
ptowery
Joined: Aug 28, 2007
oify
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Posted: Sep 26, 2012 01:22 AM
Msg. 1 of 7
Hi, I'm looking to find out what became of the Halo 2 utility Guerrilla Radio that was planned to be released some time in 2009(?). I've done a lot of looking around and most of any mention of it ceases some time around 2007 and it clearly performs basic functions. Does anyone know what happened to it?
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Sep 26, 2012 01:57 PM
Msg. 2 of 7
It's part of OS' BlamLib stuff. You'll need a compiler to use it, since its not hooked up to the GUI correctly (Its part of OpenSauceIDE)
Google up BlamLib, there is a video of it extracting some H2V tags (and that video will basically be your own guideline on how to do it)
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ptowery
Joined: Aug 28, 2007
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Posted: Sep 26, 2012 03:47 PM
Msg. 3 of 7
Thank you, but I get a ton of errors when I try to compile anything. Eg: Can't find blamlib.dll can't find lowlevel.dll can't find blamlib.forums.dll can't find boost\preprocessor.hpp
But if I'm getting these errors when trying to compile the files, how do I get the files? Am I compiling the wrong thing out of order? Edited by ptowery on Sep 26, 2012 at 03:50 PM
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Sep 26, 2012 04:34 PM
Msg. 4 of 7
http://code.google.com/p/open-sauce/wiki/UsingTheCodeGrab the Boost libraries, directx, etc. Anyways, when I've tried to compile it in the past, it didn't turn out very good for me either; the definitions for the map files kept messing up the compile, etc. I did tons of tweaks to get past each error, but I couldn't get it working right (gave up after a while). So, as I said, the only real reference is the video korn made.
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ptowery
Joined: Aug 28, 2007
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Posted: Sep 26, 2012 05:49 PM
Msg. 5 of 7
So close... 
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Kills_Alone
Joined: Jun 17, 2009
I ain't got no candy for you, NO CANDY
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Posted: Sep 26, 2012 09:15 PM
Msg. 6 of 7
I could not get this working, but I'm not much of a programmer. If you get it working it might convince the team (H2MT) and myself to do some more H2V work, as this would help with many, many areas.
I have not seen the YouTube video Kirby mentions, I'll see if I can find it. The reason I mention that again is because I was given one extracted .scenario tag, so I am curious what other types of tags this would extract.
Keep us posted.
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ptowery
Joined: Aug 28, 2007
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Posted: Sep 26, 2012 09:20 PM
Msg. 7 of 7
I just want to know exact actor definitions for halo 2 characters. And shader definitions; but from what I read shaders are broken on the extractor.
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