_start)
(cinematic_show_letterbox true)
(show_hud false)
(sound_looping_start sound\halo2\music\inamberclad1\in_amber_clad none 1.00)
(camera_control 1)
(camera_set fire1 50)
(sleep 30)
(camera_set fire2 50)
(sleep 30)
(camera_set fire3 50)
(sleep 30)
(camera_set fire4 50)
(sleep 30)
(camera_set fire5 50)
(sleep 30)
(camera_set fire6 50)
(sleep 30)
(camera_set fire7 50)
(sleep 30)
(camera_set fire8 50)
(sleep 30)
(camera_set fire9 50)
(sleep 30)
(camera_set fire10 50)
(sleep 30)
(camera_set fire11 50)
(sleep 30)
(camera_set fire12 50)
(sleep 30)
(camera_set fire13 50)
(sleep 30)
(camera_set fire14 50)
(sleep 30)
(camera_set fire15 50)
(sleep 30)
(camera_set fire16 50)
(sleep 30)
(camera_set fire17 50)
(sleep 30)
(camera_set fire18 50)
(sleep 30)
(cinematic_stop)
(show_hud_help_text true)
(sleep 200)
(show_hud_help_text false)
(cinematic_show_letterbox false)
(show_hud true)
(camera_control 0)
)
(script continuous ninja
(sleep_until (= (unit_get_current_flashlight_state (unit (list_get (players) 0))) true))
(unit_set_desired_flashlight_state (unit (list_get (players) 0)) 0)
(cheat_all_powerups)
(sleep 300)
)
(script startup ai
(sleep 300)
(sv_say "FIRE FIGHT!")
(sleep 200)
(sv_say "round 1")
(sleep 200)
(sv_say "weave 1")
(sleep 200)
(sv_say "begin!")
(sleep 200)
(ai_place A/A)
(game_save)
(sleep 200)
(sleep_until (< (ai_living_count A/A) 3))
(ai_place A/A)
(sleep 200)
(sleep_until (< (ai_living_count A/A) 1))
(game_save)
(sv_say "weave 2")
(sleep 200)
(sv_say "begin!")
(ai_place A/B)
(sleep 200)
(sleep_until (< (ai_living_count A/B) 3))
(ai_place A/B)
(sleep 200)
(sleep_until (< (ai_living_count A/B) 1))
(game_save)
(sv_say "weave 3")
(sleep 200)
(sv_say "begin")
(sleep 200)
(ai_place A/C)
(sleep_until (< (ai_living_count A/C) 3))
(ai_place A/C)
(sleep 200)
(sleep_until (< (ai_living_count A/C) 1))
(game_save)
(sv_say "REINFORCEMENTS ODST!")
(ai_place E/E)
(sleep 200)
(sv_say "weave 4")
(sleep 200)
(sv_say "begin!")
(sleep 200)
(ai_place A/D)
(sleep_until (< (ai_living_count A/D) 3))
(ai_place A/D)
(sleep 200)
(sleep_until (< (ai_living_count A/D) 1))
(ai_place A/D)
(ai_place A/A)
(sleep 200)
(sleep_until (< (ai_living_count A/A) 3))
(game_save)
(sleep 200)
(sv_say "weave5")
(sleep 200)
(sv_say "begin")
(sleep 200)
(ai_place A/A)
(sleep 200)
(sleep_until (< (ai_living_count A/A) 1))
(ai_place A/B)
(sleep 200)
(sleep_until (< (ai_living_count A/B) 3))
(ai_place A/B)
(sleep 200)
(sleep_until (< (ai_living_count A/B) 1))
(ai_place A/C)
(sleep 200)
(sleep_until (< (ai_living_count A/C) 3))
(ai_place A/C)
(sleep 200)
(sleep_until (< (ai_living_count A/D) 3))
(ai_place A/D)
(sleep 200)
(sleep_until (< (ai_living_count A/D) 1))ñ
(game_save)
(ai_place A/D)
(sv_say "REINFORCEMENTS ODST!")
(ai_place E/E)
(sleep 200)
(sv_say "weave7")
(sleep 200)
(sv_say "begin!")
(ai_place A/E)
(ai_place A/A)
(sleep_until (< (ai_living_count A/E) 1))
(ai_place A/E)
(sleep 200)
(sleep_until (< (ai_living_count A/E) 1))
(ai_place A/D)
(sleep 200)
(sv_say "REINFORCEMENTS MARINES!")
(sleep 200)
(ai_place E/F)
(sleep 250)
(ai_place A/B)
(ai_place A/D)
(ai_place A/A)
(ai_place A/E)
(sleep_until (< (ai_living_count A/E) 0))
(sleep 200)
(sv_say "el covenant arribo")
(sleep 200)
(sv_say "weave8")
(sleep 200)
(sv_say "begin!")
(sleep 200)
(ai_place F/G)
(sleep_until (< (ai_living_count F/G) 1))
(ai_place F/G)
(sleep_until (< (ai_living_count F/G) 1))
(sleep 200)
(sv_say "weave9")
(sleep 200)
(sv_say "begin!")
(sleep 200)
(ai_place F/H)
(sleep_until (< (ai_living_count F/H) 1))
(ai_place F/H)
(sleep_until (< (ai_living_count F/H) 1))
(sleep 200)
(sv_say "REINFORCEMENTS!")
(sleep 200)
(ai_place E/E)
(ai_place E/F)
(sv_say "ronda 1 terminada")
(sleep 200)
(sv_say ".......ronda misteriosa...")
(sleep 200)
(sv_say "begin!")
(ai_place A/D)
(ai_place A/E)
(sleep_until (< (ai_living_count A/E) 0))
(ai_place F/F)
(ai_place G/A)
(ai_place G/B)
(sleep_until (< (ai_living_count G/A) 0))
(sv_say "REINFORCEMENTS!")
(ai_place E/E)
(ai_place G/C)
(ai_place G/B)
(sleep_until (< (ai_living_count G/C) 0))
(ai_place A/A)
(ai_place A/B)
(ai_place G/B)
(ai_place G/A)
(sv_say "Felisidades!!")
(sleep 60)
(sv_say "as terminado el firefight beta TMM!")
(sleep 60)
(sv_say "muy pronto Firefight [hrch]cell by dumpAI y creator843")
(sleep 60)
(sv_say "el TMM te tiene muchas solpresas mas! presiona scape para salir")
(sleep 60)
(sv_say "eso es todo espero te alla gustado :)")
)
now could be a problem?
Edited by creator843 on Oct 3, 2012 at 07:04 PM