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»Forums Index »Halo 2 Vista Forum (Bungie/Microsoft) »Halo 2 Vista General Discussion »What happened to Guerrilla Radio?

Author Topic: What happened to Guerrilla Radio? (7 messages, Page 1 of 1)
Moderators: Dennis

ptowery
Joined: Aug 28, 2007

oify


Posted: Sep 26, 2012 01:22 AM    Msg. 1 of 7       
Hi, I'm looking to find out what became of the Halo 2 utility Guerrilla Radio that was planned to be released some time in 2009(?). I've done a lot of looking around and most of any mention of it ceases some time around 2007 and it clearly performs basic functions. Does anyone know what happened to it?


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Sep 26, 2012 01:57 PM    Msg. 2 of 7       
It's part of OS' BlamLib stuff. You'll need a compiler to use it, since its not hooked up to the GUI correctly (Its part of OpenSauceIDE)

Google up BlamLib, there is a video of it extracting some H2V tags (and that video will basically be your own guideline on how to do it)


ptowery
Joined: Aug 28, 2007

oify


Posted: Sep 26, 2012 03:47 PM    Msg. 3 of 7       
Thank you, but I get a ton of errors when I try to compile anything. Eg:
Can't find blamlib.dll
can't find lowlevel.dll
can't find blamlib.forums.dll
can't find boost\preprocessor.hpp

But if I'm getting these errors when trying to compile the files, how do I get the files? Am I compiling the wrong thing out of order?
Edited by ptowery on Sep 26, 2012 at 03:50 PM


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Sep 26, 2012 04:34 PM    Msg. 4 of 7       
http://code.google.com/p/open-sauce/wiki/UsingTheCode
Grab the Boost libraries, directx, etc.

Anyways, when I've tried to compile it in the past, it didn't turn out very good for me either; the definitions for the map files kept messing up the compile, etc. I did tons of tweaks to get past each error, but I couldn't get it working right (gave up after a while). So, as I said, the only real reference is the video korn made.


ptowery
Joined: Aug 28, 2007

oify


Posted: Sep 26, 2012 05:49 PM    Msg. 5 of 7       
So close...


Kills_Alone
Joined: Jun 17, 2009

I ain't got no candy for you, NO CANDY


Posted: Sep 26, 2012 09:15 PM    Msg. 6 of 7       
I could not get this working, but I'm not much of a programmer. If you get it working it might convince the team (H2MT) and myself to do some more H2V work, as this would help with many, many areas.

I have not seen the YouTube video Kirby mentions, I'll see if I can find it. The reason I mention that again is because I was given one extracted .scenario tag, so I am curious what other types of tags this would extract.

Keep us posted.


ptowery
Joined: Aug 28, 2007

oify


Posted: Sep 26, 2012 09:20 PM    Msg. 7 of 7       
I just want to know exact actor definitions for halo 2 characters. And shader definitions; but from what I read shaders are broken on the extractor.

 

 
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